diff options
author | 2021-07-22 12:37:39 -0500 | |
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committer | 2021-07-22 12:37:39 -0500 | |
commit | e822f654e44d2d7375b7fda966bb772055f377d4 (patch) | |
tree | 8707561f1bb09c9e58cc9d9884bfb16d956f9f65 /wgpu/src/image | |
parent | 1c06920158e1a47977b2762bf8b34e56fd1a935a (diff) | |
parent | dc0b96ce407283f2ffd9add5ad339f89097555d3 (diff) | |
download | iced-e822f654e44d2d7375b7fda966bb772055f377d4.tar.gz iced-e822f654e44d2d7375b7fda966bb772055f377d4.tar.bz2 iced-e822f654e44d2d7375b7fda966bb772055f377d4.zip |
Merge branch 'master' of https://github.com/hecrj/iced into wgpu_outdatedframe
Diffstat (limited to '')
-rw-r--r-- | wgpu/src/image.rs | 195 | ||||
-rw-r--r-- | wgpu/src/image/atlas.rs | 24 | ||||
-rw-r--r-- | wgpu/src/image/atlas/entry.rs | 2 | ||||
-rw-r--r-- | wgpu/src/image/raster.rs | 8 | ||||
-rw-r--r-- | wgpu/src/image/vector.rs | 42 |
5 files changed, 134 insertions, 137 deletions
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs index c256ca7e..85663bf5 100644 --- a/wgpu/src/image.rs +++ b/wgpu/src/image.rs @@ -1,6 +1,6 @@ mod atlas; -#[cfg(feature = "image")] +#[cfg(feature = "image_rs")] mod raster; #[cfg(feature = "svg")] @@ -16,7 +16,7 @@ use std::mem; use bytemuck::{Pod, Zeroable}; -#[cfg(feature = "image")] +#[cfg(feature = "image_rs")] use iced_native::image; #[cfg(feature = "svg")] @@ -24,7 +24,7 @@ use iced_native::svg; #[derive(Debug)] pub struct Pipeline { - #[cfg(feature = "image")] + #[cfg(feature = "image_rs")] raster_cache: RefCell<raster::Cache>, #[cfg(feature = "svg")] vector_cache: RefCell<vector::Cache>, @@ -62,8 +62,9 @@ impl Pipeline { wgpu::BindGroupLayoutEntry { binding: 0, visibility: wgpu::ShaderStage::VERTEX, - ty: wgpu::BindingType::UniformBuffer { - dynamic: false, + ty: wgpu::BindingType::Buffer { + ty: wgpu::BufferBindingType::Uniform, + has_dynamic_offset: false, min_binding_size: wgpu::BufferSize::new( mem::size_of::<Uniforms>() as u64, ), @@ -73,7 +74,10 @@ impl Pipeline { wgpu::BindGroupLayoutEntry { binding: 1, visibility: wgpu::ShaderStage::FRAGMENT, - ty: wgpu::BindingType::Sampler { comparison: false }, + ty: wgpu::BindingType::Sampler { + comparison: false, + filtering: true, + }, count: None, }, ], @@ -94,7 +98,11 @@ impl Pipeline { wgpu::BindGroupEntry { binding: 0, resource: wgpu::BindingResource::Buffer( - uniforms_buffer.slice(..), + wgpu::BufferBinding { + buffer: &uniforms_buffer, + offset: 0, + size: None, + }, ), }, wgpu::BindGroupEntry { @@ -110,9 +118,11 @@ impl Pipeline { entries: &[wgpu::BindGroupLayoutEntry { binding: 0, visibility: wgpu::ShaderStage::FRAGMENT, - ty: wgpu::BindingType::SampledTexture { - dimension: wgpu::TextureViewDimension::D2, - component_type: wgpu::TextureComponentType::Float, + ty: wgpu::BindingType::Texture { + sample_type: wgpu::TextureSampleType::Float { + filterable: true, + }, + view_dimension: wgpu::TextureViewDimension::D2Array, multisampled: false, }, count: None, @@ -126,95 +136,76 @@ impl Pipeline { bind_group_layouts: &[&constant_layout, &texture_layout], }); - let vs_module = device.create_shader_module(wgpu::include_spirv!( - "shader/image.vert.spv" - )); - - let fs_module = device.create_shader_module(wgpu::include_spirv!( - "shader/image.frag.spv" - )); + let shader = + device.create_shader_module(&wgpu::ShaderModuleDescriptor { + label: Some("iced_wgpu::image::shader"), + source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( + include_str!