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author | 2022-07-03 17:35:31 +0200 | |
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committer | 2022-07-03 17:35:31 +0200 | |
commit | 66eb6263003c1bbedd1fd14d6b12f172d20a6211 (patch) | |
tree | 46253081865e677d7199fd036f0fed309f531ea7 /wgpu/src/triangle | |
parent | e6e3eff8762e9e8350f00b340348dc2261dd0053 (diff) | |
parent | 9adc20922d16b990eede1f6c5f059e68efe15d0e (diff) | |
download | iced-66eb6263003c1bbedd1fd14d6b12f172d20a6211.tar.gz iced-66eb6263003c1bbedd1fd14d6b12f172d20a6211.tar.bz2 iced-66eb6263003c1bbedd1fd14d6b12f172d20a6211.zip |
Merge pull request #1378 from Cupnfish/wgpu-0.13
update `wgpu` to `0.13`
Diffstat (limited to '')
-rw-r--r-- | wgpu/src/triangle.rs | 18 | ||||
-rw-r--r-- | wgpu/src/triangle/msaa.rs | 10 |
2 files changed, 15 insertions, 13 deletions
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs index bed64e99..40e2f855 100644 --- a/wgpu/src/triangle.rs +++ b/wgpu/src/triangle.rs @@ -132,7 +132,7 @@ impl Pipeline { }); let shader = - device.create_shader_module(&wgpu::ShaderModuleDescriptor { + device.create_shader_module(wgpu::ShaderModuleDescriptor { label: Some("iced_wgpu::triangle::shader"), source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( include_str!("shader/triangle.wgsl"), @@ -160,11 +160,11 @@ impl Pipeline { fragment: Some(wgpu::FragmentState { module: &shader, entry_point: "fs_main", - targets: &[wgpu::ColorTargetState { + targets: &[Some(wgpu::ColorTargetState { format, blend: Some(wgpu::BlendState::ALPHA_BLENDING), write_mask: wgpu::ColorWrites::ALL, - }], + })], }), primitive: wgpu::PrimitiveState { topology: wgpu::PrimitiveTopology::TriangleList, @@ -350,11 +350,13 @@ impl Pipeline { let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { label: Some("iced_wgpu::triangle render pass"), - color_attachments: &[wgpu::RenderPassColorAttachment { - view: attachment, - resolve_target, - ops: wgpu::Operations { load, store: true }, - }], + color_attachments: &[Some( + wgpu::RenderPassColorAttachment { + view: attachment, + resolve_target, + ops: wgpu::Operations { load, store: true }, + }, + )], depth_stencil_attachment: None, }); diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs index 5d3ee311..7edeeb94 100644 --- a/wgpu/src/triangle/msaa.rs +++ b/wgpu/src/triangle/msaa.rs @@ -74,7 +74,7 @@ impl Blit { }); let shader = - device.create_shader_module(&wgpu::ShaderModuleDescriptor { + device.create_shader_module(wgpu::ShaderModuleDescriptor { label: Some("iced_wgpu::triangle::blit_shader"), source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( include_str!("../shader/blit.wgsl"), @@ -93,13 +93,13 @@ impl Blit { fragment: Some(wgpu::FragmentState { module: &shader, entry_point: "fs_main", - targets: &[wgpu::ColorTargetState { + targets: &[Some(wgpu::ColorTargetState { format, blend: Some( wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING, ), write_mask: wgpu::ColorWrites::ALL, - }], + })], }), primitive: wgpu::PrimitiveState { topology: wgpu::PrimitiveTopology::TriangleList, @@ -169,14 +169,14 @@ impl Blit { let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { label: Some("iced_wgpu::triangle::msaa render pass"), - color_attachments: &[wgpu::RenderPassColorAttachment { + color_attachments: &[Some(wgpu::RenderPassColorAttachment { view: target, resolve_target: None, ops: wgpu::Operations { load: wgpu::LoadOp::Load, store: true, }, - }], + })], depth_stencil_attachment: None, }); |