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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-02-15 10:08:27 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-02-15 10:08:27 +0100
commitdadae122533ae0916bebd04d6efab3de145263d4 (patch)
treed0fda3d65fe0e842e97547ba4b18c398ce45ab25 /wgpu/src/shader/blit.frag
parent4969bfdb66cf2b33033cb642423bc326e288e15b (diff)
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Implement MSAA for `triangle` pipeline in `iced_wgpu`
Diffstat (limited to 'wgpu/src/shader/blit.frag')
-rw-r--r--wgpu/src/shader/blit.frag12
1 files changed, 12 insertions, 0 deletions
diff --git a/wgpu/src/shader/blit.frag b/wgpu/src/shader/blit.frag
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+++ b/wgpu/src/shader/blit.frag
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+#version 450
+
+layout(location = 0) in vec2 v_Uv;
+
+layout(set = 0, binding = 0) uniform sampler u_Sampler;
+layout(set = 1, binding = 0) uniform texture2D u_Texture;
+
+layout(location = 0) out vec4 o_Color;
+
+void main() {
+ o_Color = texture(sampler2D(u_Texture, u_Sampler), v_Uv);
+}