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author | 2019-10-23 01:21:23 +0200 | |
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committer | 2019-10-23 01:21:23 +0200 | |
commit | 38b6c84e7761c049b17d178deb9c866386a53946 (patch) | |
tree | 64921276031527078a447add30e188f6e4cc217a /wgpu/src/shader/image.vert | |
parent | f8a232c8af4c50557fbf0c2e0b2ba46fb63f6adc (diff) | |
download | iced-38b6c84e7761c049b17d178deb9c866386a53946.tar.gz iced-38b6c84e7761c049b17d178deb9c866386a53946.tar.bz2 iced-38b6c84e7761c049b17d178deb9c866386a53946.zip |
Implement basic image rendering in `iced_wgpu`
Diffstat (limited to 'wgpu/src/shader/image.vert')
-rw-r--r-- | wgpu/src/shader/image.vert | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/wgpu/src/shader/image.vert b/wgpu/src/shader/image.vert new file mode 100644 index 00000000..688c2311 --- /dev/null +++ b/wgpu/src/shader/image.vert @@ -0,0 +1,24 @@ +#version 450 + +layout(location = 0) in vec2 v_Pos; +layout(location = 1) in vec2 i_Pos; +layout(location = 2) in vec2 i_Scale; + +layout (set = 0, binding = 0) uniform Globals { + mat4 u_Transform; +}; + +layout(location = 0) out vec2 o_Uv; + +void main() { + o_Uv = v_Pos; + + mat4 i_Transform = mat4( + vec4(i_Scale.x, 0.0, 0.0, 0.0), + vec4(0.0, i_Scale.y, 0.0, 0.0), + vec4(0.0, 0.0, 1.0, 0.0), + vec4(i_Pos, 0.0, 1.0) + ); + + gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0); +} |