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author | 2022-10-18 15:18:37 -0700 | |
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committer | 2022-10-18 15:18:37 -0700 | |
commit | c4565759e4294540f54a81e4d91ddea7a769d3d4 (patch) | |
tree | d326dca32fb327b81ef67fae565b88f386431792 /wgpu/src/triangle/solid.rs | |
parent | bb8d46a3fdf925b4b2fa9e7db76e48caf020b212 (diff) | |
download | iced-c4565759e4294540f54a81e4d91ddea7a769d3d4.tar.gz iced-c4565759e4294540f54a81e4d91ddea7a769d3d4.tar.bz2 iced-c4565759e4294540f54a81e4d91ddea7a769d3d4.zip |
Cleaned up namespaces re: PR comments.
Diffstat (limited to '')
-rw-r--r-- | wgpu/src/triangle/solid.rs | 55 |
1 files changed, 26 insertions, 29 deletions
diff --git a/wgpu/src/triangle/solid.rs b/wgpu/src/triangle/solid.rs index abba4851..4000b059 100644 --- a/wgpu/src/triangle/solid.rs +++ b/wgpu/src/triangle/solid.rs @@ -1,27 +1,24 @@ -use crate::buffers::dynamic::DynamicBuffer; -use crate::triangle::{ - default_fragment_target, default_multisample_state, - default_triangle_primitive_state, vertex_buffer_layout, -}; +use crate::buffers::dynamic; +use crate::triangle; use crate::{settings, Color}; use encase::ShaderType; use glam::Vec4; use iced_graphics::Transformation; -pub struct SolidPipeline { +pub struct Pipeline { pipeline: wgpu::RenderPipeline, - pub(super) buffer: DynamicBuffer<SolidUniforms>, + pub(super) buffer: dynamic::Buffer<Uniforms>, bind_group_layout: wgpu::BindGroupLayout, bind_group: wgpu::BindGroup, } #[derive(Debug, Clone, Copy, ShaderType)] -pub(super) struct SolidUniforms { +pub(super) struct Uniforms { transform: glam::Mat4, color: Vec4, } -impl SolidUniforms { +impl Uniforms { pub fn new(transform: Transformation, color: Color) -> Self { Self { transform: transform.into(), @@ -30,34 +27,34 @@ impl SolidUniforms { } } -impl SolidPipeline { - /// Creates a new [SolidPipeline] using `triangle_solid.wgsl` shader. +impl Pipeline { + /// Creates a new [SolidPipeline] using `solid.wgsl` shader. pub fn new( device: &wgpu::Device, format: wgpu::TextureFormat, antialiasing: Option<settings::Antialiasing>, ) -> Self { - let buffer = DynamicBuffer::uniform( + let buffer = dynamic::Buffer::uniform( device, - "iced_wgpu::triangle [SOLID] uniforms", + "iced_wgpu::triangle::solid uniforms", ); let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { - label: Some("iced_wgpu::triangle [SOLID] bind group layout"), + label: Some("iced_wgpu::triangle::solid bind group layout"), entries: &[wgpu::BindGroupLayoutEntry { binding: 0, visibility: wgpu::ShaderStages::VERTEX_FRAGMENT, ty: wgpu::BindingType::Buffer { ty: wgpu::BufferBindingType::Uniform, has_dynamic_offset: true, - min_binding_size: Some(SolidUniforms::min_size()), + min_binding_size: Some(Uniforms::min_size()), }, count: None, }], }); - let bind_group = SolidPipeline::bind_group( + let bind_group = Pipeline::bind_group( device, &buffer.raw(), &bind_group_layout, @@ -65,36 +62,36 @@ impl SolidPipeline { let layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { - label: Some("iced_wgpu::triangle [SOLID] pipeline layout"), + label: Some("iced_wgpu::triangle::solid pipeline layout"), bind_group_layouts: &[&bind_group_layout], push_constant_ranges: &[], }); let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor { - label: Some("iced_wgpu::triangle [SOLID] create shader module"), + label: Some("iced_wgpu::triangle::solid create shader module"), source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( - include_str!("../shader/triangle_solid.wgsl"), + include_str!("../shader/solid.wgsl"), )), }); let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { - label: Some("iced_wgpu::triangle [SOLID] pipeline"), + label: Some("iced_wgpu::triangle::solid pipeline"), layout: Some(&layout), vertex: wgpu::VertexState { module: &shader, entry_point: "vs_main", - buffers: &[vertex_buffer_layout()], + buffers: &[triangle::vertex_buffer_layout()], }, fragment: Some(wgpu::FragmentState { module: &shader, - entry_point: "fs_solid", - targets: &[default_fragment_target(format)], + entry_point: "fs_main", + targets: &[triangle::fragment_target(format)], }), - primitive: default_triangle_primitive_state(), + primitive: triangle::primitive_state(), depth_stencil: None, - multisample: default_multisample_state(antialiasing), + multisample: triangle::multisample_state(antialiasing), multiview: None, }); @@ -112,14 +109,14 @@ impl SolidPipeline { layout: &wgpu::BindGroupLayout, ) -> wgpu::BindGroup { device.create_bind_group(&wgpu::BindGroupDescriptor { - label: Some("iced_wgpu::triangle [SOLID] bind group"), + label: Some("iced_wgpu::triangle::solid bind group"), layout, entries: &[wgpu::BindGroupEntry { binding: 0, resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding { buffer, offset: 0, - size: Some(SolidUniforms::min_size()), + size: Some(Uniforms::min_size()), }), }], }) @@ -127,7 +124,7 @@ impl SolidPipeline { /// Pushes a new solid uniform to the CPU buffer. pub fn push(&mut self, transform: Transformation, color: &Color) { - self.buffer.push(&SolidUniforms::new(transform, *color)); + self.buffer.push(&Uniforms::new(transform, *color)); } /// Writes the contents of the solid CPU buffer to the GPU buffer, resizing the GPU buffer @@ -141,7 +138,7 @@ impl SolidPipeline { let uniforms_resized = self.buffer.resize(device); if uniforms_resized { - self.bind_group = SolidPipeline::bind_group( + self.bind_group = Pipeline::bind_group( device, self.buffer.raw(), &self.bind_group_layout, |