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| author | 2019-11-14 06:48:32 +0100 | |
|---|---|---|
| committer | 2019-11-14 06:48:32 +0100 | |
| commit | c8d4774704f970bb26eb5d9903b7a741b1c225e3 (patch) | |
| tree | 1ceabb28d98c4f4cc9a556d2a5328ce8b7163130 /wgpu/src/renderer | |
| parent | af5ec4941270c832557994d9b4cc70ce5feac911 (diff) | |
| parent | 2c8ba652a7929ac6c2af28ac60a8bd4b8e8e2f10 (diff) | |
| download | iced-c8d4774704f970bb26eb5d9903b7a741b1c225e3.tar.gz iced-c8d4774704f970bb26eb5d9903b7a741b1c225e3.tar.bz2 iced-c8d4774704f970bb26eb5d9903b7a741b1c225e3.zip | |
Merge pull request #56 from hecrj/example/filter-todos
Draw checkmark icon and filter todos
Diffstat (limited to '')
| -rw-r--r-- | wgpu/src/renderer.rs | 18 | ||||
| -rw-r--r-- | wgpu/src/renderer/widget/checkbox.rs | 17 | 
2 files changed, 26 insertions, 9 deletions
| diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs index d3bdc878..52764248 100644 --- a/wgpu/src/renderer.rs +++ b/wgpu/src/renderer.rs @@ -344,11 +344,27 @@ impl Renderer {              for text in layer.text.iter() {                  // Target physical coordinates directly to avoid blurry text                  let text = wgpu_glyph::Section { +                    // TODO: We `round` here to avoid rerasterizing text when +                    // its position changes slightly. This can make text feel a +                    // bit "jumpy". We may be able to do better once we improve +                    // our text rendering/caching pipeline.                      screen_position: (                          (text.screen_position.0 * dpi).round(),                          (text.screen_position.1 * dpi).round(),                      ), -                    bounds: (text.bounds.0 * dpi, text.bounds.1 * dpi), +                    // TODO: Fix precision issues with some DPI factors. +                    // +                    // The `ceil` here can cause some words to render on the +                    // same line when they should not. +                    // +                    // Ideally, `wgpu_glyph` should be able to compute layout +                    // using logical positions, and then apply the proper +                    // DPI scaling. This would ensure that both measuring and +                    // rendering follow the same layout rules. +                    bounds: ( +                        (text.bounds.0 * dpi).ceil(), +                        (text.bounds.1 * dpi).ceil(), +                    ),                      scale: wgpu_glyph::Scale {                          x: text.scale.x * dpi,                          y: text.scale.y * dpi, diff --git a/wgpu/src/renderer/widget/checkbox.rs b/wgpu/src/renderer/widget/checkbox.rs index c2d7911c..aedb821c 100644 --- a/wgpu/src/renderer/widget/checkbox.rs +++ b/wgpu/src/renderer/widget/checkbox.rs @@ -74,14 +74,15 @@ impl checkbox::Renderer for Renderer {          (              Primitive::Group {                  primitives: if checkbox.is_checked { -                    // TODO: Draw an actual icon -                    let (check, _) = text::Renderer::draw( -                        self, -                        &Text::new("X") -                            .horizontal_alignment(HorizontalAlignment::Center) -                            .vertical_alignment(VerticalAlignment::Center), -                        checkbox_layout, -                    ); +                    let check = Primitive::Text { +                        content: crate::text::CHECKMARK_ICON.to_string(), +                        font: crate::text::BUILTIN_ICONS, +                        size: checkbox_bounds.height * 0.7, +                        bounds: checkbox_bounds, +                        color: [0.3, 0.3, 0.3].into(), +                        horizontal_alignment: HorizontalAlignment::Center, +                        vertical_alignment: VerticalAlignment::Center, +                    };                      vec![checkbox_border, checkbox_box, check, label]                  } else { | 
