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author | 2020-01-13 15:33:12 +0100 | |
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committer | 2020-02-25 13:26:50 +0100 | |
commit | 2f77a6bf5ac1b657c1f54ea0b589b1e115b95e6b (patch) | |
tree | 36ac71c22c829ce18c7197870943c9b9b8842d67 /wgpu/src/shader/image.frag | |
parent | 8562a4c986ff48d478be794c8c4268047a9a57d7 (diff) | |
download | iced-2f77a6bf5ac1b657c1f54ea0b589b1e115b95e6b.tar.gz iced-2f77a6bf5ac1b657c1f54ea0b589b1e115b95e6b.tar.bz2 iced-2f77a6bf5ac1b657c1f54ea0b589b1e115b95e6b.zip |
Use array of atlases instead of one growing indefinitely.
Diffstat (limited to 'wgpu/src/shader/image.frag')
-rw-r--r-- | wgpu/src/shader/image.frag | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/wgpu/src/shader/image.frag b/wgpu/src/shader/image.frag index e35e455a..2809e9e6 100644 --- a/wgpu/src/shader/image.frag +++ b/wgpu/src/shader/image.frag @@ -1,12 +1,12 @@ #version 450 -layout(location = 0) in vec2 v_Uv; +layout(location = 0) in vec3 v_Uv; layout(set = 0, binding = 1) uniform sampler u_Sampler; -layout(set = 1, binding = 0) uniform texture2D u_Texture; +layout(set = 1, binding = 0) uniform texture2DArray u_Texture; layout(location = 0) out vec4 o_Color; void main() { - o_Color = texture(sampler2D(u_Texture, u_Sampler), v_Uv); + o_Color = texture(sampler2DArray(u_Texture, u_Sampler), v_Uv); } |