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author | 2021-05-24 20:26:56 +0700 | |
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committer | 2021-05-24 20:26:56 +0700 | |
commit | df971ac99beedb41537763f95f7b14d8bf7475a8 (patch) | |
tree | 70bf9d7aac84ae05f841b51dca6eb66c1769de93 /wgpu/src/quad.rs | |
parent | 3918257883dba3cf260bd9764cb7b34101c435e6 (diff) | |
parent | 4cbc34524598756ce18cb25a664bc6f256d42851 (diff) | |
download | iced-df971ac99beedb41537763f95f7b14d8bf7475a8.tar.gz iced-df971ac99beedb41537763f95f7b14d8bf7475a8.tar.bz2 iced-df971ac99beedb41537763f95f7b14d8bf7475a8.zip |
Merge pull request #830 from Dispersia/upgrade-wgpu
Upgrade wgpu
Diffstat (limited to 'wgpu/src/quad.rs')
-rw-r--r-- | wgpu/src/quad.rs | 91 |
1 files changed, 46 insertions, 45 deletions
diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs index e0a6e043..6f221ca3 100644 --- a/wgpu/src/quad.rs +++ b/wgpu/src/quad.rs @@ -28,7 +28,7 @@ impl Pipeline { ty: wgpu::BufferBindingType::Uniform, has_dynamic_offset: false, min_binding_size: wgpu::BufferSize::new( - mem::size_of::<Uniforms>() as u64, + mem::size_of::<Uniforms>() as wgpu::BufferAddress, ), }, count: None, @@ -37,7 +37,7 @@ impl Pipeline { let constants_buffer = device.create_buffer(&wgpu::BufferDescriptor { label: Some("iced_wgpu::quad uniforms buffer"), - size: mem::size_of::<Uniforms>() as u64, + size: mem::size_of::<Uniforms>() as wgpu::BufferAddress, usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST, mapped_at_creation: false, }); @@ -47,11 +47,7 @@ impl Pipeline { layout: &constant_layout, entries: &[wgpu::BindGroupEntry { binding: 0, - resource: wgpu::BindingResource::Buffer { - buffer: &constants_buffer, - offset: 0, - size: None, - }, + resource: constants_buffer.as_entire_binding(), }], }); @@ -62,28 +58,29 @@ impl Pipeline { bind_group_layouts: &[&constant_layout], }); - let vs_module = device.create_shader_module(&wgpu::include_spirv!( - "shader/quad.vert.spv" - )); - - let fs_module = device.create_shader_module(&wgpu::include_spirv!( - "shader/quad.frag.spv" - )); + let shader = + device.create_shader_module(&wgpu::ShaderModuleDescriptor { + label: Some("iced_wgpu::quad::shader"), + source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( + include_str!("shader/quad.wgsl"), + )), + flags: wgpu::ShaderFlags::all(), + }); let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { label: Some("iced_wgpu::quad pipeline"), layout: Some(&layout), vertex: wgpu::VertexState { - module: &vs_module, - entry_point: "main", + module: &shader, + entry_point: "vs_main", buffers: &[ wgpu::VertexBufferLayout { array_stride: mem::size_of::<Vertex>() as u64, step_mode: wgpu::InputStepMode::Vertex, attributes: &[wgpu::VertexAttribute { shader_location: 0, - format: wgpu::VertexFormat::Float2, + format: wgpu::VertexFormat::Float32x2, offset: 0, }], }, @@ -93,32 +90,32 @@ impl Pipeline { attributes: &[ wgpu::VertexAttribute { shader_location: 1, - format: wgpu::VertexFormat::Float2, + format: wgpu::VertexFormat::Float32x2, offset: 0, }, wgpu::VertexAttribute { shader_location: 2, - format: wgpu::VertexFormat::Float2, + format: wgpu::VertexFormat::Float32x2, offset: 4 * 2, }, wgpu::VertexAttribute { shader_location: 3, - format: wgpu::VertexFormat::Float4, + format: wgpu::VertexFormat::Float32x4, offset: 4 * (2 + 2), }, wgpu::VertexAttribute { shader_location: 4, - format: wgpu::VertexFormat::Float4, + format: wgpu::VertexFormat::Float32x4, offset: 4 * (2 + 2 + 4), }, wgpu::VertexAttribute { shader_location: 5, - format: wgpu::VertexFormat::Float, + format: wgpu::VertexFormat::Float32, offset: 4 * (2 + 2 + 4 + 4), }, wgpu::VertexAttribute { shader_location: 6, - format: wgpu::VertexFormat::Float, + format: wgpu::VertexFormat::Float32, offset: 4 * (2 + 2 + 4 + 4 + 1), }, ], @@ -126,27 +123,28 @@ impl Pipeline { ], }, fragment: Some(wgpu::FragmentState { - module: &fs_module, - entry_point: "main", + module: &shader, + entry_point: "fs_main", targets: &[wgpu::ColorTargetState { format, - color_blend: wgpu::BlendState { - src_factor: wgpu::BlendFactor::SrcAlpha, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, - alpha_blend: wgpu::BlendState { - src_factor: wgpu::BlendFactor::One, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, + blend: Some(wgpu::BlendState { + color: wgpu::BlendComponent { + src_factor: wgpu::BlendFactor::SrcAlpha, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + alpha: wgpu::BlendComponent { + src_factor: wgpu::BlendFactor::One, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + }), write_mask: wgpu::ColorWrite::ALL, }], }), primitive: wgpu::PrimitiveState { topology: wgpu::PrimitiveTopology::TriangleList, front_face: wgpu::FrontFace::Cw, - cull_mode: wgpu::CullMode::None, ..Default::default() }, depth_stencil: None, @@ -237,16 +235,14 @@ impl Pipeline { let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { label: Some("iced_wgpu::quad render pass"), - color_attachments: &[ - wgpu::RenderPassColorAttachmentDescriptor { - attachment: target, - resolve_target: None, - ops: wgpu::Operations { - load: wgpu::LoadOp::Load, - store: true, - }, + color_attachments: &[wgpu::RenderPassColorAttachment { + view: target, + resolve_target: None, + ops: wgpu::Operations { + load: wgpu::LoadOp::Load, + store: true, }, - ], + }], depth_stencil_attachment: None, }); @@ -309,6 +305,9 @@ const MAX_INSTANCES: usize = 100_000; struct Uniforms { transform: [f32; 16], scale: f32, + // Uniforms must be aligned to their largest member, + // this uses a mat4x4<f32> which aligns to 16, so align to that + _padding: [f32; 3], } impl Uniforms { @@ -316,6 +315,7 @@ impl Uniforms { Self { transform: *transformation.as_ref(), scale, + _padding: [0.0; 3], } } } @@ -325,6 +325,7 @@ impl Default for Uniforms { Self { transform: *Transformation::identity().as_ref(), scale: 1.0, + _padding: [0.0; 3], } } } |