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authorLibravatar bungoboingo <shankern@protonmail.com>2022-10-18 15:18:37 -0700
committerLibravatar bungoboingo <shankern@protonmail.com>2022-10-18 15:18:37 -0700
commitc4565759e4294540f54a81e4d91ddea7a769d3d4 (patch)
treed326dca32fb327b81ef67fae565b88f386431792 /wgpu/src/triangle/solid.rs
parentbb8d46a3fdf925b4b2fa9e7db76e48caf020b212 (diff)
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Cleaned up namespaces re: PR comments.
Diffstat (limited to '')
-rw-r--r--wgpu/src/triangle/solid.rs55
1 files changed, 26 insertions, 29 deletions
diff --git a/wgpu/src/triangle/solid.rs b/wgpu/src/triangle/solid.rs
index abba4851..4000b059 100644
--- a/wgpu/src/triangle/solid.rs
+++ b/wgpu/src/triangle/solid.rs
@@ -1,27 +1,24 @@
-use crate::buffers::dynamic::DynamicBuffer;
-use crate::triangle::{
- default_fragment_target, default_multisample_state,
- default_triangle_primitive_state, vertex_buffer_layout,
-};
+use crate::buffers::dynamic;
+use crate::triangle;
use crate::{settings, Color};
use encase::ShaderType;
use glam::Vec4;
use iced_graphics::Transformation;
-pub struct SolidPipeline {
+pub struct Pipeline {
pipeline: wgpu::RenderPipeline,
- pub(super) buffer: DynamicBuffer<SolidUniforms>,
+ pub(super) buffer: dynamic::Buffer<Uniforms>,
bind_group_layout: wgpu::BindGroupLayout,
bind_group: wgpu::BindGroup,
}
#[derive(Debug, Clone, Copy, ShaderType)]
-pub(super) struct SolidUniforms {
+pub(super) struct Uniforms {
transform: glam::Mat4,
color: Vec4,
}
-impl SolidUniforms {
+impl Uniforms {
pub fn new(transform: Transformation, color: Color) -> Self {
Self {
transform: transform.into(),
@@ -30,34 +27,34 @@ impl SolidUniforms {
}
}
-impl SolidPipeline {
- /// Creates a new [SolidPipeline] using `triangle_solid.wgsl` shader.
+impl Pipeline {
+ /// Creates a new [SolidPipeline] using `solid.wgsl` shader.
pub fn new(
device: &wgpu::Device,
format: wgpu::TextureFormat,
antialiasing: Option<settings::Antialiasing>,
) -> Self {
- let buffer = DynamicBuffer::uniform(
+ let buffer = dynamic::Buffer::uniform(
device,
- "iced_wgpu::triangle [SOLID] uniforms",
+ "iced_wgpu::triangle::solid uniforms",
);
let bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
- label: Some("iced_wgpu::triangle [SOLID] bind group layout"),
+ label: Some("iced_wgpu::triangle::solid bind group layout"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: true,
- min_binding_size: Some(SolidUniforms::min_size()),
+ min_binding_size: Some(Uniforms::min_size()),
},
count: None,
}],
});
- let bind_group = SolidPipeline::bind_group(
+ let bind_group = Pipeline::bind_group(
device,
&buffer.raw(),
&bind_group_layout,
@@ -65,36 +62,36 @@ impl SolidPipeline {
let layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
- label: Some("iced_wgpu::triangle [SOLID] pipeline layout"),
+ label: Some("iced_wgpu::triangle::solid pipeline layout"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let shader =
device.create_shader_module(wgpu::ShaderModuleDescriptor {
- label: Some("iced_wgpu::triangle [SOLID] create shader module"),
+ label: Some("iced_wgpu::triangle::solid create shader module"),
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
- include_str!("../shader/triangle_solid.wgsl"),
+ include_str!("../shader/solid.wgsl"),
)),
});
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
- label: Some("iced_wgpu::triangle [SOLID] pipeline"),
+ label: Some("iced_wgpu::triangle::solid pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
- buffers: &[vertex_buffer_layout()],
+ buffers: &[triangle::vertex_buffer_layout()],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
- entry_point: "fs_solid",
- targets: &[default_fragment_target(format)],
+ entry_point: "fs_main",
+ targets: &[triangle::fragment_target(format)],
}),
- primitive: default_triangle_primitive_state(),
+ primitive: triangle::primitive_state(),
depth_stencil: None,
- multisample: default_multisample_state(antialiasing),
+ multisample: triangle::multisample_state(antialiasing),
multiview: None,
});
@@ -112,14 +109,14 @@ impl SolidPipeline {
layout: &wgpu::BindGroupLayout,
) -> wgpu::BindGroup {
device.create_bind_group(&wgpu::BindGroupDescriptor {
- label: Some("iced_wgpu::triangle [SOLID] bind group"),
+ label: Some("iced_wgpu::triangle::solid bind group"),
layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer,
offset: 0,
- size: Some(SolidUniforms::min_size()),
+ size: Some(Uniforms::min_size()),
}),
}],
})
@@ -127,7 +124,7 @@ impl SolidPipeline {
/// Pushes a new solid uniform to the CPU buffer.
pub fn push(&mut self, transform: Transformation, color: &Color) {
- self.buffer.push(&SolidUniforms::new(transform, *color));
+ self.buffer.push(&Uniforms::new(transform, *color));
}
/// Writes the contents of the solid CPU buffer to the GPU buffer, resizing the GPU buffer
@@ -141,7 +138,7 @@ impl SolidPipeline {
let uniforms_resized = self.buffer.resize(device);
if uniforms_resized {
- self.bind_group = SolidPipeline::bind_group(
+ self.bind_group = Pipeline::bind_group(
device,
self.buffer.raw(),
&self.bind_group_layout,