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authorLibravatar Bingus <shankern@protonmail.com>2023-05-11 09:12:06 -0700
committerLibravatar Bingus <shankern@protonmail.com>2023-05-11 11:13:44 -0700
commit6551a0b2ab6c831dd1d3646ecf55180339275e22 (patch)
treede1e4a85b3176f94fd006fed190ef035d3202e49 /wgpu/src/shader/solid.wgsl
parent669f7cc74b2e7918e86a8197916f503f2d3d9b93 (diff)
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Added support for gradients as background variants + other optimizations.
Diffstat (limited to 'wgpu/src/shader/solid.wgsl')
-rw-r--r--wgpu/src/shader/solid.wgsl30
1 files changed, 0 insertions, 30 deletions
diff --git a/wgpu/src/shader/solid.wgsl b/wgpu/src/shader/solid.wgsl
deleted file mode 100644
index b24402f8..00000000
--- a/wgpu/src/shader/solid.wgsl
+++ /dev/null
@@ -1,30 +0,0 @@
-struct Globals {
- transform: mat4x4<f32>,
-}
-
-@group(0) @binding(0) var<uniform> globals: Globals;
-
-struct VertexInput {
- @location(0) position: vec2<f32>,
- @location(1) color: vec4<f32>,
-}
-
-struct VertexOutput {
- @builtin(position) position: vec4<f32>,
- @location(0) color: vec4<f32>,
-}
-
-@vertex
-fn vs_main(input: VertexInput) -> VertexOutput {
- var out: VertexOutput;
-
- out.color = input.color;
- out.position = globals.transform * vec4<f32>(input.position, 0.0, 1.0);
-
- return out;
-}
-
-@fragment
-fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
- return input.color;
-}