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author | 2019-12-15 06:28:55 +0100 | |
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committer | 2019-12-15 06:31:53 +0100 | |
commit | aa298499768bb50129cc3bd0dca6f3f858e5802e (patch) | |
tree | 178b7e40b1ee283224caadbc96a51fa14a2a3fd0 /wgpu/src/image | |
parent | 6ba2461445e68127ef686d2b9d79eb7a09f42a86 (diff) | |
download | iced-aa298499768bb50129cc3bd0dca6f3f858e5802e.tar.gz iced-aa298499768bb50129cc3bd0dca6f3f858e5802e.tar.bz2 iced-aa298499768bb50129cc3bd0dca6f3f858e5802e.zip |
Add `svg` example
Diffstat (limited to 'wgpu/src/image')
-rw-r--r-- | wgpu/src/image/vector.rs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/wgpu/src/image/vector.rs b/wgpu/src/image/vector.rs index 0894c6bc..097223a5 100644 --- a/wgpu/src/image/vector.rs +++ b/wgpu/src/image/vector.rs @@ -76,7 +76,7 @@ impl Cache { // TODO: Optimize! // We currently rerasterize the SVG when its size changes. This is slow // as heck. A GPU rasterizer like `pathfinder` may perform better. - // It would be cool to be able to smooth resize the `tiger` example. + // It would be cool to be able to smooth resize the `svg` example. if let Some(bind_group) = self.rasterized.get(&(id, width, height)) { let _ = self.svg_hits.insert(id); let _ = self.rasterized_hits.insert((id, width, height)); |