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authorLibravatar Malte Veerman <malte.veerman@gmail.com>2019-12-12 01:14:54 +0100
committerLibravatar Malte Veerman <malte.veerman@gmail.com>2019-12-12 01:14:54 +0100
commit895eaef99b52c24e6f3d804897ad850c1f1de960 (patch)
tree2f63b98d133029d08030457d8521587807fa6418 /wgpu/src/svg.rs
parentf737c6da24d5c75e3efa92c0fd9d0d11fbd715c1 (diff)
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Merged svg pipeline into image
Diffstat (limited to 'wgpu/src/svg.rs')
-rw-r--r--wgpu/src/svg.rs559
1 files changed, 0 insertions, 559 deletions
diff --git a/wgpu/src/svg.rs b/wgpu/src/svg.rs
deleted file mode 100644
index f2161489..00000000
--- a/wgpu/src/svg.rs
+++ /dev/null
@@ -1,559 +0,0 @@
-use crate::Transformation;
-use iced_native::{Hasher, Rectangle};
-
-use std::{
- cell::RefCell,
- collections::{HashMap, HashSet},
- fmt::Debug,
- hash::{Hash, Hasher as _},
- mem,
- path::PathBuf,
- rc::Rc,
- u32,
-};
-
-#[derive(Debug)]
-pub struct Pipeline {
- cache: RefCell<Cache>,
-
- pipeline: wgpu::RenderPipeline,
- uniforms: wgpu::Buffer,
- vertices: wgpu::Buffer,
- indices: wgpu::Buffer,
- instances: wgpu::Buffer,
- constants: wgpu::BindGroup,
- texture_layout: wgpu::BindGroupLayout,
-}
-
-impl Pipeline {
- pub fn new(device: &wgpu::Device) -> Self {
- let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
- address_mode_u: wgpu::AddressMode::ClampToEdge,
- address_mode_v: wgpu::AddressMode::ClampToEdge,
- address_mode_w: wgpu::AddressMode::ClampToEdge,
- mag_filter: wgpu::FilterMode::Linear,
- min_filter: wgpu::FilterMode::Linear,
- mipmap_filter: wgpu::FilterMode::Linear,
- lod_min_clamp: -100.0,
- lod_max_clamp: 100.0,
- compare_function: wgpu::CompareFunction::Always,
- });
-
- let constant_layout =
- device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
- bindings: &[
- wgpu::BindGroupLayoutBinding {
- binding: 0,
- visibility: wgpu::ShaderStage::VERTEX,
- ty: wgpu::BindingType::UniformBuffer { dynamic: false },
- },
- wgpu::BindGroupLayoutBinding {
- binding: 1,
- visibility: wgpu::ShaderStage::FRAGMENT,
- ty: wgpu::BindingType::Sampler,
- },
- ],
- });
-
- let uniforms = Uniforms {
- transform: Transformation::identity().into(),
- };
-
- let uniforms_buffer = device
- .create_buffer_mapped(
- 1,
- wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
- )
- .fill_from_slice(&[uniforms]);
-
- let constant_bind_group =
- device.create_bind_group(&wgpu::BindGroupDescriptor {
- layout: &constant_layout,
- bindings: &[
- wgpu::Binding {
- binding: 0,
- resource: wgpu::BindingResource::Buffer {
- buffer: &uniforms_buffer,
- range: 0..std::mem::size_of::<Uniforms>() as u64,
- },
- },
- wgpu::Binding {
- binding: 1,
- resource: wgpu::BindingResource::Sampler(&sampler),
- },
- ],
- });
-
- let texture_layout =
- device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
- bindings: &[wgpu::BindGroupLayoutBinding {
- binding: 0,
- visibility: wgpu::ShaderStage::FRAGMENT,
- ty: wgpu::BindingType::SampledTexture {
- multisampled: false,
- dimension: wgpu::TextureViewDimension::D2,
- },
- }],
- });
-
- let layout =
- device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
- bind_group_layouts: &[&constant_layout, &texture_layout],
- });
-
- let vs = include_bytes!("shader/image.vert.spv");
- let vs_module = device.create_shader_module(
- &wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
- .expect("Read image vertex shader as SPIR-V"),
- );
-
- let fs = include_bytes!("shader/image.frag.spv");
- let fs_module = device.create_shader_module(
- &wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
