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author | 2022-10-18 15:18:37 -0700 | |
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committer | 2022-10-18 15:18:37 -0700 | |
commit | c4565759e4294540f54a81e4d91ddea7a769d3d4 (patch) | |
tree | d326dca32fb327b81ef67fae565b88f386431792 /wgpu/src/triangle/gradient.rs | |
parent | bb8d46a3fdf925b4b2fa9e7db76e48caf020b212 (diff) | |
download | iced-c4565759e4294540f54a81e4d91ddea7a769d3d4.tar.gz iced-c4565759e4294540f54a81e4d91ddea7a769d3d4.tar.bz2 iced-c4565759e4294540f54a81e4d91ddea7a769d3d4.zip |
Cleaned up namespaces re: PR comments.
Diffstat (limited to 'wgpu/src/triangle/gradient.rs')
-rw-r--r-- | wgpu/src/triangle/gradient.rs | 67 |
1 files changed, 32 insertions, 35 deletions
diff --git a/wgpu/src/triangle/gradient.rs b/wgpu/src/triangle/gradient.rs index 07551368..92c176af 100644 --- a/wgpu/src/triangle/gradient.rs +++ b/wgpu/src/triangle/gradient.rs @@ -1,28 +1,25 @@ -use crate::buffers::dynamic::DynamicBuffer; +use crate::buffers::dynamic; use crate::settings; -use crate::triangle::{ - default_fragment_target, default_multisample_state, - default_triangle_primitive_state, vertex_buffer_layout, -}; +use crate::triangle; use encase::ShaderType; use glam::{IVec4, Vec4}; use iced_graphics::gradient::Gradient; use iced_graphics::Transformation; -pub struct GradientPipeline { +pub struct Pipeline { pipeline: wgpu::RenderPipeline, - pub(super) uniform_buffer: DynamicBuffer<GradientUniforms>, - pub(super) storage_buffer: DynamicBuffer<GradientStorage>, + pub(super) uniform_buffer: dynamic::Buffer<Uniforms>, + pub(super) storage_buffer: dynamic::Buffer<Storage>, color_stop_offset: i32, //Need to store these and then write them all at once //or else they will be padded to 256 and cause gaps in the storage buffer - color_stops_pending_write: GradientStorage, + color_stops_pending_write: Storage, bind_group_layout: wgpu::BindGroupLayout, bind_group: wgpu::BindGroup, } #[derive(Debug, ShaderType)] -pub(super) struct GradientUniforms { +pub(super) struct Uniforms { transform: glam::Mat4, //xy = start, zw = end direction: Vec4, @@ -37,33 +34,33 @@ pub(super) struct ColorStop { } #[derive(ShaderType)] -pub(super) struct GradientStorage { +pub(super) struct Storage { #[size(runtime)] pub color_stops: Vec<ColorStop>, } -impl GradientPipeline { - /// Creates a new [GradientPipeline] using `triangle_gradient.wgsl` shader. +impl Pipeline { + /// Creates a new [GradientPipeline] using `gradient.wgsl` shader. pub(super) fn new( device: &wgpu::Device, format: wgpu::TextureFormat, antialiasing: Option<settings::Antialiasing>, ) -> Self { - let uniform_buffer = DynamicBuffer::uniform( + let uniform_buffer = dynamic::Buffer::uniform( device, - "iced_wgpu::triangle [GRADIENT] uniforms", + "iced_wgpu::triangle::gradient uniforms", ); //Note: with a WASM target storage buffers are not supported. Will need to use UBOs & static // sized array (eg like the 32-sized array on OpenGL side right now) to make gradients work - let storage_buffer = DynamicBuffer::storage( + let storage_buffer = dynamic::Buffer::storage( device, - "iced_wgpu::triangle [GRADIENT] storage", + "iced_wgpu::triangle::gradient storage", ); let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { - label: Some("iced_wgpu::triangle [GRADIENT] bind group layout"), + label: Some("iced_wgpu::triangle::gradient bind group layout"), entries: &[ wgpu::BindGroupLayoutEntry { binding: 