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author | 2023-05-11 09:12:06 -0700 | |
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committer | 2023-05-11 11:13:44 -0700 | |
commit | 6551a0b2ab6c831dd1d3646ecf55180339275e22 (patch) | |
tree | de1e4a85b3176f94fd006fed190ef035d3202e49 /wgpu/src/layer/mesh.rs | |
parent | 669f7cc74b2e7918e86a8197916f503f2d3d9b93 (diff) | |
download | iced-6551a0b2ab6c831dd1d3646ecf55180339275e22.tar.gz iced-6551a0b2ab6c831dd1d3646ecf55180339275e22.tar.bz2 iced-6551a0b2ab6c831dd1d3646ecf55180339275e22.zip |
Added support for gradients as background variants + other optimizations.
Diffstat (limited to 'wgpu/src/layer/mesh.rs')
-rw-r--r-- | wgpu/src/layer/mesh.rs | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/wgpu/src/layer/mesh.rs b/wgpu/src/layer/mesh.rs index 9dd14391..b7dd9a0b 100644 --- a/wgpu/src/layer/mesh.rs +++ b/wgpu/src/layer/mesh.rs @@ -1,5 +1,5 @@ //! A collection of triangle primitives. -use crate::core::{Gradient, Point, Rectangle}; +use crate::core::{Point, Rectangle}; use crate::graphics::primitive; /// A mesh of triangles. @@ -22,13 +22,10 @@ pub enum Mesh<'a> { origin: Point, /// The vertex and index buffers of the [`Mesh`]. - buffers: &'a primitive::Mesh2D<primitive::Vertex2D>, + buffers: &'a primitive::Mesh2D<primitive::GradientVertex2D>, /// The clipping bounds of the [`Mesh`]. clip_bounds: Rectangle<f32>, - - /// The gradient to apply to the [`Mesh`]. - gradient: &'a Gradient, }, } @@ -65,9 +62,15 @@ pub struct AttributeCount { /// The total amount of solid vertices. pub solid_vertices: usize, + /// The total amount of solid meshes. + pub solids: usize, + /// The total amount of gradient vertices. pub gradient_vertices: usize, + /// The total amount of gradient meshes. + pub gradients: usize, + /// The total amount of indices. pub indices: usize, } @@ -79,10 +82,12 @@ pub fn attribute_count_of<'a>(meshes: &'a [Mesh<'a>]) -> AttributeCount { .fold(AttributeCount::default(), |mut count, mesh| { match mesh { Mesh::Solid { buffers, .. } => { + count.solids += 1; count.solid_vertices += buffers.vertices.len(); count.indices += buffers.indices.len(); } Mesh::Gradient { buffers, .. } => { + count.gradients += 1; count.gradient_vertices += buffers.vertices.len(); count.indices += buffers.indices.len(); } |