- .expect("Read image fragment shader as SPIR-V"),
- );
-
- let pipeline =
- device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
- layout: &layout,
- vertex_stage: wgpu::ProgrammableStageDescriptor {
- module: &vs_module,
- entry_point: "main",
- },
- fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
- module: &fs_module,
- entry_point: "main",
- }),
- rasterization_state: Some(wgpu::RasterizationStateDescriptor {
- front_face: wgpu::FrontFace::Cw,
- cull_mode: wgpu::CullMode::None,
- depth_bias: 0,
- depth_bias_slope_scale: 0.0,
- depth_bias_clamp: 0.0,
- }),
- primitive_topology: wgpu::PrimitiveTopology::TriangleList,
- color_states: &[wgpu::ColorStateDescriptor {
- format: wgpu::TextureFormat::Bgra8UnormSrgb,
- color_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::SrcAlpha,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- alpha_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::One,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- write_mask: wgpu::ColorWrite::ALL,
- }],
- depth_stencil_state: None,
- index_format: wgpu::IndexFormat::Uint16,
- vertex_buffers: &[
- wgpu::VertexBufferDescriptor {
- stride: mem::size_of::<Vertex>() as u64,
- step_mode: wgpu::InputStepMode::Vertex,
- attributes: &[wgpu::VertexAttributeDescriptor {
- shader_location: 0,
- format: wgpu::VertexFormat::Float2,
- offset: 0,
- }],
- },
- wgpu::VertexBufferDescriptor {
- stride: mem::size_of::<Instance>() as u64,
- step_mode: wgpu::InputStepMode::Instance,
- attributes: &[
- wgpu::VertexAttributeDescriptor {
- shader_location: 1,
- format: wgpu::VertexFormat::Float2,
- offset: 0,
- },
- wgpu::VertexAttributeDescriptor {
- shader_location: 2,
- format: wgpu::VertexFormat::Float2,
- offset: 4 * 2,
- },
- ],
- },
- ],
- sample_count: 1,
- sample_mask: !0,
- alpha_to_coverage_enabled: false,
- });
-
- let vertices = device
- .create_buffer_mapped(QUAD_VERTS.len(), wgpu::BufferUsage::VERTEX)
- .fill_from_slice(&QUAD_VERTS);
-
- let indices = device
- .create_buffer_mapped(QUAD_INDICES.len(), wgpu::BufferUsage::INDEX)
- .fill_from_slice(&QUAD_INDICES);
-
- let instances = device.create_buffer(&wgpu::BufferDescriptor {
- size: mem::size_of::<Instance>() as u64,
- usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
- });
-
- Pipeline {
- cache: RefCell::new(Cache::new()),
-
- pipeline,
- uniforms: uniforms_buffer,
- vertices,
- indices,
- instances,
- constants: constant_bind_group,
- texture_layout,
- }
- }
-
- fn load(&self, handle: &Handle) {
- if !self.cache.borrow().contains(&handle) {
- if !handle.path.is_file() {
- let mem = Memory::NotFound;
-
- let _ = self.cache.borrow_mut().insert(&handle, mem);
- }
-
- let mut opt = resvg::Options::default();
- opt.usvg.path = Some(handle.path.clone());
-
- let mem =
- match resvg::usvg::Tree::from_file(&handle.path, &opt.usvg) {
- Ok(tree) => Memory::Host { tree },
- Err(_) => Memory::Invalid,
- };
-
- let _ = self.cache.borrow_mut().insert(&handle, mem);
- }
- }
-
- pub fn draw(
- &mut self,
- device: &mut wgpu::Device,
- encoder: &mut wgpu::CommandEncoder,
- svgs: &[Svg],
- transformation: Transformation,
- bounds: Rectangle<u32>,
- target: &wgpu::TextureView,
- dpi: f32,
- ) {
- let uniforms_buffer = device
- .create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
- .fill_from_slice(&[Uniforms {
- transform: transformation.into(),
- }]);
-
- encoder.copy_buffer_to_buffer(
- &uniforms_buffer,
- 0,
- &self.uniforms,
- 0,
- std::mem::size_of::<Uniforms>() as u64,
- );
-
- // TODO: Batch draw calls using a texture atlas
- // Guillotière[1] by @nical can help us a lot here.
