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author | 2019-11-05 20:40:17 +0100 | |
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committer | 2019-11-05 20:40:17 +0100 | |
commit | 5ff05b7f02b2ff1b0859a9a61ca7e1af6476424f (patch) | |
tree | d706d6085e7169e9e2ad38101f087aa8e592f256 /wgpu/src/quad.rs | |
parent | db716b3bdf039b38fe7dcb17776cae7803d47d24 (diff) | |
download | iced-5ff05b7f02b2ff1b0859a9a61ca7e1af6476424f.tar.gz iced-5ff05b7f02b2ff1b0859a9a61ca7e1af6476424f.tar.bz2 iced-5ff05b7f02b2ff1b0859a9a61ca7e1af6476424f.zip |
Apply HiDPI scaling to quads
The anti-aliasing strategy is pretty naive, but we will manage for now.
Diffstat (limited to 'wgpu/src/quad.rs')
-rw-r--r-- | wgpu/src/quad.rs | 58 |
1 files changed, 43 insertions, 15 deletions
diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs index bfbd7e2d..4356f8af 100644 --- a/wgpu/src/quad.rs +++ b/wgpu/src/quad.rs @@ -6,7 +6,7 @@ use std::mem; pub struct Pipeline { pipeline: wgpu::RenderPipeline, constants: wgpu::BindGroup, - transform: wgpu::Buffer, + constants_buffer: wgpu::Buffer, vertices: wgpu::Buffer, indices: wgpu::Buffer, instances: wgpu::Buffer, @@ -23,20 +23,20 @@ impl Pipeline { }], }); - let transform = device + let constants_buffer = device .create_buffer_mapped( - 16, + 1, wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST, ) - .fill_from_slice(Transformation::identity().as_ref()); + .fill_from_slice(&[Uniforms::default()]); let constants = device.create_bind_group(&wgpu::BindGroupDescriptor { layout: &constant_layout, bindings: &[wgpu::Binding { binding: 0, resource: wgpu::BindingResource::Buffer { - buffer: &transform, - range: 0..64, + buffer: &constants_buffer, + range: 0..std::mem::size_of::<Uniforms>() as u64, }, }], }); @@ -124,7 +124,7 @@ impl Pipeline { }, wgpu::VertexAttributeDescriptor { shader_location: 4, - format: wgpu::VertexFormat::Uint, + format: wgpu::VertexFormat::Float, offset: 4 * (2 + 2 + 4), }, ], @@ -151,7 +151,7 @@ impl Pipeline { Pipeline { pipeline, constants, - transform, + constants_buffer, vertices, indices, instances, @@ -164,19 +164,22 @@ impl Pipeline { encoder: &mut wgpu::CommandEncoder, instances: &[Quad], transformation: Transformation, + scale: f32, bounds: Rectangle<u32>, target: &wgpu::TextureView, ) { - let transform_buffer = device - .create_buffer_mapped(16, wgpu::BufferUsage::COPY_SRC) - .fill_from_slice(transformation.as_ref()); + let uniforms = Uniforms::new(transformation, scale); + + let constants_buffer = device + .create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC) + .fill_from_slice(&[uniforms]); encoder.copy_buffer_to_buffer( - &transform_buffer, + &constants_buffer, 0, - &self.transform, + &self.constants_buffer, 0, - 16 * 4, + std::mem::size_of::<Uniforms>() as u64, ); let mut i = 0; @@ -271,9 +274,34 @@ pub struct Quad { pub position: [f32; 2], pub scale: [f32; 2], pub color: [f32; 4], - pub border_radius: u32, + pub border_radius: f32, } impl Quad { const MAX: usize = 100_000; } + +#[repr(C)] +#[derive(Debug, Clone, Copy)] +struct Uniforms { + transform: [f32; 16], + scale: f32, +} + +impl Uniforms { + fn new(transformation: Transformation, scale: f32) -> Uniforms { + Self { + transform: *transformation.as_ref(), + scale, + } + } +} + +impl Default for Uniforms { + fn default() -> Self { + Self { + transform: *Transformation::identity().as_ref(), + scale: 1.0, + } + } +} |