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author | 2022-10-18 15:18:37 -0700 | |
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committer | 2022-10-18 15:18:37 -0700 | |
commit | c4565759e4294540f54a81e4d91ddea7a769d3d4 (patch) | |
tree | d326dca32fb327b81ef67fae565b88f386431792 /wgpu/src/triangle | |
parent | bb8d46a3fdf925b4b2fa9e7db76e48caf020b212 (diff) | |
download | iced-c4565759e4294540f54a81e4d91ddea7a769d3d4.tar.gz iced-c4565759e4294540f54a81e4d91ddea7a769d3d4.tar.bz2 iced-c4565759e4294540f54a81e4d91ddea7a769d3d4.zip |
Cleaned up namespaces re: PR comments.
Diffstat (limited to '')
-rw-r--r-- | wgpu/src/triangle.rs | 34 | ||||
-rw-r--r-- | wgpu/src/triangle/gradient.rs | 67 | ||||
-rw-r--r-- | wgpu/src/triangle/solid.rs | 55 |
3 files changed, 74 insertions, 82 deletions
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs index feca72dc..0956c57d 100644 --- a/wgpu/src/triangle.rs +++ b/wgpu/src/triangle.rs @@ -3,12 +3,10 @@ use crate::{settings, Transformation}; use core::fmt; use std::fmt::Formatter; -use iced_graphics::layer::{Mesh, mesh, mesh::attribute_count_of}; +use iced_graphics::layer::{Mesh, mesh}; use iced_graphics::Size; use crate::buffers::StaticBuffer; -use crate::triangle::gradient::GradientPipeline; -use crate::triangle::solid::SolidPipeline; pub use iced_graphics::triangle::{Mesh2D, Vertex2D}; mod solid; @@ -22,22 +20,22 @@ pub(crate) struct Pipeline { vertex_buffer: StaticBuffer<Vertex2D>, index_buffer: StaticBuffer<u32>, index_strides: Vec<u32>, - pipelines: TrianglePipelines, + pipelines: PipelineList, } /// Supported triangle pipelines for different fills. -pub(crate) struct TrianglePipelines { - solid: SolidPipeline, - gradient: GradientPipeline, +pub(crate) struct PipelineList { + solid: solid::Pipeline, + gradient: gradient::Pipeline, } -impl fmt::Debug for TrianglePipelines { +impl fmt::Debug for PipelineList { fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result { f.debug_struct("TrianglePipelines").finish() } } -impl TrianglePipelines { +impl PipelineList { /// Resets each pipeline's buffers. fn clear(&mut self) { self.solid.buffer.clear(); @@ -78,9 +76,9 @@ impl Pipeline { wgpu::BufferUsages::INDEX | wgpu::BufferUsages::COPY_DST, ), index_strides: Vec::new(), - pipelines: TrianglePipelines { - solid: SolidPipeline::new(device, format, antialiasing), - gradient: GradientPipeline::new(device, format, antialiasing), + pipelines: PipelineList { + solid: solid::Pipeline::new(device, format, antialiasing), + gradient: gradient::Pipeline::new(device, format, antialiasing), }, } } @@ -98,7 +96,7 @@ impl Pipeline { meshes: &[Mesh<'_>], ) { //count the total amount of vertices & indices we need to handle - let (total_vertices, total_indices) = attribute_count_of(meshes); + let (total_vertices, total_indices) = mesh::attribute_count_of(meshes); // Then we ensure the current attribute buffers are big enough, resizing if necessary. @@ -107,8 +105,8 @@ impl Pipeline { //the majority of use cases. Therefore we will write GPU data every frame (for now). let _ = self .vertex_buffer - .recreate_if_needed(device, total_vertices); - let _ = self.index_buffer.recreate_if_needed(device, total_indices); + .resize(device, total_vertices); + let _ = self.index_buffer.resize(device, total_indices); //prepare dynamic buffers & data store for writing self.index_strides.clear(); @@ -258,7 +256,7 @@ fn vertex_buffer_layout<'a>() -> wgpu::VertexBufferLayout<'a> { } } -fn default_fragment_target( +fn fragment_target( texture_format: wgpu::TextureFormat, ) -> Option<wgpu::ColorTargetState> { Some(wgpu::ColorTargetState { @@ -268,7 +266,7 @@ fn default_fragment_target( }) } -fn default_triangle_primitive_state() -> wgpu::PrimitiveState { +fn