- //
- // [1]: https://github.com/nical/guillotiere
- for svg in svgs {
- self.load(&svg.handle);
-
- if let Some(texture) =
- self.cache.borrow_mut().get(&svg.handle).unwrap().upload(
- device,
- encoder,
- &self.texture_layout,
- (svg.scale[0] * dpi) as u32,
- (svg.scale[1] * dpi) as u32,
- )
- {
- let instance_buffer = device
- .create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
- .fill_from_slice(&[Instance {
- _position: svg.position,
- _scale: svg.scale,
- }]);
-
- encoder.copy_buffer_to_buffer(
- &instance_buffer,
- 0,
- &self.instances,
- 0,
- mem::size_of::<Instance>() as u64,
- );
-
- {
- let mut render_pass = encoder.begin_render_pass(
- &wgpu::RenderPassDescriptor {
- color_attachments: &[
- wgpu::RenderPassColorAttachmentDescriptor {
- attachment: target,
- resolve_target: None,
- load_op: wgpu::LoadOp::Load,
- store_op: wgpu::StoreOp::Store,
- clear_color: wgpu::Color::TRANSPARENT,
- },
- ],
- depth_stencil_attachment: None,
- },
- );
-
- render_pass.set_pipeline(&self.pipeline);
- render_pass.set_bind_group(0, &self.constants, &[]);
- render_pass.set_bind_group(1, &texture, &[]);
- render_pass.set_index_buffer(&self.indices, 0);
- render_pass.set_vertex_buffers(
- 0,
- &[(&self.vertices, 0), (&self.instances, 0)],
- );
- render_pass.set_scissor_rect(
- bounds.x,
- bounds.y,
- bounds.width,
- bounds.height,
- );
-
- render_pass.draw_indexed(
- 0..QUAD_INDICES.len() as u32,
- 0,
- 0..1 as u32,
- );
- }
- }
- }
- }
-
- pub fn trim_cache(&mut self) {
- self.cache.borrow_mut().trim();
- }
-}
-
-#[derive(Debug, Clone, PartialEq)]
-pub struct Handle {
- id: u64,
- path: PathBuf,
-}
-
-impl Handle {
- /// Returns the unique id of this [`Handle`]
- ///
- /// [`Handle`]: struct.Handle.html
- pub fn id(&self) -> u64 {
- self.id
- }
-
- /// Creates a svg [`Handle`] pointing to the svg icon of the given path.
- ///
- /// [`Handle`]: struct.Handle.html
- pub fn from_path<T: Into<PathBuf>>(path: T) -> Handle {
- let path = path.into();
- let mut hasher = Hasher::default();
- path.hash(&mut hasher);
-
- Self {
- id: hasher.finish(),
- path,
- }
- }
-}
-
-impl Hash for Handle {
- fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
- self.id.hash(state);
- }
-}
-
-enum Memory {
- Host { tree: resvg::usvg::Tree },
- Device { bind_group: Rc<wgpu::BindGroup> },
- NotFound,
- Invalid,
-}
-
-impl Memory {
- fn upload(
- &mut self,
- device: &wgpu::Device,
- encoder: &mut wgpu::CommandEncoder,
- texture_layout: &wgpu::BindGroupLayout,
- width: u32,
- height: u32,
- ) -> Option<Rc<wgpu::BindGroup>> {
- match self {
- Memory::Host { tree } => {
- println!("{} {}", width, height);
-
- let extent = wgpu::Extent3d {
- width,
- height,
- depth: 1,
- };
-
- let texture = device.create_texture(&wgpu::TextureDescriptor {
- size: extent,
- array_layer_count: 1,
- mip_level_count: 1,
- sample_count: 1,
- dimension: wgpu::TextureDimension::D2,
- format: wgpu::TextureFormat::Bgra8UnormSrgb,
- usage: wgpu::TextureUsage::COPY_DST
