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authorLibravatar Héctor Ramón <hector0193@gmail.com>2022-11-03 18:57:09 +0100
committerLibravatar GitHub <noreply@github.com>2022-11-03 18:57:09 +0100
commitd222b5c8b0befab665c20ba0112b28199df0ae44 (patch)
tree0ac3a59f04e1c1ca89ff43800efbefd825b015ea /wgpu/src/shader/solid.wgsl
parenta8f510c39917b2ac42fcc854f0a7eff13aee9838 (diff)
parentf31c8f2504ea7c004c5caed8913e5da28d2e50e2 (diff)
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Merge pull request #1448 from bungoboingo/fear/linear-gradients
Add linear gradient support to canvas widget
Diffstat (limited to 'wgpu/src/shader/solid.wgsl')
-rw-r--r--wgpu/src/shader/solid.wgsl17
1 files changed, 17 insertions, 0 deletions
diff --git a/wgpu/src/shader/solid.wgsl b/wgpu/src/shader/solid.wgsl
new file mode 100644
index 00000000..68a8fea3
--- /dev/null
+++ b/wgpu/src/shader/solid.wgsl
@@ -0,0 +1,17 @@
+struct Uniforms {
+ transform: mat4x4<f32>,
+ color: vec4<f32>
+}
+
+@group(0) @binding(0)
+var<uniform> uniforms: Uniforms;
+
+@vertex
+fn vs_main(@location(0) input: vec2<f32>) -> @builtin(position) vec4<f32> {
+ return uniforms.transform * vec4<f32>(input.xy, 0.0, 1.0);
+}
+
+@fragment
+fn fs_main() -> @location(0) vec4<f32> {
+ return uniforms.color;
+}