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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-11-05 20:40:17 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-11-05 20:40:17 +0100
commit5ff05b7f02b2ff1b0859a9a61ca7e1af6476424f (patch)
treed706d6085e7169e9e2ad38101f087aa8e592f256 /wgpu/src/shader/quad.frag
parentdb716b3bdf039b38fe7dcb17776cae7803d47d24 (diff)
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Apply HiDPI scaling to quads
The anti-aliasing strategy is pretty naive, but we will manage for now.
Diffstat (limited to '')
-rw-r--r--wgpu/src/shader/quad.frag8
-rw-r--r--wgpu/src/shader/quad.frag.spvbin3212 -> 3044 bytes
2 files changed, 2 insertions, 6 deletions
diff --git a/wgpu/src/shader/quad.frag b/wgpu/src/shader/quad.frag
index 849f581e..2ee77e71 100644
--- a/wgpu/src/shader/quad.frag
+++ b/wgpu/src/shader/quad.frag
@@ -3,7 +3,7 @@
layout(location = 0) in vec4 v_Color;
layout(location = 1) in vec2 v_Pos;
layout(location = 2) in vec2 v_Scale;
-layout(location = 3) in flat uint v_BorderRadius;
+layout(location = 3) in float v_BorderRadius;
layout(location = 0) out vec4 o_Color;
@@ -27,11 +27,7 @@ float rounded(in vec2 frag_coord, in vec2 position, in vec2 size, float radius,
}
void main() {
- float radius_alpha = 1.0;
-
- if(v_BorderRadius > 0.0) {
- radius_alpha = rounded(gl_FragCoord.xy, v_Pos, v_Scale, v_BorderRadius, 0.5);
- }
+ float radius_alpha = rounded(gl_FragCoord.xy, v_Pos, v_Scale, v_BorderRadius, 0.5);
o_Color = vec4(v_Color.xyz, v_Color.w * radius_alpha);
}
diff --git a/wgpu/src/shader/quad.frag.spv b/wgpu/src/shader/quad.frag.spv
index 71b91b44..17bd8f46 100644
--- a/wgpu/src/shader/quad.frag.spv
+++ b/wgpu/src/shader/quad.frag.spv
Binary files differ