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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-10-08 03:13:41 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-10-08 03:13:41 +0200
commit10e10e5e06841574425d2633f1c2916733f7b4ff (patch)
tree0407a0136973a201fe44bfc1a94268544a2f8eb5 /wgpu/src/shader/quad.frag
parenta0234d5bcea5b25f575af01d3a8e0296b2d0395c (diff)
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Make `iced_core::Button` customizable
Now it supports: - Any kind of content - Custom border radius - Custom background
Diffstat (limited to '')
-rw-r--r--wgpu/src/shader/quad.frag12
-rw-r--r--wgpu/src/shader/quad.frag.spvbin2900 -> 3196 bytes
2 files changed, 8 insertions, 4 deletions
diff --git a/wgpu/src/shader/quad.frag b/wgpu/src/shader/quad.frag
index 1fc28bc1..987744db 100644
--- a/wgpu/src/shader/quad.frag
+++ b/wgpu/src/shader/quad.frag
@@ -3,6 +3,7 @@
layout(location = 0) in vec4 v_Color;
layout(location = 1) in vec2 v_Pos;
layout(location = 2) in vec2 v_Scale;
+layout(location = 3) in flat uint v_BorderRadius;
layout(location = 0) out vec4 o_Color;
@@ -26,8 +27,11 @@ float rounded(in vec2 frag_coord, in vec2 position, in vec2 size, float radius,
}
void main() {
- o_Color = vec4(
- v_Color.xyz,
- v_Color.w * rounded(gl_FragCoord.xy, v_Pos, v_Scale, 5.0, 1.0)
- );
+ float radius_alpha = 1.0;
+
+ if(v_BorderRadius > 0.0) {
+ radius_alpha = rounded(gl_FragCoord.xy, v_Pos, v_Scale, v_BorderRadius, 1.0);
+ }
+
+ o_Color = vec4(v_Color.xyz, v_Color.w * radius_alpha);
}
diff --git a/wgpu/src/shader/quad.frag.spv b/wgpu/src/shader/quad.frag.spv
index 19733ecf..063287b3 100644
--- a/wgpu/src/shader/quad.frag.spv
+++ b/wgpu/src/shader/quad.frag.spv
Binary files differ