primitive_state() -> wgpu::PrimitiveState { wgpu::PrimitiveState { topology: wgpu::PrimitiveTopology::TriangleList, front_face: wgpu::FrontFace::Cw, @@ -276,7 +274,7 @@ fn default_triangle_primitive_state() -> wgpu::PrimitiveState { } } -fn default_multisample_state( +fn multisample_state( antialiasing: Option<settings::Antialiasing>, ) -> wgpu::MultisampleState { wgpu::MultisampleState { diff --git a/wgpu/src/triangle/gradient.rs b/wgpu/src/triangle/gradient.rs index 07551368..92c176af 100644 --- a/wgpu/src/triangle/gradient.rs +++ b/wgpu/src/triangle/gradient.rs @@ -1,28 +1,25 @@ -use crate::buffers::dynamic::DynamicBuffer; +use crate::buffers::dynamic; use crate::settings; -use crate::triangle::{ - default_fragment_target, default_multisample_state, - default_triangle_primitive_state, vertex_buffer_layout, -}; +use crate::triangle; use encase::ShaderType; use glam::{IVec4, Vec4}; use iced_graphics::gradient::Gradient; use iced_graphics::Transformation; -pub struct GradientPipeline { +pub struct Pipeline { pipeline: wgpu::RenderPipeline, - pub(super) uniform_buffer: DynamicBuffer<GradientUniforms>, - pub(super) storage_buffer: DynamicBuffer<GradientStorage>, + pub(super) uniform_buffer: dynamic::Buffer<Uniforms>, + pub(super) storage_buffer: dynamic::Buffer<Storage>, color_stop_offset: i32, //Need to store these and then write them all at once //or else they will be padded to 256 and cause gaps in the storage buffer - color_stops_pending_write: GradientStorage, + color_stops_pending_write: Storage, bind_group_layout: wgpu::BindGroupLayout, bind_group: wgpu::BindGroup, } #[derive(Debug, ShaderType)] -pub(super) struct GradientUniforms { +pub(super) struct Uniforms { transform: glam::Mat4, //xy = start, zw = end direction: Vec4, @@ -37,33 +34,33 @@ pub(super) struct ColorStop { } #[derive(ShaderType)] -pub(super) struct GradientStorage { +pub(super) struct Storage { #[size(runtime)] pub color_stops: Vec<ColorStop>, } -impl GradientPipeline { - /// Creates a new [GradientPipeline] using `triangle_gradient.wgsl` shader. +impl Pipeline { + /// Creates a new [GradientPipeline] using `gradient.wgsl` shader. pub(super) fn new( device: &wgpu::Device, format: wgpu::TextureFormat, antialiasing: Option<settings::Antialiasing>, ) -> Self { - let uniform_buffer = DynamicBuffer::uniform( + let uniform_buffer = dynamic::Buffer::uniform( device, - "iced_wgpu::triangle [GRADIENT] uniforms", + "iced_wgpu::triangle::gradient uniforms", ); //Note: with a WASM target storage buffers are not supported. Will need to use UBOs & static // sized array (eg like the 32-sized array on OpenGL side right now) to make gradients work - let storage_buffer = DynamicBuffer::storage( + let storage_buffer = dynamic::Buffer::storage( device, - "iced_wgpu::triangle [GRADIENT] storage", + "iced_wgpu::triangle::gradient storage", ); let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { - label: Some("iced_wgpu::triangle [GRADIENT] bind group layout"), + label: Some("iced_wgpu::triangle::gradient bind group layout"), entries: &[ wgpu::BindGroupLayoutEntry { binding: 0, @@ -71,7 +68,7 @@ impl GradientPipeline { ty: wgpu::BindingType::Buffer { ty: wgpu::BufferBindingType::Uniform, has_dynamic_offset: true, - min_binding_size: Some(GradientUniforms::min_size()), + min_binding_size: Some(Uniforms::min_size()), }, count: None, }, @@ -83,14 +80,14 @@ impl GradientPipeline { read_only: true, }, has_dynamic_offset: false, - min_binding_size: Some(GradientStorage::min_size()), + min_binding_size: Some(Storage::min_size()), }, count: None, }, ], }); - let bind_group = GradientPipeline::bind_group( + let bind_group = Pipeline::bind_group( device, uniform_buffer.raw(), storage_buffer.raw(), @@ -99,7 +96,7 @@ impl GradientPipeline { let layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { - label: Some("iced_wgpu::triangle [GRADIENT] pipeline layout"), + label: Some("iced_wgpu::triangle::gradient pipeline layout"), bind_group_layouts: &[&bind_group_layout], push_constant_ranges: &[], }); @@ -107,30 +104,30 @@ impl GradientPipeline { let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor { label: Some( - "iced_wgpu::triangle [GRADIENT] create shader module", + "iced_wgpu::triangle::gradient create shader module", ), source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( - include_str!