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author | 2022-10-18 15:18:37 -0700 | |
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committer | 2022-10-18 15:18:37 -0700 | |
commit | c4565759e4294540f54a81e4d91ddea7a769d3d4 (patch) | |
tree | d326dca32fb327b81ef67fae565b88f386431792 /wgpu/src/shader/gradient.wgsl | |
parent | bb8d46a3fdf925b4b2fa9e7db76e48caf020b212 (diff) | |
download | iced-c4565759e4294540f54a81e4d91ddea7a769d3d4.tar.gz iced-c4565759e4294540f54a81e4d91ddea7a769d3d4.tar.bz2 iced-c4565759e4294540f54a81e4d91ddea7a769d3d4.zip |
Cleaned up namespaces re: PR comments.
Diffstat (limited to '')
-rw-r--r-- | wgpu/src/shader/gradient.wgsl (renamed from wgpu/src/shader/triangle_gradient.wgsl) | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/wgpu/src/shader/triangle_gradient.wgsl b/wgpu/src/shader/gradient.wgsl index 03ba9d88..63825aec 100644 --- a/wgpu/src/shader/triangle_gradient.wgsl +++ b/wgpu/src/shader/gradient.wgsl @@ -1,4 +1,4 @@ -struct GradientUniforms { +struct Uniforms { transform: mat4x4<f32>, //xy = start, wz = end position: vec4<f32>, @@ -12,7 +12,7 @@ struct Stop { }; @group(0) @binding(0) -var<uniform> uniforms: GradientUniforms; +var<uniform> uniforms: Uniforms; @group(0) @binding(1) var<storage, read> color_stops: array<Stop>; @@ -33,7 +33,7 @@ fn vs_main(@location(0) input: vec2<f32>) -> VertexOutput { //TODO: rewrite without branching @fragment -fn fs_gradient(input: VertexOutput) -> @location(0) vec4<f32> { +fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> { let start = uniforms.position.xy; let end = uniforms.position.zw; let start_stop = uniforms.stop_range.x; |