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authorLibravatar shan <shankern@protonmail.com>2022-09-29 10:52:58 -0700
committerLibravatar shan <shankern@protonmail.com>2022-09-29 11:15:35 -0700
commit40f45d7b7e35dd4937abe6b5ce16b6256b4f1eeb (patch)
tree38ffc5dd6bae5da4da3b93664dfe27e024dfa261 /wgpu/src/shader/triangle_solid.wgsl
parent97f385e093711c269df315b28f76e66e0220e22a (diff)
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Adds linear gradient support to 2D meshes in the canvas widget.
Diffstat (limited to 'wgpu/src/shader/triangle_solid.wgsl')
-rw-r--r--wgpu/src/shader/triangle_solid.wgsl18
1 files changed, 18 insertions, 0 deletions
diff --git a/wgpu/src/shader/triangle_solid.wgsl b/wgpu/src/shader/triangle_solid.wgsl
new file mode 100644
index 00000000..126eceaa
--- /dev/null
+++ b/wgpu/src/shader/triangle_solid.wgsl
@@ -0,0 +1,18 @@
+// uniforms
+struct SolidUniforms {
+ transform: mat4x4<f32>,
+ color: vec4<f32>
+}
+
+@group(0) @binding(0)
+var<uniform> solid_uniforms: SolidUniforms;
+
+@vertex
+fn vs_main(@location(0) input: vec2<f32>) -> @builtin(position) vec4<f32> {
+ return solid_uniforms.transform * vec4<f32>(input.xy, 0.0, 1.0);
+}
+
+@fragment
+fn fs_solid() -> @location(0) vec4<f32> {
+ return solid_uniforms.color;
+} \ No newline at end of file