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author | 2023-09-08 04:55:16 +0200 | |
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committer | 2023-09-08 04:55:16 +0200 | |
commit | 89d9c45d25e9bf89e48858b135bc7a2d41c757a8 (patch) | |
tree | 3d1c109d1e92f822cb841797788cccf55ce8b09c /wgpu/src/shader/triangle/solid.wgsl | |
parent | b5e7fb240cda919b66fb17a18cedd6d2ec064eaf (diff) | |
parent | 90cbab18b95a2a90a6a527280a6ca461203ea1b3 (diff) | |
download | iced-89d9c45d25e9bf89e48858b135bc7a2d41c757a8.tar.gz iced-89d9c45d25e9bf89e48858b135bc7a2d41c757a8.tar.bz2 iced-89d9c45d25e9bf89e48858b135bc7a2d41c757a8.zip |
Merge pull request #2055 from matze/perceptual-gradient
Compute gradients in Oklab color space
Diffstat (limited to 'wgpu/src/shader/triangle/solid.wgsl')
-rw-r--r-- | wgpu/src/shader/triangle/solid.wgsl | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/wgpu/src/shader/triangle/solid.wgsl b/wgpu/src/shader/triangle/solid.wgsl new file mode 100644 index 00000000..9ef81982 --- /dev/null +++ b/wgpu/src/shader/triangle/solid.wgsl @@ -0,0 +1,24 @@ +struct SolidVertexInput { + @location(0) position: vec2<f32>, + @location(1) color: vec4<f32>, +} + +struct SolidVertexOutput { + @builtin(position) position: vec4<f32>, + @location(0) color: vec4<f32>, +} + +@vertex +fn solid_vs_main(input: SolidVertexInput) -> SolidVertexOutput { + var out: SolidVertexOutput; + + out.color = input.color; + out.position = globals.transform * vec4<f32>(input.position, 0.0, 1.0); + + return out; +} + +@fragment +fn solid_fs_main(input: SolidVertexOutput) -> @location(0) vec4<f32> { + return input.color; +} |