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authorLibravatar Greg V <greg@unrelenting.technology>2020-11-25 22:25:15 +0300
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-12-19 01:24:40 +0100
commit81f37123ad23ec5c0812604f1bb8e93fcdf4f6a0 (patch)
tree61576353827b1a1b668c9850edd04d51180c21b3 /wgpu/src/image
parent86361f003caa1563392dd2ba46c3468f91995c61 (diff)
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Update resvg to `0.12`
Diffstat (limited to 'wgpu/src/image')
-rw-r--r--wgpu/src/image/vector.rs45
1 files changed, 29 insertions, 16 deletions
diff --git a/wgpu/src/image/vector.rs b/wgpu/src/image/vector.rs
index 95df2e99..ab0f67d0 100644
--- a/wgpu/src/image/vector.rs
+++ b/wgpu/src/image/vector.rs
@@ -3,7 +3,7 @@ use iced_native::svg;
use std::collections::{HashMap, HashSet};
pub enum Svg {
- Loaded(resvg::usvg::Tree),
+ Loaded(usvg::Tree),
NotFound,
}
@@ -43,17 +43,15 @@ impl Cache {
return self.svgs.get(&handle.id()).unwrap();
}
- let opt = resvg::Options::default();
-
let svg = match handle.data() {
svg::Data::Path(path) => {
- match resvg::usvg::Tree::from_file(path, &opt.usvg) {
+ match usvg::Tree::from_file(path, &Default::default()) {
Ok(tree) => Svg::Loaded(tree),
Err(_) => Svg::NotFound,
}
}
svg::Data::Bytes(bytes) => {
- match resvg::usvg::Tree::from_data(&bytes, &opt.usvg) {
+ match usvg::Tree::from_data(&bytes, &Default::default()) {
Ok(tree) => Svg::Loaded(tree),
Err(_) => Svg::NotFound,
}
@@ -101,23 +99,38 @@ impl Cache {
// We currently rerasterize the SVG when its size changes. This is slow
// as heck. A GPU rasterizer like `pathfinder` may perform better.
// It would be cool to be able to smooth resize the `svg` example.
- let screen_size =
- resvg::ScreenSize::new(width, height).unwrap();
+ let img = resvg::render(
+ tree,
+ if width > height {
+ usvg::FitTo::Width(width)
+ } else {
+ usvg::FitTo::Height(height)
+ },
+ None,
+ )?;
+ let width = img.width();
+ let height = img.height();
- let mut canvas =
- resvg::raqote::DrawTarget::new(width as i32, height as i32);
+ let mut rgba = img.take().into_iter();
- resvg::backend_raqote::render_to_canvas(
- tree,
- &resvg::Options::default(),
- screen_size,
- &mut canvas,
- );
+ // TODO: Perform conversion in the GPU
+ let bgra: Vec<u8> = std::iter::from_fn(move || {
+ use std::iter::once;
+
+ let r = rgba.next()?;
+ let g = rgba.next()?;
+ let b = rgba.next()?;
+ let a = rgba.next()?;
+
+ Some(once(b).chain(once(g)).chain(once(r)).chain(once(a)))
+ })
+ .flatten()
+ .collect();
let allocation = texture_atlas.upload(
width,
height,
- bytemuck::cast_slice(canvas.get_data()),
+ bytemuck::cast_slice(bgra.as_slice()),
device,
encoder,
)?;