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authorLibravatar Héctor Ramón <hector0193@gmail.com>2022-11-28 20:29:01 +0100
committerLibravatar GitHub <noreply@github.com>2022-11-28 20:29:01 +0100
commit8d67e21d48dcefbbb675cfad07849607ce0fe1b7 (patch)
tree58072c44539d4b7009fff3defe97834438234b1b /wgpu/src/shader/triangle.wgsl
parent457d0560caf91884b148422e1ace3d64a38e0e33 (diff)
parentbb2bf063b472396d44f9f3114a87ba79dfd5f62e (diff)
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Merge pull request #1538 from iced-rs/group-solid-triangles
Group all solid triangles independently of color
Diffstat (limited to 'wgpu/src/shader/triangle.wgsl')
-rw-r--r--wgpu/src/shader/triangle.wgsl30
1 files changed, 0 insertions, 30 deletions
diff --git a/wgpu/src/shader/triangle.wgsl b/wgpu/src/shader/triangle.wgsl
deleted file mode 100644
index b24402f8..00000000
--- a/wgpu/src/shader/triangle.wgsl
+++ /dev/null
@@ -1,30 +0,0 @@
-struct Globals {
- transform: mat4x4<f32>,
-}
-
-@group(0) @binding(0) var<uniform> globals: Globals;
-
-struct VertexInput {
- @location(0) position: vec2<f32>,
- @location(1) color: vec4<f32>,
-}
-
-struct VertexOutput {
- @builtin(position) position: vec4<f32>,
- @location(0) color: vec4<f32>,
-}
-
-@vertex
-fn vs_main(input: VertexInput) -> VertexOutput {
- var out: VertexOutput;
-
- out.color = input.color;
- out.position = globals.transform * vec4<f32>(input.position, 0.0, 1.0);
-
- return out;
-}
-
-@fragment
-fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
- return input.color;
-}