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author | 2022-11-03 18:57:09 +0100 | |
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committer | 2022-11-03 18:57:09 +0100 | |
commit | d222b5c8b0befab665c20ba0112b28199df0ae44 (patch) | |
tree | 0ac3a59f04e1c1ca89ff43800efbefd825b015ea /wgpu/src/shader/solid.wgsl | |
parent | a8f510c39917b2ac42fcc854f0a7eff13aee9838 (diff) | |
parent | f31c8f2504ea7c004c5caed8913e5da28d2e50e2 (diff) | |
download | iced-d222b5c8b0befab665c20ba0112b28199df0ae44.tar.gz iced-d222b5c8b0befab665c20ba0112b28199df0ae44.tar.bz2 iced-d222b5c8b0befab665c20ba0112b28199df0ae44.zip |
Merge pull request #1448 from bungoboingo/fear/linear-gradients
Add linear gradient support to canvas widget
Diffstat (limited to 'wgpu/src/shader/solid.wgsl')
-rw-r--r-- | wgpu/src/shader/solid.wgsl | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/wgpu/src/shader/solid.wgsl b/wgpu/src/shader/solid.wgsl new file mode 100644 index 00000000..68a8fea3 --- /dev/null +++ b/wgpu/src/shader/solid.wgsl @@ -0,0 +1,17 @@ +struct Uniforms { + transform: mat4x4<f32>, + color: vec4<f32> +} + +@group(0) @binding(0) +var<uniform> uniforms: Uniforms; + +@vertex +fn vs_main(@location(0) input: vec2<f32>) -> @builtin(position) vec4<f32> { + return uniforms.transform * vec4<f32>(input.xy, 0.0, 1.0); +} + +@fragment +fn fs_main() -> @location(0) vec4<f32> { + return uniforms.color; +} |