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authorLibravatar Dispersia <dispersias@gmail.com>2021-04-11 18:55:57 -0700
committerLibravatar Dispersia <dispersias@gmail.com>2021-04-11 18:55:57 -0700
commit9a2c78c4059d2be37d10adda397fb6e64f38ac02 (patch)
treef529faa116378e7ab447b40bd93bf5811c3dfca8 /wgpu/src/quad.rs
parent4b8ba8309f6645cdcb5bd605f8dd88097f8ee5a7 (diff)
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Upgrade wgpu
Diffstat (limited to 'wgpu/src/quad.rs')
-rw-r--r--wgpu/src/quad.rs76
1 files changed, 38 insertions, 38 deletions
diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs
index e0a6e043..458679e4 100644
--- a/wgpu/src/quad.rs
+++ b/wgpu/src/quad.rs
@@ -62,28 +62,29 @@ impl Pipeline {
bind_group_layouts: &[&constant_layout],
});
- let vs_module = device.create_shader_module(&wgpu::include_spirv!(
- "shader/quad.vert.spv"
- ));
-
- let fs_module = device.create_shader_module(&wgpu::include_spirv!(
- "shader/quad.frag.spv"
- ));
+ let shader =
+ device.create_shader_module(&wgpu::ShaderModuleDescriptor {
+ label: Some("iced_wgpu::quad::shader"),
+ source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
+ include_str!("shader/quad.wgsl"),
+ )),
+ flags: wgpu::ShaderFlags::all(),
+ });
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::quad pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
- module: &vs_module,
- entry_point: "main",
+ module: &shader,
+ entry_point: "vs_main",
buffers: &[
wgpu::VertexBufferLayout {
array_stride: mem::size_of::<Vertex>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
attributes: &[wgpu::VertexAttribute {
shader_location: 0,
- format: wgpu::VertexFormat::Float2,
+ format: wgpu::VertexFormat::Float32x2,
offset: 0,
}],
},
@@ -93,32 +94,32 @@ impl Pipeline {
attributes: &[
wgpu::VertexAttribute {
shader_location: 1,
- format: wgpu::VertexFormat::Float2,
+ format: wgpu::VertexFormat::Float32x2,
offset: 0,
},
wgpu::VertexAttribute {
shader_location: 2,
- format: wgpu::VertexFormat::Float2,
+ format: wgpu::VertexFormat::Float32x2,
offset: 4 * 2,
},
wgpu::VertexAttribute {
shader_location: 3,
- format: wgpu::VertexFormat::Float4,
+ format: wgpu::VertexFormat::Float32x4,
offset: 4 * (2 + 2),
},
wgpu::VertexAttribute {
shader_location: 4,
- format: wgpu::VertexFormat::Float4,
+ format: wgpu::VertexFormat::Float32x4,
offset: 4 * (2 + 2 + 4),
},
wgpu::VertexAttribute {
shader_location: 5,
- format: wgpu::VertexFormat::Float,
+ format: wgpu::VertexFormat::Float32,
offset: 4 * (2 + 2 + 4 + 4),
},
wgpu::VertexAttribute {
shader_location: 6,
- format: wgpu::VertexFormat::Float,
+ format: wgpu::VertexFormat::Float32,
offset: 4 * (2 + 2 + 4 + 4 + 1),
},
],
@@ -126,27 +127,28 @@ impl Pipeline {
],
},
fragment: Some(wgpu::FragmentState {
- module: &fs_module,
- entry_point: "main",
+ module: &shader,
+ entry_point: "fs_main",
targets: &[wgpu::ColorTargetState {
format,
- color_blend: wgpu::BlendState {
- src_factor: wgpu::BlendFactor::SrcAlpha,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- alpha_blend: wgpu::BlendState {
- src_factor: wgpu::BlendFactor::One,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
+ blend: Some(wgpu::BlendState {
+ color: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ }),
write_mask: wgpu::ColorWrite::ALL,
}],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
front_face: wgpu::FrontFace::Cw,
- cull_mode: wgpu::CullMode::None,
..Default::default()
},
depth_stencil: None,
@@ -237,16 +239,14 @@ impl Pipeline {
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::quad render pass"),
- color_attachments: &[
- wgpu::RenderPassColorAttachmentDescriptor {
- attachment: target,
- resolve_target: None,
- ops: wgpu::Operations {
- load: wgpu::LoadOp::Load,
- store: true,
- },
+ color_attachments: &[wgpu::RenderPassColorAttachment {
+ view: target,
+ resolve_target: None,
+ ops: wgpu::Operations {
+ load: wgpu::LoadOp::Load,
+ store: true,
},
- ],
+ }],
depth_stencil_attachment: None,
});