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author | 2023-09-07 07:24:32 +0200 | |
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committer | 2023-09-07 07:48:43 +0200 | |
commit | 10d0b257f929296b1991a440f62c87487c0076dc (patch) | |
tree | f152a5a81ffcf67c07a1998245c5a7ff5ade7444 /wgpu/src/shader/triangle/solid.wgsl | |
parent | 2b746c7b253573c9194844a02afba709839f5910 (diff) | |
download | iced-10d0b257f929296b1991a440f62c87487c0076dc.tar.gz iced-10d0b257f929296b1991a440f62c87487c0076dc.tar.bz2 iced-10d0b257f929296b1991a440f62c87487c0076dc.zip |
Use Oklab color interpolation only with `color::GAMMA_CORRECTION`
Diffstat (limited to 'wgpu/src/shader/triangle/solid.wgsl')
-rw-r--r-- | wgpu/src/shader/triangle/solid.wgsl | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/wgpu/src/shader/triangle/solid.wgsl b/wgpu/src/shader/triangle/solid.wgsl new file mode 100644 index 00000000..9ef81982 --- /dev/null +++ b/wgpu/src/shader/triangle/solid.wgsl @@ -0,0 +1,24 @@ +struct SolidVertexInput { + @location(0) position: vec2<f32>, + @location(1) color: vec4<f32>, +} + +struct SolidVertexOutput { + @builtin(position) position: vec4<f32>, + @location(0) color: vec4<f32>, +} + +@vertex +fn solid_vs_main(input: SolidVertexInput) -> SolidVertexOutput { + var out: SolidVertexOutput; + + out.color = input.color; + out.position = globals.transform * vec4<f32>(input.position, 0.0, 1.0); + + return out; +} + +@fragment +fn solid_fs_main(input: SolidVertexOutput) -> @location(0) vec4<f32> { + return input.color; +} |