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| author | 2020-05-19 22:55:12 +0200 | |
|---|---|---|
| committer | 2020-05-19 23:19:39 +0200 | |
| commit | 720e7756f2afe30706b6b1a7fbde86b9f15e1d8c (patch) | |
| tree | 3a55248a4b25654b1d63b8c547fd0f653471606d /wgpu/src/triangle | |
| parent | e6180912488db4d59fbffcb46c5930282306cb92 (diff) | |
| download | iced-720e7756f2afe30706b6b1a7fbde86b9f15e1d8c.tar.gz iced-720e7756f2afe30706b6b1a7fbde86b9f15e1d8c.tar.bz2 iced-720e7756f2afe30706b6b1a7fbde86b9f15e1d8c.zip | |
Move `Layer` to `iced_graphics`
Diffstat (limited to '')
| -rw-r--r-- | wgpu/src/triangle.rs | 38 | 
1 files changed, 21 insertions, 17 deletions
| diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs index a71bcedc..31975005 100644 --- a/wgpu/src/triangle.rs +++ b/wgpu/src/triangle.rs @@ -1,6 +1,6 @@  //! Draw meshes of triangles.  use crate::{settings, Transformation}; -use iced_native::{Rectangle, Vector}; +use iced_graphics::layer;  use std::mem;  use zerocopy::AsBytes; @@ -204,14 +204,16 @@ impl Pipeline {          target_height: u32,          transformation: Transformation,          scale_factor: f32, -        meshes: &[(Vector, Rectangle<u32>, &Mesh2D)], +        meshes: &[layer::Mesh<'_>],      ) {          // This looks a bit crazy, but we are just counting how many vertices          // and indices we will need to handle.          // TODO: Improve readability          let (total_vertices, total_indices) = meshes              .iter() -            .map(|(_, _, mesh)| (mesh.vertices.len(), mesh.indices.len())) +            .map(|layer::Mesh { buffers, .. }| { +                (buffers.vertices.len(), buffers.indices.len()) +            })              .fold((0, 0), |(total_v, total_i), (v, i)| {                  (total_v + v, total_i + i)              }); @@ -232,18 +234,18 @@ impl Pipeline {          let mut last_index = 0;          // We upload everything upfront -        for (origin, _, mesh) in meshes { +        for mesh in meshes {              let transform = (transformation -                * Transformation::translate(origin.x, origin.y)) +                * Transformation::translate(mesh.origin.x, mesh.origin.y))              .into();              let vertex_buffer = device.create_buffer_with_data( -                bytemuck::cast_slice(&mesh.vertices), +                bytemuck::cast_slice(&mesh.buffers.vertices),                  wgpu::BufferUsage::COPY_SRC,              );              let index_buffer = device.create_buffer_with_data( -                mesh.indices.as_bytes(), +                mesh.buffers.indices.as_bytes(),                  wgpu::BufferUsage::COPY_SRC,              ); @@ -252,7 +254,8 @@ impl Pipeline {                  0,                  &self.vertex_buffer.raw,                  (std::mem::size_of::<Vertex2D>() * last_vertex) as u64, -                (std::mem::size_of::<Vertex2D>() * mesh.vertices.len()) as u64, +                (std::mem::size_of::<Vertex2D>() * mesh.buffers.vertices.len()) +                    as u64,              );              encoder.copy_buffer_to_buffer( @@ -260,18 +263,19 @@ impl Pipeline {                  0,                  &self.index_buffer.raw,                  (std::mem::size_of::<u32>() * last_index) as u64, -                (std::mem::size_of::<u32>() * mesh.indices.len()) as u64, +                (std::mem::size_of::<u32>() * mesh.buffers.indices.len()) +                    as u64,              );              uniforms.push(transform);              offsets.push((                  last_vertex as u64,                  last_index as u64, -                mesh.indices.len(), +                mesh.buffers.indices.len(),              )); -            last_vertex += mesh.vertices.len(); -            last_index += mesh.indices.len(); +            last_vertex += mesh.buffers.vertices.len(); +            last_index += mesh.buffers.indices.len();          }          let uniforms_buffer = device.create_buffer_with_data( @@ -322,13 +326,13 @@ impl Pipeline {              for (i, (vertex_offset, index_offset, indices)) in                  offsets.into_iter().enumerate()              { -                let bounds = meshes[i].1 * scale_factor; +                let clip_bounds = meshes[i].clip_bounds * scale_factor;                  render_pass.set_scissor_rect( -                    bounds.x, -                    bounds.y, -                    bounds.width, -                    bounds.height, +                    clip_bounds.x, +                    clip_bounds.y, +                    clip_bounds.width, +                    clip_bounds.height,                  );                  render_pass.set_bind_group( | 
