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author | 2020-05-31 16:53:57 +0300 | |
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committer | 2020-06-01 21:31:19 +0300 | |
commit | a65d6a11cb82719a649110a8deaeb8f87e1c374b (patch) | |
tree | a18074ab0934028755038e6755ab37153718a5bf /wgpu/src/settings.rs | |
parent | 05750bf1863f8a6d2b797c4c482cd38dc45d7aeb (diff) | |
download | iced-a65d6a11cb82719a649110a8deaeb8f87e1c374b.tar.gz iced-a65d6a11cb82719a649110a8deaeb8f87e1c374b.tar.bz2 iced-a65d6a11cb82719a649110a8deaeb8f87e1c374b.zip |
Add custom window background/clear color (incl. transparency) support, fixes #272
wgpu would currently ignore the alpha: https://github.com/gfx-rs/wgpu/issues/687
glow (and naively patched wgpu) requires premultiplied alpha, so if you don't
multiply the RGB by the A right now, the semi-transparent color would be wrong
(too bright).
winit with_transparent doesn't seem necessary.
Diffstat (limited to 'wgpu/src/settings.rs')
-rw-r--r-- | wgpu/src/settings.rs | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/wgpu/src/settings.rs b/wgpu/src/settings.rs index 4655e64f..16294ba3 100644 --- a/wgpu/src/settings.rs +++ b/wgpu/src/settings.rs @@ -1,10 +1,11 @@ //! Configure a renderer. pub use crate::Antialiasing; +pub use iced_native::Color; /// The settings of a [`Renderer`]. /// /// [`Renderer`]: ../struct.Renderer.html -#[derive(Debug, Clone, Copy, PartialEq, Eq)] +#[derive(Debug, Clone, Copy, PartialEq)] pub struct Settings { /// The output format of the [`Renderer`]. /// @@ -18,6 +19,9 @@ pub struct Settings { /// The antialiasing strategy that will be used for triangle primitives. pub antialiasing: Option<Antialiasing>, + + /// The color that will be used to clear the window surface. + pub background_color: Color, } impl Default for Settings { @@ -26,6 +30,7 @@ impl Default for Settings { format: wgpu::TextureFormat::Bgra8UnormSrgb, default_font: None, antialiasing: None, + background_color: Color::WHITE, } } } |