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authorLibravatar Billy Messenger <BillyDM@tutamail.com>2021-07-22 12:37:39 -0500
committerLibravatar Billy Messenger <BillyDM@tutamail.com>2021-07-22 12:37:39 -0500
commite822f654e44d2d7375b7fda966bb772055f377d4 (patch)
tree8707561f1bb09c9e58cc9d9884bfb16d956f9f65 /wgpu/src/image
parent1c06920158e1a47977b2762bf8b34e56fd1a935a (diff)
parentdc0b96ce407283f2ffd9add5ad339f89097555d3 (diff)
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Merge branch 'master' of https://github.com/hecrj/iced into wgpu_outdatedframe
Diffstat (limited to '')
-rw-r--r--wgpu/src/image.rs195
-rw-r--r--wgpu/src/image/atlas.rs24
-rw-r--r--wgpu/src/image/atlas/entry.rs2
-rw-r--r--wgpu/src/image/raster.rs8
-rw-r--r--wgpu/src/image/vector.rs42
5 files changed, 134 insertions, 137 deletions
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
index c256ca7e..85663bf5 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image.rs
@@ -1,6 +1,6 @@
mod atlas;
-#[cfg(feature = "image")]
+#[cfg(feature = "image_rs")]
mod raster;
#[cfg(feature = "svg")]
@@ -16,7 +16,7 @@ use std::mem;
use bytemuck::{Pod, Zeroable};
-#[cfg(feature = "image")]
+#[cfg(feature = "image_rs")]
use iced_native::image;
#[cfg(feature = "svg")]
@@ -24,7 +24,7 @@ use iced_native::svg;
#[derive(Debug)]
pub struct Pipeline {
- #[cfg(feature = "image")]
+ #[cfg(feature = "image_rs")]
raster_cache: RefCell<raster::Cache>,
#[cfg(feature = "svg")]
vector_cache: RefCell<vector::Cache>,
@@ -62,8 +62,9 @@ impl Pipeline {
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
- ty: wgpu::BindingType::UniformBuffer {
- dynamic: false,
+ ty: wgpu::BindingType::Buffer {
+ ty: wgpu::BufferBindingType::Uniform,
+ has_dynamic_offset: false,
min_binding_size: wgpu::BufferSize::new(
mem::size_of::<Uniforms>() as u64,
),
@@ -73,7 +74,10 @@ impl Pipeline {
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStage::FRAGMENT,
- ty: wgpu::BindingType::Sampler { comparison: false },
+ ty: wgpu::BindingType::Sampler {
+ comparison: false,
+ filtering: true,
+ },
count: None,
},
],
@@ -94,7 +98,11 @@ impl Pipeline {
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(
- uniforms_buffer.slice(..),
+ wgpu::BufferBinding {
+ buffer: &uniforms_buffer,
+ offset: 0,
+ size: None,
+ },
),
},
wgpu::BindGroupEntry {
@@ -110,9 +118,11 @@ impl Pipeline {
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::FRAGMENT,
- ty: wgpu::BindingType::SampledTexture {
- dimension: wgpu::TextureViewDimension::D2,
- component_type: wgpu::TextureComponentType::Float,
+ ty: wgpu::BindingType::Texture {
+ sample_type: wgpu::TextureSampleType::Float {
+ filterable: true,
+ },
+ view_dimension: wgpu::TextureViewDimension::D2Array,
multisampled: false,
},
count: None,
@@ -126,95 +136,76 @@ impl Pipeline {
bind_group_layouts: &[&constant_layout, &texture_layout],
});
- let vs_module = device.create_shader_module(wgpu::include_spirv!(
- "shader/image.vert.spv"
- ));
-
- let fs_module = device.create_shader_module(wgpu::include_spirv!(
- "shader/image.frag.spv"
- ));
+ let shader =
+ device.create_shader_module(&wgpu::ShaderModuleDescriptor {
+ label: Some("iced_wgpu::image::shader"),
+ source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
+ include_str!("shader/image.wgsl"),
+ )),
+ flags: wgpu::ShaderFlags::all(),
+ });
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::image pipeline"),
layout: Some(&layout),
- vertex_stage: wgpu::ProgrammableStageDescriptor {
- module: &vs_module,
- entry_point: "main",
- },
- fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
- module: &fs_module,
- entry_point: "main",
- }),
- rasterization_state: Some(wgpu::RasterizationStateDescriptor {
- front_face: wgpu::FrontFace::Cw,
- cull_mode: wgpu::CullMode::None,
- ..Default::default()
- }),
- primitive_topology: wgpu::PrimitiveTopology::TriangleList,
- color_states: &[wgpu::ColorStateDescriptor {
- format,
- color_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::SrcAlpha,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- alpha_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::One,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- write_mask: wgpu::ColorWrite::ALL,
- }],
- depth_stencil_state: None,
- vertex_state: wgpu::VertexStateDescriptor {
- index_format: wgpu::IndexFormat::Uint16,
- vertex_buffers: &[
- wgpu::VertexBufferDescriptor {
- stride: mem::size_of::<Vertex>() as u64,
+ vertex: wgpu::VertexState {
+ module: &shader,
+ entry_point: "vs_main",
+ buffers: &[
+ wgpu::VertexBufferLayout {
+ array_stride: mem::size_of::<Vertex>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
- attributes: &[wgpu::VertexAttributeDescriptor {
+ attributes: &[wgpu::VertexAttribute {
shader_location: 0,
- format: wgpu::VertexFormat::Float2,
+ format: wgpu::VertexFormat::Float32x2,
offset: 0,
}],
},
- wgpu::VertexBufferDescriptor {
- stride: mem::size_of::<Instance>() as u64,
+ wgpu::VertexBufferLayout {
+ array_stride: mem::size_of::<Instance>() as u64,
step_mode: wgpu::InputStepMode::Instance,
- attributes: &[
- wgpu::VertexAttributeDescriptor {
- shader_location: 1,
- format: wgpu::VertexFormat::Float2,
- offset: 0,
- },
- wgpu::VertexAttributeDescriptor {
- shader_location: 2,
- format: wgpu::VertexFormat::Float2,
- offset: 4 * 2,
- },
- wgpu::VertexAttributeDescriptor {
- shader_location: 3,
- format: wgpu::VertexFormat::Float2,
- offset: 4 * 4,
- },
- wgpu::VertexAttributeDescriptor {
- shader_location: 4,
- format: wgpu::VertexFormat::Float2,
- offset: 4 * 6,
- },
- wgpu::VertexAttributeDescriptor {
- shader_location: 5,
- format: wgpu::VertexFormat::Uint,
- offset: 4 * 8,
- },
- ],
+ attributes: &wgpu::vertex_attr_array!(
+ 1 => Float32x2,
+ 2 => Float32x2,
+ 3 => Float32x2,
+ 4 => Float32x2,
+ 5 => Sint32,
+ ),
},
],
},
- sample_count: 1,
- sample_mask: !0,
- alpha_to_coverage_enabled: false,
+ fragment: Some(wgpu::FragmentState {
+ module: &shader,
+ entry_point: "fs_main",
+ targets: &[wgpu::ColorTargetState {
+ format,
+ blend: Some(wgpu::BlendState {
+ color: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ }),
+ write_mask: wgpu::ColorWrite::ALL,
+ }],
+ }),
+ primitive: wgpu::PrimitiveState {
+ topology: wgpu::PrimitiveTopology::TriangleList,
+ front_face: wgpu::FrontFace::Cw,
+ ..Default::default()
+ },
+ depth_stencil: None,
+ multisample: wgpu::MultisampleState {
+ count: 1,
+ mask: !0,
+ alpha_to_coverage_enabled: false,
+ },
});
let vertices =
@@ -252,7 +243,7 @@ impl Pipeline {
});
Pipeline {
- #[cfg(feature = "image")]
+ #[cfg(feature = "image_rs")]
raster_cache: RefCell::new(raster::Cache::new()),
#[cfg(feature = "svg")]
@@ -271,7 +262,7 @@ impl Pipeline {
}
}
- #[cfg(feature = "image")]
+ #[cfg(feature = "image_rs")]
pub fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
let mut cache = self.raster_cache.borrow_mut();
let memory = cache.load(&handle);
@@ -300,7 +291,7 @@ impl Pipeline {
) {
let instances: &mut Vec<Instance> = &mut Vec::new();
- #[cfg(feature = "image")]
+ #[cfg(feature = "image_rs")]
let mut raster_cache = self.raster_cache.borrow_mut();
#[cfg(feature = "svg")]
