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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-12-02 18:53:21 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-12-02 18:53:21 +0100
commit4029a1cdaaac1abbdcc141b20469a49670cd99b6 (patch)
tree71fa9d9c4aa1f02ce05771db43a4bb7bc6570e77 /wgpu/src/shader/solid.wgsl
parent676d8efe03ebdbeeb95aef96b8097395b788b1ab (diff)
parent8b55e9b9e6ba0b83038dd491dd34d95b4f9a381b (diff)
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Merge branch 'master' into non-uniform-border-radius-for-quads
Diffstat (limited to 'wgpu/src/shader/solid.wgsl')
-rw-r--r--wgpu/src/shader/solid.wgsl29
1 files changed, 21 insertions, 8 deletions
diff --git a/wgpu/src/shader/solid.wgsl b/wgpu/src/shader/solid.wgsl
index 68a8fea3..b24402f8 100644
--- a/wgpu/src/shader/solid.wgsl
+++ b/wgpu/src/shader/solid.wgsl
@@ -1,17 +1,30 @@
-struct Uniforms {
+struct Globals {
transform: mat4x4<f32>,
- color: vec4<f32>
}
-@group(0) @binding(0)
-var<uniform> uniforms: Uniforms;
+@group(0) @binding(0) var<uniform> globals: Globals;
+
+struct VertexInput {
+ @location(0) position: vec2<f32>,
+ @location(1) color: vec4<f32>,
+}
+
+struct VertexOutput {
+ @builtin(position) position: vec4<f32>,
+ @location(0) color: vec4<f32>,
+}
@vertex
-fn vs_main(@location(0) input: vec2<f32>) -> @builtin(position) vec4<f32> {
- return uniforms.transform * vec4<f32>(input.xy, 0.0, 1.0);
+fn vs_main(input: VertexInput) -> VertexOutput {
+ var out: VertexOutput;
+
+ out.color = input.color;
+ out.position = globals.transform * vec4<f32>(input.position, 0.0, 1.0);
+
+ return out;
}
@fragment
-fn fs_main() -> @location(0) vec4<f32> {
- return uniforms.color;
+fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
+ return input.color;
}