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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-11-05 05:26:20 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-11-05 05:26:20 +0100
commitdb716b3bdf039b38fe7dcb17776cae7803d47d24 (patch)
tree510f31387190d7e1b49e01610a651a39a9763106 /wgpu/src/transformation.rs
parent0157121038987feb6c2ea3066a21ce25e689888e (diff)
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Apply HiDPI to text, images, and clip primitives
Quads are a bit trickier to handle. We may need to change the shaders a bit.
Diffstat (limited to '')
-rw-r--r--wgpu/src/transformation.rs5
1 files changed, 5 insertions, 0 deletions
diff --git a/wgpu/src/transformation.rs b/wgpu/src/transformation.rs
index b0d14cc8..52165387 100644
--- a/wgpu/src/transformation.rs
+++ b/wgpu/src/transformation.rs
@@ -26,6 +26,11 @@ impl Transformation {
pub fn translate(x: f32, y: f32) -> Transformation {
Transformation(Mat4::from_translation(Vec3::new(x, y, 0.0)))
}
+
+ /// Creates a scale transformation.
+ pub fn scale(x: f32, y: f32) -> Transformation {
+ Transformation(Mat4::from_scale(Vec3::new(x, y, 0.0)))
+ }
}
impl Mul for Transformation {