@@ -308,7 +299,7 @@ impl Pipeline {
for image in images {
match &image {
- #[cfg(feature = "image")]
+ #[cfg(feature = "image_rs")]
layer::Image::Raster { handle, bounds } => {
if let Some(atlas_entry) = raster_cache.upload(
handle,
@@ -324,7 +315,7 @@ impl Pipeline {
);
}
}
- #[cfg(not(feature = "image"))]
+ #[cfg(not(feature = "image_rs"))]
layer::Image::Raster { .. } => {}
#[cfg(feature = "svg")]
@@ -415,23 +406,25 @@ impl Pipeline {
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
- color_attachments: &[
- wgpu::RenderPassColorAttachmentDescriptor {
- attachment: target,
- resolve_target: None,
- ops: wgpu::Operations {
- load: wgpu::LoadOp::Load,
- store: true,
- },
+ label: Some("iced_wgpu::image render pass"),
+ color_attachments: &[wgpu::RenderPassColorAttachment {
+ view: target,
+ resolve_target: None,
+ ops: wgpu::Operations {
+ load: wgpu::LoadOp::Load,
+ store: true,
},
- ],
+ }],
depth_stencil_attachment: None,
});
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.constants, &[]);
render_pass.set_bind_group(1, &self.texture, &[]);
- render_pass.set_index_buffer(self.indices.slice(..));
+ render_pass.set_index_buffer(
+ self.indices.slice(..),
+ wgpu::IndexFormat::Uint16,
+ );
render_pass.set_vertex_buffer(0, self.vertices.slice(..));
render_pass.set_vertex_buffer(1, self.instances.slice(..));
@@ -453,7 +446,7 @@ impl Pipeline {
}
pub fn trim_cache(&mut self) {
- #[cfg(feature = "image")]
+ #[cfg(feature = "image_rs")]
self.raster_cache.borrow_mut().trim(&mut self.texture_atlas);
#[cfg(feature = "svg")]
diff --git a/wgpu/src/image/atlas.rs b/wgpu/src/image/atlas.rs
index 660ebe44..4855fa4a 100644
--- a/wgpu/src/image/atlas.rs
+++ b/wgpu/src/image/atlas.rs
@@ -4,6 +4,8 @@ mod allocation;
mod allocator;
mod layer;
+use std::num::NonZeroU32;
+
pub use allocation::Allocation;
pub use entry::Entry;
pub use layer::Layer;
@@ -24,7 +26,7 @@ impl Atlas {
let extent = wgpu::Extent3d {
width: SIZE,
height: SIZE,
- depth: 1,
+ depth_or_array_layers: 1,
};
let texture = device.create_texture(&wgpu::TextureDescriptor {
@@ -294,19 +296,19 @@ impl Atlas {
let extent = wgpu::Extent3d {
width,
height,
- depth: 1,
+ depth_or_array_layers: 1,
};
encoder.copy_buffer_to_texture(
- wgpu::BufferCopyView {
+ wgpu::ImageCopyBuffer {
buffer,
- layout: wgpu::TextureDataLayout {
+ layout: wgpu::ImageDataLayout {
offset: offset as u64,
- bytes_per_row: 4 * image_width + padding,
- rows_per_image: image_height,
+ bytes_per_row: NonZeroU32::new(4 * image_width + padding),
+ rows_per_image: NonZeroU32::new(image_height),
},
},
- wgpu::TextureCopyView {
+ wgpu::ImageCopyTexture {
texture: &self.texture,
mip_level: 0,
origin: wgpu::Origin3d {
@@ -334,7 +336,7 @@ impl Atlas {
size: wgpu::Extent3d {
width: SIZE,
height: SIZE,
- depth: self.layers.len() as u32,
+ depth_or_array_layers: self.layers.len() as u32,
},
mip_level_count: 1,
sample_count: 1,
@@ -355,7 +357,7 @@ impl Atlas {
}
encoder.copy_texture_to_texture(
- wgpu::TextureCopyView {
+ wgpu::ImageCopyTexture {
texture: &self.texture,
mip_level: 0,
origin: wgpu::Origin3d {
@@ -364,7 +366,7 @@ impl Atlas {
z: i as u32,
},
},
- wgpu::TextureCopyView {
+ wgpu::ImageCopyTexture {
texture: &new_texture,
mip_level: 0,
origin: wgpu::Origin3d {
@@ -376,7 +378,7 @@ impl Atlas {
wgpu::Extent3d {
width: SIZE,
height: SIZE,
- depth: 1,
+ depth_or_array_layers: 1,
},
);
}
diff --git a/wgpu/src/image/atlas/entry.rs b/wgpu/src/image/atlas/entry.rs
index 0310fc54..9b3f16df 100644
--- a/wgpu/src/image/atlas/entry.rs
+++ b/wgpu/src/image/atlas/entry.rs
@@ -10,7 +10,7 @@ pub enum Entry {
