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author | 2022-10-05 11:32:59 -0700 | |
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committer | 2022-10-05 11:32:59 -0700 | |
commit | f7ce7244d017ec16545a3e52b6e7cf634bbffd4a (patch) | |
tree | eed79f5b407b0a64d15247be743507172c31dab9 /wgpu/src/triangle | |
parent | e540b7f6428a6648a696494c6d9dda20663375fa (diff) | |
download | iced-f7ce7244d017ec16545a3e52b6e7cf634bbffd4a.tar.gz iced-f7ce7244d017ec16545a3e52b6e7cf634bbffd4a.tar.bz2 iced-f7ce7244d017ec16545a3e52b6e7cf634bbffd4a.zip |
Adjusted gradient uniforms to be more tightly packed.
Diffstat (limited to '')
-rw-r--r-- | wgpu/src/triangle/gradient.rs | 39 |
1 files changed, 20 insertions, 19 deletions
diff --git a/wgpu/src/triangle/gradient.rs b/wgpu/src/triangle/gradient.rs index e8c6d7db..c647e6af 100644 --- a/wgpu/src/triangle/gradient.rs +++ b/wgpu/src/triangle/gradient.rs @@ -5,7 +5,7 @@ use crate::triangle::{ default_triangle_primitive_state, vertex_buffer_layout, }; use encase::ShaderType; -use glam::{Vec2, Vec4}; +use glam::{IVec4, Vec4}; use iced_graphics::gradient::Gradient; use iced_graphics::Transformation; @@ -21,17 +21,13 @@ pub(super) struct GradientPipeline { bind_group: wgpu::BindGroup, } -//TODO I can tightly pack this by rearranging/consolidating some fields #[derive(Debug, ShaderType)] pub(super) struct GradientUniforms { transform: glam::Mat4, - start: Vec2, - #[align(16)] - end: Vec2, - #[align(16)] - start_stop: i32, - #[align(16)] - end_stop: i32, + //xy = start, zw = end + direction: Vec4, + //x = start, y = end, zw = padding + stop_range: IVec4, } #[derive(Debug, ShaderType)] @@ -58,7 +54,7 @@ impl GradientPipeline { "iced_wgpu::triangle [GRADIENT] uniforms", ); - //TODO: With a WASM target storage buffers are not supported. Will need to use UBOs & static + //TODO: With a WASM target storage buffers are not supported. Will need to use UBOs & static // sized array (64 on OpenGL side right now) to make gradients work let storage_buffer = DynamicBuffer::storage( device, @@ -143,7 +139,9 @@ impl GradientPipeline { uniform_buffer, storage_buffer, color_stop_offset: 0, - color_stops_pending_write: GradientStorage { color_stops: vec![] }, + color_stops_pending_write: GradientStorage { + color_stops: vec![], + }, bind_group_layout, bind_group, } @@ -159,10 +157,13 @@ impl GradientPipeline { self.uniform_buffer.push(&GradientUniforms { transform: transform.into(), - start: Vec2::new(linear.start.x, linear.start.y), - end: Vec2::new(linear.end.x, linear.end.y), - start_stop: start_offset, - end_stop: end_offset, + direction: Vec4::new( + linear.start.x, + linear.start.y, + linear.end.x, + linear.end.y, + ), + stop_range: IVec4::new(start_offset, end_offset, 0, 0), }); self.color_stop_offset = end_offset + 1; @@ -202,13 +203,13 @@ impl GradientPipeline { wgpu::BufferBinding { buffer: uniform_buffer, offset: 0, - size: Some(GradientUniforms::min_size()) - } - ) + size: Some(GradientUniforms::min_size()), + }, + ), }, wgpu::BindGroupEntry { binding: 1, - resource: storage_buffer.as_entire_binding() + resource: storage_buffer.as_entire_binding(), }, ], }) |