("shader/image.wgsl"), + )), + flags: wgpu::ShaderFlags::all(), + }); let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { label: Some("iced_wgpu::image pipeline"), layout: Some(&layout), - vertex_stage: wgpu::ProgrammableStageDescriptor { - module: &vs_module, - entry_point: "main", - }, - fragment_stage: Some(wgpu::ProgrammableStageDescriptor { - module: &fs_module, - entry_point: "main", - }), - rasterization_state: Some(wgpu::RasterizationStateDescriptor { - front_face: wgpu::FrontFace::Cw, - cull_mode: wgpu::CullMode::None, - ..Default::default() - }), - primitive_topology: wgpu::PrimitiveTopology::TriangleList, - color_states: &[wgpu::ColorStateDescriptor { - format, - color_blend: wgpu::BlendDescriptor { - src_factor: wgpu::BlendFactor::SrcAlpha, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, - alpha_blend: wgpu::BlendDescriptor { - src_factor: wgpu::BlendFactor::One, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, - write_mask: wgpu::ColorWrite::ALL, - }], - depth_stencil_state: None, - vertex_state: wgpu::VertexStateDescriptor { - index_format: wgpu::IndexFormat::Uint16, - vertex_buffers: &[ - wgpu::VertexBufferDescriptor { - stride: mem::size_of::<Vertex>() as u64, + vertex: wgpu::VertexState { + module: &shader, + entry_point: "vs_main", + buffers: &[ + wgpu::VertexBufferLayout { + array_stride: mem::size_of::<Vertex>() as u64, step_mode: wgpu::InputStepMode::Vertex, - attributes: &[wgpu::VertexAttributeDescriptor { + attributes: &[wgpu::VertexAttribute { shader_location: 0, - format: wgpu::VertexFormat::Float2, + format: wgpu::VertexFormat::Float32x2, offset: 0, }], }, - wgpu::VertexBufferDescriptor { - stride: mem::size_of::<Instance>() as u64, + wgpu::VertexBufferLayout { + array_stride: mem::size_of::<Instance>() as u64, step_mode: wgpu::InputStepMode::Instance, - attributes: &[ - wgpu::VertexAttributeDescriptor { - shader_location: 1, - format: wgpu::VertexFormat::Float2, - offset: 0, - }, - wgpu::VertexAttributeDescriptor { - shader_location: 2, - format: wgpu::VertexFormat::Float2, - offset: 4 * 2, - }, - wgpu::VertexAttributeDescriptor { - shader_location: 3, - format: wgpu::VertexFormat::Float2, - offset: 4 * 4, - }, - wgpu::VertexAttributeDescriptor { - shader_location: 4, - format: wgpu::VertexFormat::Float2, - offset: 4 * 6, - }, - wgpu::VertexAttributeDescriptor { - shader_location: 5, - format: wgpu::VertexFormat::Uint, - offset: 4 * 8, - }, - ], + attributes: &wgpu::vertex_attr_array!( + 1 => Float32x2, + 2 => Float32x2, + 3 => Float32x2, + 4 => Float32x2, + 5 => Sint32, + ), }, ], }, - sample_count: 1, - sample_mask: !0, - alpha_to_coverage_enabled: false, + fragment: Some(wgpu::FragmentState { + module: &shader, + entry_point: "fs_main", + targets: &[wgpu::ColorTargetState { + format, + blend: Some(wgpu::BlendState { + color: wgpu::BlendComponent { + src_factor: wgpu::BlendFactor::SrcAlpha, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + alpha: wgpu::BlendComponent { + src_factor: wgpu::BlendFactor::One, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + }), + write_mask: wgpu::ColorWrite::ALL, + }], + }), + primitive: wgpu::PrimitiveState { + topology: wgpu::PrimitiveTopology::TriangleList, + front_face: wgpu::FrontFace::Cw, + ..Default::default() + }, + depth_stencil: None, + multisample: wgpu::MultisampleState { + count: 1, + mask: !0, + alpha_to_coverage_enabled: false, + }, }); let vertices = @@ -252,7 +243,7 @@ impl Pipeline { }); Pipeline { - #[cfg(feature = "image")] + #[cfg(feature = "image_rs")] raster_cache: RefCell::new(raster::Cache::new()), #[cfg(feature = "svg")] @@ -271,7 +262,7 @@ impl Pipeline { } } - #[cfg(feature = "image")] + #[cfg(feature = "image_rs")] pub fn dimensions(&self, handle: &image::Handle) -> (u32, u32) { let mut cache = self.raster_cache.borrow_mut(); let memory = cache.load(&handle); @@ -300,7 +291,7 @@ impl Pipeline { ) { let instances: &mut Vec<Instance> = &mut Vec::new(); - #[cfg(feature = "image")] + #[cfg(feature = "image_rs")] let mut raster_cache = self.raster_cache.borrow_mut(); #[cfg(feature = "svg")] @@ -308,7 +299,7 @@ impl Pipeline { for image in images { match &image { - #[cfg(feature = "image")] + #[cfg(feature = "image_rs")] layer::Image::Raster { handle, bounds } => { if let Some(atlas_entry) = raster_cache.upload( handle, @@ -324,7 +315,7 @@ impl Pipeline { ); } } - #[cfg(not(feature = "image"))] + #[cfg(not(feature = "image_rs"))] layer::Image::Raster { .. } => {} #[cfg(feature = "svg")] @@ -415,23 +406,25 @@ impl Pipeline { let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { - color_attachments: &[ - wgpu::RenderPassColorAttachmentDescriptor { - attachment: target, - resolve_target: None, - ops: wgpu::Operations { - load: wgpu::LoadOp::Load, - store: true, - }, + label: Some("iced_wgpu::image render pass"), + color_attachments: &[wgpu::RenderPassColorAttachment { + view: target, + resolve_target: None, + ops: wgpu::Operations { + load: wgpu::LoadOp::Load, + store: true, }, - ], + }], depth_stencil_attachment: None, }); render_pass.set_pipeline(&self.pipeline); render_pass.set_bind_group(0, &self.constants, &[]); render_pass.set_bind_group(1, &self.texture, &[]); - render_pass.set_index_buffer(self.indices.slice(..)); + render_pass.set_index_buffer( + self.indices.slice(..), + wgpu::IndexFormat::Uint16, + ); render_pass.set_vertex_buffer(0, self.vertices.slice(..)); render_pass.set_vertex_buffer(1, self.instances.slice(..)); @@ -453,7 +446,7 @@ impl Pipeline { } pub fn trim_cache(&mut self) { - #[cfg(feature = "image")] + #[cfg(feature = "image_rs")] self.raster_cache.borrow_mut().trim(&mut self.texture_atlas); #[cfg(feature = "svg")] diff --git a/wgpu/src/image/atlas.rs b/wgpu/src/image/atlas.rs index 660ebe44..4855fa4a 100644 --- a/wgpu/src/image/atlas.rs +++ b/wgpu/src/image/atlas.rs @@ -4,6 +4,8 @@ mod allocation; mod allocator; mod layer; +use std::num::NonZeroU32; + pub use allocation::Allocation; pub use entry::Entry; pub use layer::Layer; @@ -24,7 +26,7 @@ impl Atlas { let extent = wgpu::Extent3d { width: SIZE, height: SIZE, - depth: 1, + depth_or_array_layers: 1, }; let texture = device.create_texture(&wgpu::TextureDescriptor { @@ -294,19 +296,19 @@ impl Atlas { let extent = wgpu::Extent3d { width, height, - depth: 1, + depth_or_array_layers: 1, }; encoder.copy_buffer_to_texture( - wgpu::BufferCopyView { + wgpu::ImageCopyBuffer { buffer, - layout: wgpu::TextureDataLayout { + layout: wgpu::ImageDataLayout { offset: offset as u64, - bytes_per_row: 4 * image_width + padding, - rows_per_image: image_height, + bytes_per_row: NonZeroU32::new(4 * image_width + padding), + rows_per_image: NonZeroU32::new(image_height), }, }, - wgpu::TextureCopyView { + wgpu::ImageCopyTexture { texture: &self.texture, mip_level: 0, origin: wgpu::Origin3d { @@ -334,7 +336,7 @@ impl Atlas { size: wgpu::Extent3d { width: SIZE, height: SIZE, - depth: self.layers.len() as u32, + depth_or_array_layers: self.layers.len() as u32, }, mip_level_count: 1, sample_count: 1, @@ -355,7 +357,7 @@ impl Atlas { } encoder.copy_texture_to_texture( - wgpu::TextureCopyView { + wgpu::ImageCopyTexture { texture: &self.texture, mip_level: 0, origin: wgpu::Origin3d { @@ -364,7 +366,7 @@ impl Atlas { z: i as u32, }, }, - wgpu::TextureCopyView { + wgpu::ImageCopyTexture { texture: &new_texture, mip_level: 0, origin: wgpu::Origin3d { @@ -376,7 +378,7 @@ impl Atlas { wgpu::Extent3d { width: SIZE, height: SIZE, - depth: 1, + depth_or_array_layers: 1, }, ); } diff --git a/wgpu/src/image/atlas/entry.rs b/wgpu/src/image/atlas/entry.rs index 