("../shader/triangle_gradient.wgsl"), + include_str!("../shader/gradient.wgsl"), )), }); let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { - label: Some("iced_wgpu::triangle [GRADIENT] pipeline"), + label: Some("iced_wgpu::triangle::gradient pipeline"), layout: Some(&layout), vertex: wgpu::VertexState { module: &shader, entry_point: "vs_main", - buffers: &[vertex_buffer_layout()], + buffers: &[triangle::vertex_buffer_layout()], }, fragment: Some(wgpu::FragmentState { module: &shader, - entry_point: "fs_gradient", - targets: &[default_fragment_target(format)], + entry_point: "fs_main", + targets: &[triangle::fragment_target(format)], }), - primitive: default_triangle_primitive_state(), + primitive: triangle::primitive_state(), depth_stencil: None, - multisample: default_multisample_state(antialiasing), + multisample: triangle::multisample_state(antialiasing), multiview: None, }); @@ -139,7 +136,7 @@ impl GradientPipeline { uniform_buffer, storage_buffer, color_stop_offset: 0, - color_stops_pending_write: GradientStorage { + color_stops_pending_write: Storage { color_stops: vec![], }, bind_group_layout, @@ -155,7 +152,7 @@ impl GradientPipeline { let end_offset = (linear.color_stops.len() as i32) + start_offset - 1; - self.uniform_buffer.push(&GradientUniforms { + self.uniform_buffer.push(&Uniforms { transform: transform.into(), direction: Vec4::new( linear.start.x, @@ -194,7 +191,7 @@ impl GradientPipeline { layout: &wgpu::BindGroupLayout, ) -> wgpu::BindGroup { device.create_bind_group(&wgpu::BindGroupDescriptor { - label: Some("iced_wgpu::triangle [GRADIENT] bind group"), + label: Some("iced_wgpu::triangle::gradient bind group"), layout, entries: &[ wgpu::BindGroupEntry { @@ -203,7 +200,7 @@ impl GradientPipeline { wgpu::BufferBinding { buffer: uniform_buffer, offset: 0, - size: Some(GradientUniforms::min_size()), + size: Some(Uniforms::min_size()), }, ), }, @@ -232,7 +229,7 @@ impl GradientPipeline { if uniforms_resized || storage_resized { //recreate bind groups if any buffers were resized - self.bind_group = GradientPipeline::bind_group( + self.bind_group = Pipeline::bind_group( device, self.uniform_buffer.raw(), self.storage_buffer.raw(), diff --git a/wgpu/src/triangle/solid.rs b/wgpu/src/triangle/solid.rs index abba4851..4000b059 100644 --- a/wgpu/src/triangle/solid.rs +++ b/wgpu/src/triangle/solid.rs @@ -1,27 +1,24 @@ -use crate::buffers::dynamic::DynamicBuffer; -use crate::triangle::{ - default_fragment_target, default_multisample_state, - default_triangle_primitive_state, vertex_buffer_layout, -}; +use crate::buffers::dynamic; +use crate::triangle; use crate::{settings, Color}; use encase::ShaderType; use glam::Vec4; use iced_graphics::Transformation; -pub struct SolidPipeline { +pub struct Pipeline { pipeline: wgpu::RenderPipeline, - pub(super) buffer: DynamicBuffer<SolidUniforms>, + pub(super) buffer: dynamic::Buffer<Uniforms>, bind_group_layout: wgpu::BindGroupLayout, bind_group: wgpu::BindGroup, } #[derive(Debug, Clone, Copy, ShaderType)] -pub(super) struct SolidUniforms { +pub(super) struct Uniforms { transform: glam::Mat4, color: Vec4, } -impl SolidUniforms { +impl Uniforms { pub fn new(transform: Transformation, color: Color) -> Self { Self { transform: transform.into(), @@ -30,34 +27,34 @@ impl SolidUniforms { } } -impl SolidPipeline { - /// Creates a new [SolidPipeline] using `triangle_solid.wgsl` shader. +impl Pipeline { + /// Creates a new [SolidPipeline] using `solid.wgsl` shader. pub fn new( device: &wgpu::Device, format: wgpu::TextureFormat, antialiasing: Option<settings::Antialiasing>, ) -> Self { - let buffer = DynamicBuffer::uniform( + let buffer = dynamic::Buffer::uniform( device, - "iced_wgpu::triangle [SOLID] uniforms", + "iced_wgpu::triangle::solid uniforms", ); let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { - label: Some("iced_wgpu::triangle [SOLID] bind group layout"), + label: Some("iced_wgpu::triangle::solid bind group layout"), entries: &[wgpu::BindGroupLayoutEntry { binding: 0, visibility: wgpu::ShaderStages::VERTEX_FRAGMENT, ty: wgpu::BindingType::Buffer { ty: wgpu::BufferBindingType::Uniform, has_dynamic_offset: true, - min_binding_size: Some(SolidUniforms::min_size()), + min_binding_size: Some(Uniforms::min_size()), }, count: None, }], }); - let bind_group = SolidPipeline::bind_group( + let bind_group = Pipeline::bind_group( device, &buffer.raw(), &bind_group_layout, @@ -65,36 +62,36 @@ impl SolidPipeline { let layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { - label: Some("iced_wgpu::triangle [SOLID] pipeline layout"), + label: Some("iced_wgpu::triangle::solid pipeline layout"), bind_group_layouts: &[&bind_group_layout], push_constant_ranges: &[], }); let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor { - label: Some("iced_wgpu::triangle [SOLID] create shader module"), + label: Some("iced_wgpu::triangle::solid create shader module"), source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( - include_str!("../shader/triangle_solid.wgsl"), + include_str!("../shader/solid.wgsl"), )), }); let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { - label: Some("iced_wgpu::triangle [SOLID] pipeline"), + label: Some("iced_wgpu::triangle::solid pipeline"), layout: Some(&layout), vertex: wgpu::VertexState { module: &shader, entry_point: "vs_main", - buffers: &[vertex_buffer_layout()], + buffers: &[triangle::vertex_buffer_layout()], }, fragment: Some(wgpu::FragmentState { module: &shader, - entry_point: "fs_solid", - targets: &[default_fragment_target(format)], + entry_point: "fs_main", + targets: &[triangle::fragment_target(format)], }), - primitive: default_triangle_primitive_state(), + primitive: triangle::primitive_state(), depth_stencil: None, - multisample: default_multisample_state(antialiasing), + multisample: triangle::multisample_state(antialiasing), multiview: None, }); @@ -112,14 +109,14 @@ impl SolidPipeline { layout: &wgpu::BindGroupLayout, ) -> wgpu::BindGroup { device.create_bind_group(&wgpu::BindGroupDescriptor { - label: Some("iced_wgpu::triangle [SOLID] bind group"), + label: Some("iced_wgpu::triangle::solid bind group"), layout, entries: &[wgpu::BindGroupEntry { binding: 0, resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding { buffer, offset: 0, - size: Some(SolidUniforms::min_size()), + size: Some(Uniforms::min_size()), }), }], }) @@ -127,7 +124,7 @@ impl SolidPipeline { /// Pushes a new solid uniform to the CPU buffer. pub fn push(&mut self, transform: Transformation, color: &Color) { - self.buffer.push(&SolidUniforms::new(transform, *color)); + self.buffer.push(&Uniforms::new(transform, *color)); } /// Writes the contents of the solid CPU buffer to the GPU buffer, resizing the GPU buffer @@ -141,7 +138,7 @@ impl SolidPipeline { let uniforms_resized = self.buffer.resize(device); if uniforms_resized { - self.bind_group = SolidPipeline::bind_group( + self.bind_group = Pipeline::bind_group( device, self.buffer.raw(), &self.bind_group_layout, |