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| author | 2023-09-03 19:32:38 -0400 | |
|---|---|---|
| committer | 2023-09-03 19:32:38 -0400 | |
| commit | 76cec1b1fd533dda37aa53c40ef7665ed3b406b6 (patch) | |
| tree | cf837ba492ca5e47f05124086e2ce183cda274fc /wgpu/src/shader/triangle | |
| parent | 9b9b37e6f83b5e5a8811feb17b484c6b11fa3b8b (diff) | |
| download | iced-76cec1b1fd533dda37aa53c40ef7665ed3b406b6.tar.gz iced-76cec1b1fd533dda37aa53c40ef7665ed3b406b6.tar.bz2 iced-76cec1b1fd533dda37aa53c40ef7665ed3b406b6.zip | |
use @interpolate(flat) attribute as per the WebGPU spec:
User-defined vertex outputs and fragment inputs of scalar or vector integer type must always be specified as @interpolate(flat)
https://www.w3.org/TR/WGSL/#interpolation
Diffstat (limited to '')
| -rw-r--r-- | wgpu/src/shader/triangle.wgsl | 20 | 
1 files changed, 10 insertions, 10 deletions
| diff --git a/wgpu/src/shader/triangle.wgsl b/wgpu/src/shader/triangle.wgsl index 9f512d14..3a2b9845 100644 --- a/wgpu/src/shader/triangle.wgsl +++ b/wgpu/src/shader/triangle.wgsl @@ -38,22 +38,22 @@ fn solid_fs_main(input: SolidVertexOutput) -> @location(0) vec4<f32> {  struct GradientVertexInput {      @location(0) v_pos: vec2<f32>, -    @location(1) colors_1: vec4<u32>, -    @location(2) colors_2: vec4<u32>, -    @location(3) colors_3: vec4<u32>, -    @location(4) colors_4: vec4<u32>, -    @location(5) offsets: vec4<u32>, +    @location(1) @interpolate(flat) colors_1: vec4<u32>, +    @location(2) @interpolate(flat) colors_2: vec4<u32>, +    @location(3) @interpolate(flat) colors_3: vec4<u32>, +    @location(4) @interpolate(flat) colors_4: vec4<u32>, +    @location(5) @interpolate(flat) offsets: vec4<u32>,      @location(6) direction: vec4<f32>,  }  struct GradientVertexOutput {      @builtin(position) position: vec4<f32>,      @location(0) raw_position: vec2<f32>, -    @location(1) colors_1: vec4<u32>, -    @location(2) colors_2: vec4<u32>, -    @location(3) colors_3: vec4<u32>, -    @location(4) colors_4: vec4<u32>, -    @location(5) offsets: vec4<u32>, +    @location(1) @interpolate(flat) colors_1: vec4<u32>, +    @location(2) @interpolate(flat) colors_2: vec4<u32>, +    @location(3) @interpolate(flat) colors_3: vec4<u32>, +    @location(4) @interpolate(flat) colors_4: vec4<u32>, +    @location(5) @interpolate(flat) offsets: vec4<u32>,      @location(6) direction: vec4<f32>,  } | 