- | wgpu::TextureUsage::SAMPLED,
- });
-
- let mut canvas =
- resvg::raqote::DrawTarget::new(width as i32, height as i32);
- let opt = resvg::Options::default();
- let screen_size =
- resvg::ScreenSize::new(width, height).unwrap();
- resvg::backend_raqote::render_to_canvas(
- tree,
- &opt,
- screen_size,
- &mut canvas,
- );
- let slice = canvas.get_data();
- let temp_buf = device
- .create_buffer_mapped(
- slice.len(),
- wgpu::BufferUsage::COPY_SRC,
- )
- .fill_from_slice(slice);
-
- encoder.copy_buffer_to_texture(
- wgpu::BufferCopyView {
- buffer: &temp_buf,
- offset: 0,
- row_pitch: width * 4,
- image_height: height,
- },
- wgpu::TextureCopyView {
- texture: &texture,
- array_layer: 0,
- mip_level: 0,
- origin: wgpu::Origin3d {
- x: 0.0,
- y: 0.0,
- z: 0.0,
- },
- },
- extent,
- );
-
- let bind_group =
- device.create_bind_group(&wgpu::BindGroupDescriptor {
- layout: texture_layout,
- bindings: &[wgpu::Binding {
- binding: 0,
- resource: wgpu::BindingResource::TextureView(
- &texture.create_default_view(),
- ),
- }],
- });
-
- let bind_group = Rc::new(bind_group);
-
- *self = Memory::Device {
- bind_group: bind_group.clone(),
- };
-
- Some(bind_group)
- }
- Memory::Device { bind_group, .. } => Some(bind_group.clone()),
- Memory::NotFound => None,
- Memory::Invalid => None,
- }
- }
-}
-
-impl Debug for Memory {
- fn fmt(
- &self,
- f: &mut std::fmt::Formatter<'_>,
- ) -> Result<(), std::fmt::Error> {
- match self {
- Memory::Host { .. } => write!(f, "Memory::Host"),
- Memory::Device { .. } => write!(f, "Memory::Device"),
- Memory::NotFound => write!(f, "Memory::NotFound"),
- Memory::Invalid => write!(f, "Memory::Invalid"),
- }
- }
-}
-
-#[derive(Debug)]
-struct Cache {
- map: HashMap<u64, Memory>,
- hits: HashSet<u64>,
-}
-
-impl Cache {
- fn new() -> Self {
- Self {
- map: HashMap::new(),
- hits: HashSet::new(),
- }
- }
-
- fn contains(&self, handle: &Handle) -> bool {
- self.map.contains_key(&handle.id())
- }
-
- fn get(&mut self, handle: &Handle) -> Option<&mut Memory> {
- let _ = self.hits.insert(handle.id());
-
- self.map.get_mut(&handle.id())
- }
-
- fn insert(&mut self, handle: &Handle, memory: Memory) {
- let _ = self.map.insert(handle.id(), memory);
- }
-
- fn trim(&mut self) {
- let hits = &self.hits;
-
- self.map.retain(|k, _| hits.contains(k));
- self.hits.clear();
- }
-}
-
-#[derive(Debug)]
-pub struct Svg {
- pub handle: Handle,
- pub position: [f32; 2],
- pub scale: [f32; 2],
-}
-
-#[repr(C)]
-#[derive(Clone, Copy)]
-pub struct Vertex {
- _position: [f32; 2],
-}
-
-const QUAD_INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3];
-
-const QUAD_VERTS: [Vertex; 4] = [
- Vertex {
- _position: [0.0, 0.0],
- },
- Vertex {
- _position: [1.0, 0.0],
- },
- Vertex {
- _position: [1.0, 1.0],
- },
- Vertex {
- _position: [0.0, 1.0],
- },
-];
-
-#[repr(C)]
-#[derive(Clone, Copy)]
-struct Instance {
- _position: [f32; 2],
- _scale: [f32; 2],
-}
-
-#[repr(C)]
-#[derive(Debug, Clone, Copy)]
-struct Uniforms {
- transform: [f32; 16],
-}