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authorLibravatar Casper Storm <casper.storm@lich.io>2022-12-13 09:31:57 +0100
committerLibravatar Casper Storm <casper.storm@lich.io>2022-12-13 09:31:57 +0100
commit2e6d90f141217bad83eacd392562c13d7485881f (patch)
treebaa2c507076073aed4fd24abc9c7a7949d85c039 /wgpu/src/shader/solid.wgsl
parentba95042fff378213f5029b2b164d79e768482a47 (diff)
parent02182eea45537c9eb5b2bddfdff822bb8a3d143d (diff)
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Merge branch 'master' into feat/slider-orientation
Diffstat (limited to 'wgpu/src/shader/solid.wgsl')
-rw-r--r--wgpu/src/shader/solid.wgsl30
1 files changed, 30 insertions, 0 deletions
diff --git a/wgpu/src/shader/solid.wgsl b/wgpu/src/shader/solid.wgsl
new file mode 100644
index 00000000..b24402f8
--- /dev/null
+++ b/wgpu/src/shader/solid.wgsl
@@ -0,0 +1,30 @@
+struct Globals {
+ transform: mat4x4<f32>,
+}
+
+@group(0) @binding(0) var<uniform> globals: Globals;
+
+struct VertexInput {
+ @location(0) position: vec2<f32>,
+ @location(1) color: vec4<f32>,
+}
+
+struct VertexOutput {
+ @builtin(position) position: vec4<f32>,
+ @location(0) color: vec4<f32>,
+}
+
+@vertex
+fn vs_main(input: VertexInput) -> VertexOutput {
+ var out: VertexOutput;
+
+ out.color = input.color;
+ out.position = globals.transform * vec4<f32>(input.position, 0.0, 1.0);
+
+ return out;
+}
+
+@fragment
+fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
+ return input.color;
+}