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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-07-08 19:31:45 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-07-08 19:31:45 +0200
commitfa55dff61db47197a961152285c6a6abfab0b217 (patch)
tree44904afb16a0cab9e22fce0d73a5616676cd426b /wgpu/src/triangle/msaa.rs
parent1dd1a2f97fc747e15e12b5188dad6c41b0d052ea (diff)
parent66eb6263003c1bbedd1fd14d6b12f172d20a6211 (diff)
downloadiced-fa55dff61db47197a961152285c6a6abfab0b217.tar.gz
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Merge branch 'master' into theming
Diffstat (limited to 'wgpu/src/triangle/msaa.rs')
-rw-r--r--wgpu/src/triangle/msaa.rs25
1 files changed, 8 insertions, 17 deletions
diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs
index 9fb87544..7edeeb94 100644
--- a/wgpu/src/triangle/msaa.rs
+++ b/wgpu/src/triangle/msaa.rs
@@ -74,7 +74,7 @@ impl Blit {
});
let shader =
- device.create_shader_module(&wgpu::ShaderModuleDescriptor {
+ device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("iced_wgpu::triangle::blit_shader"),
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
include_str!("../shader/blit.wgsl"),
@@ -93,22 +93,13 @@ impl Blit {
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
- targets: &[wgpu::ColorTargetState {
+ targets: &[Some(wgpu::ColorTargetState {
format,
- blend: Some(wgpu::BlendState {
- color: wgpu::BlendComponent {
- src_factor: wgpu::BlendFactor::SrcAlpha,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- alpha: wgpu::BlendComponent {
- src_factor: wgpu::BlendFactor::One,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- }),
+ blend: Some(
+ wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING,
+ ),
write_mask: wgpu::ColorWrites::ALL,
- }],
+ })],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
@@ -178,14 +169,14 @@ impl Blit {
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::triangle::msaa render pass"),
- color_attachments: &[wgpu::RenderPassColorAttachment {
+ color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: target,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: true,
},
- }],
+ })],
depth_stencil_attachment: None,
});