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authorLibravatar Héctor Ramón <hector0193@gmail.com>2023-05-30 01:47:31 +0200
committerLibravatar GitHub <noreply@github.com>2023-05-30 01:47:31 +0200
commit9253f7663dc862484988dead9a9d1a0cf2dc93f5 (patch)
tree0e3b21b14ff0d19a90c22b436e02a9a76729aea3 /wgpu/src/layer.rs
parent8ff2e0178ff9e53ab5cff9bdbc7c834d277a6a93 (diff)
parentc319f5113b274bedff0d18260eddbd6f9915efc3 (diff)
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Merge pull request #1873 from bungoboingo/fix/bg-gradient-layering
[Fix] Quads of different background types not ordered
Diffstat (limited to 'wgpu/src/layer.rs')
-rw-r--r--wgpu/src/layer.rs50
1 files changed, 5 insertions, 45 deletions
diff --git a/wgpu/src/layer.rs b/wgpu/src/layer.rs
index bf5c4c0a..1a870c15 100644
--- a/wgpu/src/layer.rs
+++ b/wgpu/src/layer.rs
@@ -3,18 +3,16 @@ mod image;
mod text;
pub mod mesh;
-pub mod quad;
pub use image::Image;
pub use mesh::Mesh;
-pub use quad::Quad;
pub use text::Text;
use crate::core;
use crate::core::alignment;
-use crate::core::{Background, Color, Font, Point, Rectangle, Size, Vector};
-use crate::graphics::gradient;
+use crate::core::{Color, Font, Point, Rectangle, Size, Vector};
use crate::graphics::{Primitive, Viewport};
+use crate::quad::{self, Quad};
/// A group of primitives that should be clipped together.
#[derive(Debug)]
@@ -23,7 +21,7 @@ pub struct Layer<'a> {
pub bounds: Rectangle,
/// The quads of the [`Layer`].
- pub quads: Quads,
+ pub quads: quad::Batch,
/// The triangle meshes of the [`Layer`].
pub meshes: Vec<Mesh<'a>>,
@@ -35,29 +33,12 @@ pub struct Layer<'a> {
pub images: Vec<Image>,
}
-/// The quads of the [`Layer`].
-#[derive(Default, Debug)]
-pub struct Quads {
- /// The solid quads of the [`Layer`].
- pub solids: Vec<quad::Solid>,
-
- /// The gradient quads of the [`Layer`].
- pub gradients: Vec<quad::Gradient>,
-}
-
-impl Quads {
- /// Returns true if there are no quads of any type in [`Quads`].
- pub fn is_empty(&self) -> bool {
- self.solids.is_empty() && self.gradients.is_empty()
- }
-}
-
impl<'a> Layer<'a> {
/// Creates a new [`Layer`] with the given clipping bounds.
pub fn new(bounds: Rectangle) -> Self {
Self {
bounds,
- quads: Quads::default(),
+ quads: quad::Batch::default(),
meshes: Vec::new(),
text: Vec::new(),
images: Vec::new(),
@@ -174,28 +155,7 @@ impl<'a> Layer<'a> {
border_width: *border_width,
};
- match background {
- Background::Color(color) => {
- layer.quads.solids.push(quad::Solid {
- color: color.into_linear(),
- quad,
- });
- }
- Background::Gradient(gradient) => {
- let quad = quad::Gradient {
- gradient: gradient::pack(
- gradient,
- Rectangle::new(
- quad.position.into(),
- quad.size.into(),
- ),
- ),
- quad,
- };
-
- layer.quads.gradients.push(quad);
- }
- };
+ layer.quads.add(quad, background);
}
Primitive::Image { handle, bounds } => {
let layer = &mut layers[current_layer];