}
impl Entry {
- #[cfg(feature = "image")]
+ #[cfg(feature = "image_rs")]
pub fn size(&self) -> (u32, u32) {
match self {
Entry::Contiguous(allocation) => allocation.size(),
diff --git a/wgpu/src/image/raster.rs b/wgpu/src/image/raster.rs
index 25607dab..d5c62545 100644
--- a/wgpu/src/image/raster.rs
+++ b/wgpu/src/image/raster.rs
@@ -4,7 +4,7 @@ use std::collections::{HashMap, HashSet};
#[derive(Debug)]
pub enum Memory {
- Host(::image::ImageBuffer<::image::Bgra<u8>, Vec<u8>>),
+ Host(::image_rs::ImageBuffer<::image_rs::Bgra<u8>, Vec<u8>>),
Device(atlas::Entry),
NotFound,
Invalid,
@@ -42,14 +42,14 @@ impl Cache {
let memory = match handle.data() {
image::Data::Path(path) => {
- if let Ok(image) = ::image::open(path) {
+ if let Ok(image) = ::image_rs::open(path) {
Memory::Host(image.to_bgra8())
} else {
Memory::NotFound
}
}
image::Data::Bytes(bytes) => {
- if let Ok(image) = ::image::load_from_memory(&bytes) {
+ if let Ok(image) = ::image_rs::load_from_memory(&bytes) {
Memory::Host(image.to_bgra8())
} else {
Memory::Invalid
@@ -60,7 +60,7 @@ impl Cache {
height,
pixels,
} => {
- if let Some(image) = ::image::ImageBuffer::from_vec(
+ if let Some(image) = ::image_rs::ImageBuffer::from_vec(
*width,
*height,
pixels.to_vec(),
diff --git a/wgpu/src/image/vector.rs b/wgpu/src/image/vector.rs
index 95df2e99..cd511a45 100644
--- a/wgpu/src/image/vector.rs
+++ b/wgpu/src/image/vector.rs
@@ -1,9 +1,10 @@
-use crate::image::atlas::{self, Atlas};
use iced_native::svg;
use std::collections::{HashMap, HashSet};
+use crate::image::atlas::{self, Atlas};
+
pub enum Svg {
- Loaded(resvg::usvg::Tree),
+ Loaded(usvg::Tree),
NotFound,
}
@@ -43,17 +44,15 @@ impl Cache {
return self.svgs.get(&handle.id()).unwrap();
}
- let opt = resvg::Options::default();
-
let svg = match handle.data() {
svg::Data::Path(path) => {
- match resvg::usvg::Tree::from_file(path, &opt.usvg) {
+ match usvg::Tree::from_file(path, &Default::default()) {
Ok(tree) => Svg::Loaded(tree),
Err(_) => Svg::NotFound,
}
}
svg::Data::Bytes(bytes) => {
- match resvg::usvg::Tree::from_data(&bytes, &opt.usvg) {
+ match usvg::Tree::from_data(&bytes, &Default::default()) {
Ok(tree) => Svg::Loaded(tree),
Err(_) => Svg::NotFound,
}
@@ -76,8 +75,8 @@ impl Cache {
let id = handle.id();
let (width, height) = (
- (scale * width).round() as u32,
- (scale * height).round() as u32,
+ (scale * width).ceil() as u32,
+ (scale * height).ceil() as u32,
);
// TODO: Optimize!
@@ -101,26 +100,29 @@ impl Cache {
// We currently rerasterize the SVG when its size changes. This is slow
// as heck. A GPU rasterizer like `pathfinder` may perform better.
// It would be cool to be able to smooth resize the `svg` example.
- let screen_size =
- resvg::ScreenSize::new(width, height).unwrap();
-
- let mut canvas =
- resvg::raqote::DrawTarget::new(width as i32, height as i32);
-
- resvg::backend_raqote::render_to_canvas(
+ let img = resvg::render(
tree,
- &resvg::Options::default(),
- screen_size,
- &mut canvas,
- );
+ if width > height {
+ usvg::FitTo::Width(width)
+ } else {
+ usvg::FitTo::Height(height)
+ },
+ None,
+ )?;
+ let width = img.width();
+ let height = img.height();
+
+ let mut rgba = img.take();
+ rgba.chunks_exact_mut(4).for_each(|rgba| rgba.swap(0, 2));
let allocation = texture_atlas.upload(
width,
height,
- bytemuck::cast_slice(canvas.get_data()),
+ bytemuck::cast_slice(rgba.as_slice()),
device,
encoder,
)?;
+ log::debug!("allocating {} {}x{}", id, width, height);
let _ = self.svg_hits.insert(id);
let _ = self.rasterized_hits.insert((id, width, height));