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author | 2024-01-19 20:43:18 +0100 | |
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committer | 2024-01-19 20:43:18 +0100 | |
commit | 0c7f6e4b34391c709aa4c333c4a9cc10e607f6c4 (patch) | |
tree | ef1a846a756fadce7df07732538192ee4f4ce6cf /wgpu/src/shader/vertex.wgsl | |
parent | 1781068e1c3a65551db1e832fdbaddba99124051 (diff) | |
download | iced-0c7f6e4b34391c709aa4c333c4a9cc10e607f6c4.tar.gz iced-0c7f6e4b34391c709aa4c333c4a9cc10e607f6c4.tar.bz2 iced-0c7f6e4b34391c709aa4c333c4a9cc10e607f6c4.zip |
Fix `vertex.wgsl` shader in `iced_wgpu`
Diffstat (limited to 'wgpu/src/shader/vertex.wgsl')
-rw-r--r-- | wgpu/src/shader/vertex.wgsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/wgpu/src/shader/vertex.wgsl b/wgpu/src/shader/vertex.wgsl index 904f8470..e6af6fc0 100644 --- a/wgpu/src/shader/vertex.wgsl +++ b/wgpu/src/shader/vertex.wgsl @@ -3,5 +3,5 @@ fn vertex_position(vertex_index: u32) -> vec2<f32> { // #: 0 1 2 3 4 5 // x: 1 1 0 0 0 1 // y: 1 0 0 0 1 1 - return vec2<f32>((vec2(1u, 2u) + vertex_index) % 6u < 3u); + return vec2<f32>((vec2(1u, 2u) + vertex_index) % vec2(6u) < vec2(3u)); } |