summaryrefslogtreecommitdiffstats
path: root/wgpu/src/triangle/msaa.rs
diff options
context:
space:
mode:
authorLibravatar Héctor Ramón <hector0193@gmail.com>2021-08-25 16:19:00 +0700
committerLibravatar GitHub <noreply@github.com>2021-08-25 16:19:00 +0700
commit2d65621a3b680457e689b93c800e74f726ffc175 (patch)
tree283aaa8245b8cb41d1f4a23709ba13bbe849d4a4 /wgpu/src/triangle/msaa.rs
parent8333b8f88ceaa53c361eb6726b2b7dac6cd2c402 (diff)
parentacc47a595300ff9bb9cae1e26c2d41135cde8ae8 (diff)
downloadiced-2d65621a3b680457e689b93c800e74f726ffc175.tar.gz
iced-2d65621a3b680457e689b93c800e74f726ffc175.tar.bz2
iced-2d65621a3b680457e689b93c800e74f726ffc175.zip
Merge pull request #1000 from PolyMeilex/wgpu-0.10
wgpu: Update to 0.10
Diffstat (limited to 'wgpu/src/triangle/msaa.rs')
-rw-r--r--wgpu/src/triangle/msaa.rs13
1 files changed, 6 insertions, 7 deletions
diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs
index c099d518..070d2d93 100644
--- a/wgpu/src/triangle/msaa.rs
+++ b/wgpu/src/triangle/msaa.rs
@@ -31,7 +31,7 @@ impl Blit {
label: Some("iced_wgpu::triangle:msaa uniforms layout"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
- visibility: wgpu::ShaderStage::FRAGMENT,
+ visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler {
comparison: false,
filtering: false,
@@ -55,7 +55,7 @@ impl Blit {
label: Some("iced_wgpu::triangle::msaa texture layout"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
- visibility: wgpu::ShaderStage::FRAGMENT,
+ visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float {
filterable: false,
@@ -80,7 +80,6 @@ impl Blit {
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
include_str!("../shader/blit.wgsl"),
)),
- flags: wgpu::ShaderFlags::all(),
});
let pipeline =
@@ -109,7 +108,7 @@ impl Blit {
operation: wgpu::BlendOperation::Add,
},
}),
- write_mask: wgpu::ColorWrite::ALL,
+ write_mask: wgpu::ColorWrites::ALL,
}],
}),
primitive: wgpu::PrimitiveState {
@@ -232,7 +231,7 @@ impl Targets {
sample_count,
dimension: wgpu::TextureDimension::D2,
format,
- usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
+ usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
});
let resolve = device.create_texture(&wgpu::TextureDescriptor {
@@ -242,8 +241,8 @@ impl Targets {
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format,
- usage: wgpu::TextureUsage::RENDER_ATTACHMENT
- | wgpu::TextureUsage::SAMPLED,
+ usage: wgpu::TextureUsages::RENDER_ATTACHMENT
+ | wgpu::TextureUsages::TEXTURE_BINDING,
});
let attachment =