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authorLibravatar Héctor Ramón <hector0193@gmail.com>2020-01-09 18:46:06 +0100
committerLibravatar GitHub <noreply@github.com>2020-01-09 18:46:06 +0100
commit0a8302450557877cb667b51fc84383aaf0a11b02 (patch)
treefe3a8a6b0ae82f7fd1fa0c0de34b4b09d0b9edda /wgpu/src/renderer/widget/button.rs
parent6699329d3f91c5b9d8e8e55ad88de24bd3894955 (diff)
parent7b278755fc7929633b5771824beac4d39b16e82e (diff)
downloadiced-0a8302450557877cb667b51fc84383aaf0a11b02.tar.gz
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Merge pull request #146 from hecrj/feature/custom-styling
Custom styling
Diffstat (limited to 'wgpu/src/renderer/widget/button.rs')
-rw-r--r--wgpu/src/renderer/widget/button.rs102
1 files changed, 67 insertions, 35 deletions
diff --git a/wgpu/src/renderer/widget/button.rs b/wgpu/src/renderer/widget/button.rs
index 86963053..a9209f64 100644
--- a/wgpu/src/renderer/widget/button.rs
+++ b/wgpu/src/renderer/widget/button.rs
@@ -1,54 +1,86 @@
-use crate::{Primitive, Renderer};
-use iced_native::{button, Background, MouseCursor, Point, Rectangle};
+use crate::{button::StyleSheet, defaults, Defaults, Primitive, Renderer};
+use iced_native::{
+ Background, Color, Element, Layout, MouseCursor, Point, Rectangle, Vector,
+};
-impl button::Renderer for Renderer {
- fn draw(
+impl iced_native::button::Renderer for Renderer {
+ type Style = Box<dyn StyleSheet>;
+
+ fn draw<Message>(
&mut self,
+ defaults: &Defaults,
bounds: Rectangle,
cursor_position: Point,
+ is_disabled: bool,
is_pressed: bool,
- background: Option<Background>,
- border_radius: u16,
- (content, _): Self::Output,
+ style: &Box<dyn StyleSheet>,
+ content: &Element<'_, Message, Self>,
+ content_layout: Layout<'_>,
) -> Self::Output {
let is_mouse_over = bounds.contains(cursor_position);
- // TODO: Render proper shadows
- // TODO: Make hovering and pressed styles configurable
- let shadow_offset = if is_mouse_over {
+ let styling = if is_disabled {
+ style.disabled()
+ } else if is_mouse_over {
if is_pressed {
- 0.0
+ style.pressed()
} else {
- 2.0
+ style.hovered()
}
} else {
- 1.0
+ style.active()
};
+ let (content, _) = content.draw(
+ self,
+ &Defaults {
+ text: defaults::Text {
+ color: styling.text_color,
+ },
+ ..*defaults
+ },
+ content_layout,
+ cursor_position,
+ );
+
(
- match background {
- None => content,
- Some(background) => Primitive::Group {
- primitives: vec![
- Primitive::Quad {
- bounds: Rectangle {
- x: bounds.x + 1.0,
- y: bounds.y + shadow_offset,
- ..bounds
- },
- background: Background::Color(
- [0.0, 0.0, 0.0, 0.5].into(),
- ),
- border_radius,
- },
- Primitive::Quad {
- bounds,
- background,
- border_radius,
+ if styling.background.is_some() || styling.border_width > 0 {
+ let background = Primitive::Quad {
+ bounds,
+ background: styling
+ .background
+ .unwrap_or(Background::Color(Color::TRANSPARENT)),
+ border_radius: styling.border_radius,
+ border_width: styling.border_width,
+ border_color: styling.border_color,
+ };
+
+ if styling.shadow_offset == Vector::default() {
+ Primitive::Group {
+ primitives: vec![background, content],
+ }
+ } else {
+ // TODO: Implement proper shadow support
+ let shadow = Primitive::Quad {
+ bounds: Rectangle {
+ x: bounds.x + styling.shadow_offset.x,
+ y: bounds.y + styling.shadow_offset.y,
+ ..bounds
},
- content,
- ],
- },
+ background: Background::Color(
+ [0.0, 0.0, 0.0, 0.5].into(),
+ ),
+ border_radius: styling.border_radius,
+ border_width: 0,
+ border_color: Color::TRANSPARENT,
+ };
+
+ Primitive::Group {
+ primitives: vec![shadow, background, content],
+ }
+ }
+ } else {
+ content
},
if is_mouse_over {
MouseCursor::Pointer