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author | 2024-04-07 18:45:30 +0200 | |
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committer | 2024-04-07 18:45:48 +0200 | |
commit | 288f62bfb691a91e01b9ddbce9dbdc560ee9036a (patch) | |
tree | 6744614d18c7b53046c37d4c045b9df1ffe947f0 /wgpu/src/shader/blit.wgsl | |
parent | 13289dbd1933e7d7a0b21cffd197813f8f6f7fc0 (diff) | |
download | iced-288f62bfb691a91e01b9ddbce9dbdc560ee9036a.tar.gz iced-288f62bfb691a91e01b9ddbce9dbdc560ee9036a.tar.bz2 iced-288f62bfb691a91e01b9ddbce9dbdc560ee9036a.zip |
Share `msaa::Blit` texture between multiple windows
Diffstat (limited to '')
-rw-r--r-- | wgpu/src/shader/blit.wgsl | 20 |
1 files changed, 7 insertions, 13 deletions
diff --git a/wgpu/src/shader/blit.wgsl b/wgpu/src/shader/blit.wgsl index c2ea223f..d7633808 100644 --- a/wgpu/src/shader/blit.wgsl +++ b/wgpu/src/shader/blit.wgsl @@ -1,22 +1,14 @@ -var<private> positions: array<vec2<f32>, 6> = array<vec2<f32>, 6>( - vec2<f32>(-1.0, 1.0), - vec2<f32>(-1.0, -1.0), - vec2<f32>(1.0, -1.0), - vec2<f32>(-1.0, 1.0), - vec2<f32>(1.0, 1.0), - vec2<f32>(1.0, -1.0) -); - var<private> uvs: array<vec2<f32>, 6> = array<vec2<f32>, 6>( vec2<f32>(0.0, 0.0), - vec2<f32>(0.0, 1.0), + vec2<f32>(1.0, 0.0), vec2<f32>(1.0, 1.0), vec2<f32>(0.0, 0.0), - vec2<f32>(1.0, 0.0), + vec2<f32>(0.0, 1.0), vec2<f32>(1.0, 1.0) ); @group(0) @binding(0) var u_sampler: sampler; +@group(0) @binding(1) var<uniform> u_ratio: vec2<f32>; @group(1) @binding(0) var u_texture: texture_2d<f32>; struct VertexInput { @@ -30,9 +22,11 @@ struct VertexOutput { @vertex fn vs_main(input: VertexInput) -> VertexOutput { + let uv = uvs[input.vertex_index]; + var out: VertexOutput; - out.uv = uvs[input.vertex_index]; - out.position = vec4<f32>(positions[input.vertex_index], 0.0, 1.0); + out.uv = uv * u_ratio; + out.position = vec4<f32>(uv * vec2(2.0, -2.0) + vec2(-1.0, 1.0), 0.0, 1.0); return out; } |