diff options
author | 2022-07-08 19:31:45 +0200 | |
---|---|---|
committer | 2022-07-08 19:31:45 +0200 | |
commit | fa55dff61db47197a961152285c6a6abfab0b217 (patch) | |
tree | 44904afb16a0cab9e22fce0d73a5616676cd426b /wgpu/src/triangle/msaa.rs | |
parent | 1dd1a2f97fc747e15e12b5188dad6c41b0d052ea (diff) | |
parent | 66eb6263003c1bbedd1fd14d6b12f172d20a6211 (diff) | |
download | iced-fa55dff61db47197a961152285c6a6abfab0b217.tar.gz iced-fa55dff61db47197a961152285c6a6abfab0b217.tar.bz2 iced-fa55dff61db47197a961152285c6a6abfab0b217.zip |
Merge branch 'master' into theming
Diffstat (limited to 'wgpu/src/triangle/msaa.rs')
-rw-r--r-- | wgpu/src/triangle/msaa.rs | 25 |
1 files changed, 8 insertions, 17 deletions
diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs index 9fb87544..7edeeb94 100644 --- a/wgpu/src/triangle/msaa.rs +++ b/wgpu/src/triangle/msaa.rs @@ -74,7 +74,7 @@ impl Blit { }); let shader = - device.create_shader_module(&wgpu::ShaderModuleDescriptor { + device.create_shader_module(wgpu::ShaderModuleDescriptor { label: Some("iced_wgpu::triangle::blit_shader"), source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( include_str!("../shader/blit.wgsl"), @@ -93,22 +93,13 @@ impl Blit { fragment: Some(wgpu::FragmentState { module: &shader, entry_point: "fs_main", - targets: &[wgpu::ColorTargetState { + targets: &[Some(wgpu::ColorTargetState { format, - blend: Some(wgpu::BlendState { - color: wgpu::BlendComponent { - src_factor: wgpu::BlendFactor::SrcAlpha, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, - alpha: wgpu::BlendComponent { - src_factor: wgpu::BlendFactor::One, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, - }), + blend: Some( + wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING, + ), write_mask: wgpu::ColorWrites::ALL, - }], + })], }), primitive: wgpu::PrimitiveState { topology: wgpu::PrimitiveTopology::TriangleList, @@ -178,14 +169,14 @@ impl Blit { let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { label: Some("iced_wgpu::triangle::msaa render pass"), - color_attachments: &[wgpu::RenderPassColorAttachment { + color_attachments: &[Some(wgpu::RenderPassColorAttachment { view: target, resolve_target: None, ops: wgpu::Operations { load: wgpu::LoadOp::Load, store: true, }, - }], + })], depth_stencil_attachment: None, }); |