0310fc54..9b3f16df 100644 --- a/wgpu/src/image/atlas/entry.rs +++ b/wgpu/src/image/atlas/entry.rs @@ -10,7 +10,7 @@ pub enum Entry { } impl Entry { - #[cfg(feature = "image")] + #[cfg(feature = "image_rs")] pub fn size(&self) -> (u32, u32) { match self { Entry::Contiguous(allocation) => allocation.size(), diff --git a/wgpu/src/image/raster.rs b/wgpu/src/image/raster.rs index 25607dab..d5c62545 100644 --- a/wgpu/src/image/raster.rs +++ b/wgpu/src/image/raster.rs @@ -4,7 +4,7 @@ use std::collections::{HashMap, HashSet}; #[derive(Debug)] pub enum Memory { - Host(::image::ImageBuffer<::image::Bgra<u8>, Vec<u8>>), + Host(::image_rs::ImageBuffer<::image_rs::Bgra<u8>, Vec<u8>>), Device(atlas::Entry), NotFound, Invalid, @@ -42,14 +42,14 @@ impl Cache { let memory = match handle.data() { image::Data::Path(path) => { - if let Ok(image) = ::image::open(path) { + if let Ok(image) = ::image_rs::open(path) { Memory::Host(image.to_bgra8()) } else { Memory::NotFound } } image::Data::Bytes(bytes) => { - if let Ok(image) = ::image::load_from_memory(&bytes) { + if let Ok(image) = ::image_rs::load_from_memory(&bytes) { Memory::Host(image.to_bgra8()) } else { Memory::Invalid @@ -60,7 +60,7 @@ impl Cache { height, pixels, } => { - if let Some(image) = ::image::ImageBuffer::from_vec( + if let Some(image) = ::image_rs::ImageBuffer::from_vec( *width, *height, pixels.to_vec(), diff --git a/wgpu/src/image/vector.rs b/wgpu/src/image/vector.rs index 95df2e99..cd511a45 100644 --- a/wgpu/src/image/vector.rs +++ b/wgpu/src/image/vector.rs @@ -1,9 +1,10 @@ -use crate::image::atlas::{self, Atlas}; use iced_native::svg; use std::collections::{HashMap, HashSet}; +use crate::image::atlas::{self, Atlas}; + pub enum Svg { - Loaded(resvg::usvg::Tree), + Loaded(usvg::Tree), NotFound, } @@ -43,17 +44,15 @@ impl Cache { return self.svgs.get(&handle.id()).unwrap(); } - let opt = resvg::Options::default(); - let svg = match handle.data() { svg::Data::Path(path) => { - match resvg::usvg::Tree::from_file(path, &opt.usvg) { + match usvg::Tree::from_file(path, &Default::default()) { Ok(tree) => Svg::Loaded(tree), Err(_) => Svg::NotFound, } } svg::Data::Bytes(bytes) => { - match resvg::usvg::Tree::from_data(&bytes, &opt.usvg) { + match usvg::Tree::from_data(&bytes, &Default::default()) { Ok(tree) => Svg::Loaded(tree), Err(_) => Svg::NotFound, } @@ -76,8 +75,8 @@ impl Cache { let id = handle.id(); let (width, height) = ( - (scale * width).round() as u32, - (scale * height).round() as u32, + (scale * width).ceil() as u32, + (scale * height).ceil() as u32, ); // TODO: Optimize! @@ -101,26 +100,29 @@ impl Cache { // We currently rerasterize the SVG when its size changes. This is slow // as heck. A GPU rasterizer like `pathfinder` may perform better. // It would be cool to be able to smooth resize the `svg` example. - let screen_size = - resvg::ScreenSize::new(width, height).unwrap(); - - let mut canvas = - resvg::raqote::DrawTarget::new(width as i32, height as i32); - - resvg::backend_raqote::render_to_canvas( + let img = resvg::render( tree, - &resvg::Options::default(), - screen_size, - &mut canvas, - ); + if width > height { + usvg::FitTo::Width(width) + } else { + usvg::FitTo::Height(height) + }, + None, + )?; + let width = img.width(); + let height = img.height(); + + let mut rgba = img.take(); + rgba.chunks_exact_mut(4).for_each(|rgba| rgba.swap(0, 2)); let allocation = texture_atlas.upload( width, height, - bytemuck::cast_slice(canvas.get_data()), + bytemuck::cast_slice(rgba.as_slice()), device, encoder, )?; + log::debug!("allocating {} {}x{}", id, width, height); let _ = self.svg_hits.insert(id); let _ = self.rasterized_hits.insert((id, width, height)); |