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author | 2021-08-25 16:19:00 +0700 | |
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committer | 2021-08-25 16:19:00 +0700 | |
commit | 2d65621a3b680457e689b93c800e74f726ffc175 (patch) | |
tree | 283aaa8245b8cb41d1f4a23709ba13bbe849d4a4 /wgpu/src/triangle/msaa.rs | |
parent | 8333b8f88ceaa53c361eb6726b2b7dac6cd2c402 (diff) | |
parent | acc47a595300ff9bb9cae1e26c2d41135cde8ae8 (diff) | |
download | iced-2d65621a3b680457e689b93c800e74f726ffc175.tar.gz iced-2d65621a3b680457e689b93c800e74f726ffc175.tar.bz2 iced-2d65621a3b680457e689b93c800e74f726ffc175.zip |
Merge pull request #1000 from PolyMeilex/wgpu-0.10
wgpu: Update to 0.10
Diffstat (limited to 'wgpu/src/triangle/msaa.rs')
-rw-r--r-- | wgpu/src/triangle/msaa.rs | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs index c099d518..070d2d93 100644 --- a/wgpu/src/triangle/msaa.rs +++ b/wgpu/src/triangle/msaa.rs @@ -31,7 +31,7 @@ impl Blit { label: Some("iced_wgpu::triangle:msaa uniforms layout"), entries: &[wgpu::BindGroupLayoutEntry { binding: 0, - visibility: wgpu::ShaderStage::FRAGMENT, + visibility: wgpu::ShaderStages::FRAGMENT, ty: wgpu::BindingType::Sampler { comparison: false, filtering: false, @@ -55,7 +55,7 @@ impl Blit { label: Some("iced_wgpu::triangle::msaa texture layout"), entries: &[wgpu::BindGroupLayoutEntry { binding: 0, - visibility: wgpu::ShaderStage::FRAGMENT, + visibility: wgpu::ShaderStages::FRAGMENT, ty: wgpu::BindingType::Texture { sample_type: wgpu::TextureSampleType::Float { filterable: false, @@ -80,7 +80,6 @@ impl Blit { source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( include_str!("../shader/blit.wgsl"), )), - flags: wgpu::ShaderFlags::all(), }); let pipeline = @@ -109,7 +108,7 @@ impl Blit { operation: wgpu::BlendOperation::Add, }, }), - write_mask: wgpu::ColorWrite::ALL, + write_mask: wgpu::ColorWrites::ALL, }], }), primitive: wgpu::PrimitiveState { @@ -232,7 +231,7 @@ impl Targets { sample_count, dimension: wgpu::TextureDimension::D2, format, - usage: wgpu::TextureUsage::RENDER_ATTACHMENT, + usage: wgpu::TextureUsages::RENDER_ATTACHMENT, }); let resolve = device.create_texture(&wgpu::TextureDescriptor { @@ -242,8 +241,8 @@ impl Targets { sample_count: 1, dimension: wgpu::TextureDimension::D2, format, - usage: wgpu::TextureUsage::RENDER_ATTACHMENT - | wgpu::TextureUsage::SAMPLED, + usage: wgpu::TextureUsages::RENDER_ATTACHMENT + | wgpu::TextureUsages::TEXTURE_BINDING, }); let attachment = |