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author | 2023-09-24 15:19:07 +0200 | |
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committer | 2023-09-24 15:19:07 +0200 | |
commit | e197abe0aae659742532ff2e2985afc97f041d2a (patch) | |
tree | df09b1c267d16320d8a689b3a07c670a048aaf2f /wgpu/src/shader/vertex.wgsl | |
parent | bcc55e6036df0a2f9bdc7a21bf6ac98c03dd29ae (diff) | |
download | iced-e197abe0aae659742532ff2e2985afc97f041d2a.tar.gz iced-e197abe0aae659742532ff2e2985afc97f041d2a.tar.bz2 iced-e197abe0aae659742532ff2e2985afc97f041d2a.zip |
Move vertex position function into own file
Diffstat (limited to 'wgpu/src/shader/vertex.wgsl')
-rw-r--r-- | wgpu/src/shader/vertex.wgsl | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/wgpu/src/shader/vertex.wgsl b/wgpu/src/shader/vertex.wgsl new file mode 100644 index 00000000..904f8470 --- /dev/null +++ b/wgpu/src/shader/vertex.wgsl @@ -0,0 +1,7 @@ +// Compute the normalized quad coordinates based on the vertex index. +fn vertex_position(vertex_index: u32) -> vec2<f32> { + // #: 0 1 2 3 4 5 + // x: 1 1 0 0 0 1 + // y: 1 0 0 0 1 1 + return vec2<f32>((vec2(1u, 2u) + vertex_index) % 6u < 3u); +} |