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author | 2020-01-02 19:25:00 +0100 | |
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committer | 2020-01-02 19:25:00 +0100 | |
commit | 5ca98b113e49bfb2372b245a985f957611a0a1ac (patch) | |
tree | 9ea3df7f17b02e9e63914c7d7788082edae3f883 /wgpu/src/shader/triangle.vert | |
parent | 0d620b7701f427ed0091f3640ab9ca0e116eb412 (diff) | |
download | iced-5ca98b113e49bfb2372b245a985f957611a0a1ac.tar.gz iced-5ca98b113e49bfb2372b245a985f957611a0a1ac.tar.bz2 iced-5ca98b113e49bfb2372b245a985f957611a0a1ac.zip |
Rename `Geometry2D` to `Mesh2D` and move it to `iced_wgpu`
Diffstat (limited to 'wgpu/src/shader/triangle.vert')
-rw-r--r-- | wgpu/src/shader/triangle.vert | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/wgpu/src/shader/triangle.vert b/wgpu/src/shader/triangle.vert new file mode 100644 index 00000000..fd86ecd6 --- /dev/null +++ b/wgpu/src/shader/triangle.vert @@ -0,0 +1,17 @@ +#version 450 + +layout(location = 0) in vec2 i_Position; +layout(location = 1) in vec4 i_Color; + +layout(location = 0) out vec4 o_Color; + +layout (set = 0, binding = 0) uniform Globals { + mat4 u_Transform; + float u_Scale; +}; + +void main() { + vec2 p_Position = i_Position * u_Scale; + gl_Position = u_Transform * vec4(p_Position, 0.0, 1.0); + o_Color = i_Color; +} |