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authorLibravatar Héctor Ramón <hector0193@gmail.com>2020-02-28 15:17:16 +0100
committerLibravatar GitHub <noreply@github.com>2020-02-28 15:17:16 +0100
commitbab7dbcaef5d637e6452ef814b78595d9004971c (patch)
treedb82ee28634d499749816f69eaac4f303d088c14 /wgpu/src/shader/image.vert
parent69c81aa50dc30bc7a05df4393e45bc3d478db8b5 (diff)
parent88d4cd097044077127e1b3aa8fcb04afed185491 (diff)
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Merge pull request #154 from Maldela/atlas
Texture atlas
Diffstat (limited to 'wgpu/src/shader/image.vert')
-rw-r--r--wgpu/src/shader/image.vert27
1 files changed, 27 insertions, 0 deletions
diff --git a/wgpu/src/shader/image.vert b/wgpu/src/shader/image.vert
new file mode 100644
index 00000000..dab53cfe
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+++ b/wgpu/src/shader/image.vert
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+#version 450
+
+layout(location = 0) in vec2 v_Pos;
+layout(location = 1) in vec2 i_Pos;
+layout(location = 2) in vec2 i_Scale;
+layout(location = 3) in vec2 i_Atlas_Pos;
+layout(location = 4) in vec2 i_Atlas_Scale;
+layout(location = 5) in uint i_Layer;
+
+layout (set = 0, binding = 0) uniform Globals {
+ mat4 u_Transform;
+};
+
+layout(location = 0) out vec3 o_Uv;
+
+void main() {
+ o_Uv = vec3(v_Pos * i_Atlas_Scale + i_Atlas_Pos, i_Layer);
+
+ mat4 i_Transform = mat4(
+ vec4(i_Scale.x, 0.0, 0.0, 0.0),
+ vec4(0.0, i_Scale.y, 0.0, 0.0),
+ vec4(0.0, 0.0, 1.0, 0.0),
+ vec4(i_Pos, 0.0, 1.0)
+ );
+
+ gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
+}