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authorLibravatar Héctor Ramón <hector0193@gmail.com>2023-09-08 04:55:16 +0200
committerLibravatar GitHub <noreply@github.com>2023-09-08 04:55:16 +0200
commit89d9c45d25e9bf89e48858b135bc7a2d41c757a8 (patch)
tree3d1c109d1e92f822cb841797788cccf55ce8b09c /wgpu/src/shader/triangle/solid.wgsl
parentb5e7fb240cda919b66fb17a18cedd6d2ec064eaf (diff)
parent90cbab18b95a2a90a6a527280a6ca461203ea1b3 (diff)
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Merge pull request #2055 from matze/perceptual-gradient
Compute gradients in Oklab color space
Diffstat (limited to 'wgpu/src/shader/triangle/solid.wgsl')
-rw-r--r--wgpu/src/shader/triangle/solid.wgsl24
1 files changed, 24 insertions, 0 deletions
diff --git a/wgpu/src/shader/triangle/solid.wgsl b/wgpu/src/shader/triangle/solid.wgsl
new file mode 100644
index 00000000..9ef81982
--- /dev/null
+++ b/wgpu/src/shader/triangle/solid.wgsl
@@ -0,0 +1,24 @@
+struct SolidVertexInput {
+ @location(0) position: vec2<f32>,
+ @location(1) color: vec4<f32>,
+}
+
+struct SolidVertexOutput {
+ @builtin(position) position: vec4<f32>,
+ @location(0) color: vec4<f32>,
+}
+
+@vertex
+fn solid_vs_main(input: SolidVertexInput) -> SolidVertexOutput {
+ var out: SolidVertexOutput;
+
+ out.color = input.color;
+ out.position = globals.transform * vec4<f32>(input.position, 0.0, 1.0);
+
+ return out;
+}
+
+@fragment
+fn solid_fs_main(input: SolidVertexOutput) -> @location(0) vec4<f32> {
+ return input.color;
+}