0, @@ -71,7 +68,7 @@ impl GradientPipeline { ty: wgpu::BindingType::Buffer { ty: wgpu::BufferBindingType::Uniform, has_dynamic_offset: true, - min_binding_size: Some(GradientUniforms::min_size()), + min_binding_size: Some(Uniforms::min_size()), }, count: None, }, @@ -83,14 +80,14 @@ impl GradientPipeline { read_only: true, }, has_dynamic_offset: false, - min_binding_size: Some(GradientStorage::min_size()), + min_binding_size: Some(Storage::min_size()), }, count: None, }, ], }); - let bind_group = GradientPipeline::bind_group( + let bind_group = Pipeline::bind_group( device, uniform_buffer.raw(), storage_buffer.raw(), @@ -99,7 +96,7 @@ impl GradientPipeline { let layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { - label: Some("iced_wgpu::triangle [GRADIENT] pipeline layout"), + label: Some("iced_wgpu::triangle::gradient pipeline layout"), bind_group_layouts: &[&bind_group_layout], push_constant_ranges: &[], }); @@ -107,30 +104,30 @@ impl GradientPipeline { let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor { label: Some( - "iced_wgpu::triangle [GRADIENT] create shader module", + "iced_wgpu::triangle::gradient create shader module", ), source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( - include_str!("../shader/triangle_gradient.wgsl"), + include_str!("../shader/gradient.wgsl"), )), }); let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { - label: Some("iced_wgpu::triangle [GRADIENT] pipeline"), + label: Some("iced_wgpu::triangle::gradient pipeline"), layout: Some(&layout), vertex: wgpu::VertexState { module: &shader, entry_point: "vs_main", - buffers: &[vertex_buffer_layout()], + buffers: &[triangle::vertex_buffer_layout()], }, fragment: Some(wgpu::FragmentState { module: &shader, - entry_point: "fs_gradient", - targets: &[default_fragment_target(format)], + entry_point: "fs_main", + targets: &[triangle::fragment_target(format)], }), - primitive: default_triangle_primitive_state(), + primitive: triangle::primitive_state(), depth_stencil: None, - multisample: default_multisample_state(antialiasing), + multisample: triangle::multisample_state(antialiasing), multiview: None, }); @@ -139,7 +136,7 @@ impl GradientPipeline { uniform_buffer, storage_buffer, color_stop_offset: 0, - color_stops_pending_write: GradientStorage { + color_stops_pending_write: Storage { color_stops: vec![], }, bind_group_layout, @@ -155,7 +152,7 @@ impl GradientPipeline { let end_offset = (linear.color_stops.len() as i32) + start_offset - 1; - self.uniform_buffer.push(&GradientUniforms { + self.uniform_buffer.push(&Uniforms { transform: transform.into(), direction: Vec4::new( linear.start.x, @@ -194,7 +191,7 @@ impl GradientPipeline { layout: &wgpu::BindGroupLayout, ) -> wgpu::BindGroup { device.create_bind_group(&wgpu::BindGroupDescriptor { - label: Some("iced_wgpu::triangle [GRADIENT] bind group"), + label: Some("iced_wgpu::triangle::gradient bind group"), layout, entries: &[ wgpu::BindGroupEntry { @@ -203,7 +200,7 @@ impl GradientPipeline { wgpu::BufferBinding { buffer: uniform_buffer, offset: 0, - size: Some(GradientUniforms::min_size()), + size: Some(Uniforms::min_size()), }, ), }, @@ -232,7 +229,7 @@ impl GradientPipeline { if uniforms_resized || storage_resized { //recreate bind groups if any buffers were resized - self.bind_group = GradientPipeline::bind_group( + self.bind_group = Pipeline::bind_group( device, self.uniform_buffer.raw(), self.storage_buffer.raw(), |