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authorLibravatar Bingus <shankern@protonmail.com>2023-05-26 09:55:49 -0700
committerLibravatar Bingus <shankern@protonmail.com>2023-05-29 12:24:35 -0700
commiteb6c663420a28e087c91c39e376db3c294b5aea1 (patch)
tree43a4b452985b386701a4dfc9a4d4e590c1001120 /wgpu/src/layer.rs
parent3f141459a66fe66e6dc25d579d0cda80662f0895 (diff)
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Adjusted `Quads` struct to be opaque `quad::Layer`.
Diffstat (limited to 'wgpu/src/layer.rs')
-rw-r--r--wgpu/src/layer.rs87
1 files changed, 4 insertions, 83 deletions
diff --git a/wgpu/src/layer.rs b/wgpu/src/layer.rs
index f5c4b576..4e028eac 100644
--- a/wgpu/src/layer.rs
+++ b/wgpu/src/layer.rs
@@ -12,8 +12,7 @@ pub use text::Text;
use crate::core;
use crate::core::alignment;
-use crate::core::{Background, Color, Font, Point, Rectangle, Size, Vector};
-use crate::graphics::gradient;
+use crate::core::{Color, Font, Point, Rectangle, Size, Vector};
use crate::graphics::{Primitive, Viewport};
/// A group of primitives that should be clipped together.
@@ -23,7 +22,7 @@ pub struct Layer<'a> {
pub bounds: Rectangle,
/// The quads of the [`Layer`].
- pub quads: Quads,
+ pub quads: quad::Layer,
/// The triangle meshes of the [`Layer`].
pub meshes: Vec<Mesh<'a>>,
@@ -35,35 +34,12 @@ pub struct Layer<'a> {
pub images: Vec<Image>,
}
-/// The quads of the [`Layer`].
-#[derive(Default, Debug)]
-pub struct Quads {
- /// The solid quads of the [`Layer`].
- pub solids: Vec<quad::Solid>,
-
- /// The gradient quads of the [`Layer`].
- pub gradients: Vec<quad::Gradient>,
-
- /// The quad order of the [`Layer`]; stored as a tuple of the quad type & its count.
- pub order: Vec<(quad::Order, usize)>,
-
- // The last index of quad ordering.
- index: usize,
-}
-
-impl Quads {
- /// Returns true if there are no quads of any type in [`Quads`].
- pub fn is_empty(&self) -> bool {
- self.solids.is_empty() && self.gradients.is_empty()
- }
-}
-
impl<'a> Layer<'a> {
/// Creates a new [`Layer`] with the given clipping bounds.
pub fn new(bounds: Rectangle) -> Self {
Self {
bounds,
- quads: Quads::default(),
+ quads: quad::Layer::default(),
meshes: Vec::new(),
text: Vec::new(),
images: Vec::new(),
@@ -180,62 +156,7 @@ impl<'a> Layer<'a> {
border_width: *border_width,
};
- let quad_order = match background {
- Background::Color(color) => {
- layer.quads.solids.push(quad::Solid {
- color: color.into_linear(),
- quad,
- });
- quad::Order::Solid
- }
- Background::Gradient(gradient) => {
- let quad = quad::Gradient {
- gradient: gradient::pack(
- gradient,
- Rectangle::new(
- quad.position.into(),
- quad.size.into(),
- ),
- ),
- quad,
- };
-
- layer.quads.gradients.push(quad);
- quad::Order::Gradient
- }
- };
-
- match (layer.quads.order.get_mut(layer.quads.index), quad_order)
- {
- (Some((quad_order, count)), quad::Order::Solid) => {
- match quad_order {
- quad::Order::Solid => {
- *count += 1;
- }
- quad::Order::Gradient => {
- layer.quads.order.push((quad::Order::Solid, 1));
- layer.quads.index += 1;
- }
- }
- }
- (Some((quad_order, count)), quad::Order::Gradient) => {
- match quad_order {
- quad::Order::Solid => {
- layer
- .quads
- .order
- .push((quad::Order::Gradient, 1));
- layer.quads.index += 1;
- }
- quad::Order::Gradient => {
- *count += 1;
- }
- }
- }
- (None, _) => {
- layer.quads.order.push((quad_order, 1));
- }
- }
+ layer.quads.add(quad, background);
}
Primitive::Image { handle, bounds } => {
let layer = &mut layers[current_layer];