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| author | 2019-10-08 00:14:11 +0200 | |
|---|---|---|
| committer | 2019-10-08 00:14:11 +0200 | |
| commit | a0234d5bcea5b25f575af01d3a8e0296b2d0395c (patch) | |
| tree | 0d4accbded67f9b624bb5b2018a5c73c1204b14d /wgpu/src/shader/quad.frag | |
| parent | 0995950526bb605ddef5621c6e0590bb3232c1cb (diff) | |
| download | iced-a0234d5bcea5b25f575af01d3a8e0296b2d0395c.tar.gz iced-a0234d5bcea5b25f575af01d3a8e0296b2d0395c.tar.bz2 iced-a0234d5bcea5b25f575af01d3a8e0296b2d0395c.zip  | |
Draft fragment shader for rounded rectangles
Diffstat (limited to '')
| -rw-r--r-- | wgpu/src/shader/quad.frag | 26 | ||||
| -rw-r--r-- | wgpu/src/shader/quad.frag.spv | bin | 372 -> 2900 bytes | 
2 files changed, 25 insertions, 1 deletions
diff --git a/wgpu/src/shader/quad.frag b/wgpu/src/shader/quad.frag index 1aca250f..1fc28bc1 100644 --- a/wgpu/src/shader/quad.frag +++ b/wgpu/src/shader/quad.frag @@ -1,9 +1,33 @@  #version 450  layout(location = 0) in vec4 v_Color; +layout(location = 1) in vec2 v_Pos; +layout(location = 2) in vec2 v_Scale;  layout(location = 0) out vec4 o_Color; +float rounded(in vec2 frag_coord, in vec2 position, in vec2 size, float radius, float s) +{ +    vec2 inner_size = size - vec2(radius, radius) * 2.0; +    vec2 top_left = position + vec2(radius, radius); +    vec2 bottom_right = top_left + inner_size; + +    vec2 top_left_distance = top_left - frag_coord; +    vec2 bottom_right_distance = frag_coord - bottom_right; + +    vec2 distance = vec2( +        max(max(top_left_distance.x, bottom_right_distance.x), 0), +        max(max(top_left_distance.y, bottom_right_distance.y), 0) +    ); + +    float d = sqrt(distance.x * distance.x + distance.y * distance.y); + +    return 1.0 - smoothstep(radius - s, radius + s, d); +} +  void main() { -    o_Color = v_Color; +    o_Color = vec4( +        v_Color.xyz, +        v_Color.w * rounded(gl_FragCoord.xy, v_Pos, v_Scale, 5.0, 1.0) +    );  } diff --git a/wgpu/src/shader/quad.frag.spv b/wgpu/src/shader/quad.frag.spv Binary files differindex 33218c83..19733ecf 100644 --- a/wgpu/src/shader/quad.frag.spv +++ b/wgpu/src/shader/quad.frag.spv  | 
