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authorLibravatar Héctor Ramón <hector0193@gmail.com>2019-10-23 04:52:51 +0200
committerLibravatar GitHub <noreply@github.com>2019-10-23 04:52:51 +0200
commit4769272122e8cd0a4d666bb06c00cb27f8cad3c4 (patch)
tree68e513170347d804f55b3743f1fd960bbf700950 /wgpu/src/shader/image.frag
parente95e656fcd780264f7a3c9a2ba3d0bd471d4894e (diff)
parent99e1a3780a1ea3ccb173d1fb4cbe889bb08b9643 (diff)
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Merge pull request #22 from hecrj/basic-renderer
Basic `wgpu` renderer
Diffstat (limited to 'wgpu/src/shader/image.frag')
-rw-r--r--wgpu/src/shader/image.frag12
1 files changed, 12 insertions, 0 deletions
diff --git a/wgpu/src/shader/image.frag b/wgpu/src/shader/image.frag
new file mode 100644
index 00000000..e35e455a
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+++ b/wgpu/src/shader/image.frag
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+#version 450
+
+layout(location = 0) in vec2 v_Uv;
+
+layout(set = 0, binding = 1) uniform sampler u_Sampler;
+layout(set = 1, binding = 0) uniform texture2D u_Texture;
+
+layout(location = 0) out vec4 o_Color;
+
+void main() {
+ o_Color = texture(sampler2D(u_Texture, u_Sampler), v_Uv);
+}