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authorLibravatar Dispersia <dispersias@gmail.com>2021-04-11 18:55:57 -0700
committerLibravatar Dispersia <dispersias@gmail.com>2021-04-11 18:55:57 -0700
commit9a2c78c4059d2be37d10adda397fb6e64f38ac02 (patch)
treef529faa116378e7ab447b40bd93bf5811c3dfca8 /wgpu/src/shader/image.wgsl
parent4b8ba8309f6645cdcb5bd605f8dd88097f8ee5a7 (diff)
downloadiced-9a2c78c4059d2be37d10adda397fb6e64f38ac02.tar.gz
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Upgrade wgpu
Diffstat (limited to 'wgpu/src/shader/image.wgsl')
-rw-r--r--wgpu/src/shader/image.wgsl45
1 files changed, 45 insertions, 0 deletions
diff --git a/wgpu/src/shader/image.wgsl b/wgpu/src/shader/image.wgsl
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+++ b/wgpu/src/shader/image.wgsl
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+[[block]]
+struct Globals {
+ transform: mat4x4<f32>;
+};
+
+[[group(0), binding(0)]] var<uniform> globals: Globals;
+[[group(0), binding(1)]] var u_sampler: sampler;
+[[group(0), binding(2)]] var u_texture: texture2d<f32>;
+
+struct VertexInput {
+ [[location(0)]] v_pos: vec2<f32>;
+ [[location(1)]] pos: vec2<f32>;
+ [[location(2)]] scale: vec2<f32>;
+ [[location(3)]] atlas_pos: vec2<f32>;
+ [[location(4)]] atlas_scale: vec2<f32>;
+ [[location(5)]] layer: u32;
+};
+
+struct VertexOutput {
+ [[builtin(position)]] position: vec4<f32>;
+ [[location(0)]] uv: vec3<f32>;
+};
+
+[[stage(vertex)]]
+fn vs_main(input: VertexInput) -> VertexOutput {
+ var out: VertexOutput;
+
+ out.uv = vec3<f32>(input.v_pos * input.atlas_scale + input.atlas_pos, input.layer);
+
+ var transform: mat4x4<f32> = mat4x4<f32>(
+ vec4<f32>(input.scale.x, 0.0, 0.0, 0.0),
+ vec4<f32>(0.0, scale.y, 0.0, 0.0),
+ vec4<f32>(0.0, 0.0, 1.0, 0.0),
+ vec4<f32>(input.pos, 0.0, 1.0)
+ );
+
+ out.position = globals.transform * transform * vec4<f32>(input.v_pos, 0.0, 1.0);
+
+ return out;
+}
+
+[[stage(fragment)]]
+fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> {
+ return textureSample(u_texture, u_sampler, input.uv);
+}