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author | 2021-04-11 18:55:57 -0700 | |
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committer | 2021-04-11 18:55:57 -0700 | |
commit | 9a2c78c4059d2be37d10adda397fb6e64f38ac02 (patch) | |
tree | f529faa116378e7ab447b40bd93bf5811c3dfca8 /wgpu/src/image | |
parent | 4b8ba8309f6645cdcb5bd605f8dd88097f8ee5a7 (diff) | |
download | iced-9a2c78c4059d2be37d10adda397fb6e64f38ac02.tar.gz iced-9a2c78c4059d2be37d10adda397fb6e64f38ac02.tar.bz2 iced-9a2c78c4059d2be37d10adda397fb6e64f38ac02.zip |
Upgrade wgpu
Diffstat (limited to '')
-rw-r--r-- | wgpu/src/image.rs | 59 | ||||
-rw-r--r-- | wgpu/src/image/atlas.rs | 24 |
2 files changed, 42 insertions, 41 deletions
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs index 5511565e..713af209 100644 --- a/wgpu/src/image.rs +++ b/wgpu/src/image.rs @@ -134,28 +134,26 @@ impl Pipeline { bind_group_layouts: &[&constant_layout, &texture_layout], }); - let vs_module = device.create_shader_module(&wgpu::include_spirv!( - "shader/image.vert.spv" - )); - - let fs_module = device.create_shader_module(&wgpu::include_spirv!( - "shader/image.frag.spv" - )); + let shader = device.create_shader_module(&wgpu::ShaderModuleDescriptor { + label: Some("iced_wgpu::image::shader"), + source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!("shader/image.wgsl"))), + flags: wgpu::ShaderFlags::all() + }); let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { label: Some("iced_wgpu::image pipeline"), layout: Some(&layout), vertex: wgpu::VertexState { - module: &vs_module, - entry_point: "main", + module: &shader, + entry_point: "vs_main", buffers: &[ wgpu::VertexBufferLayout { array_stride: mem::size_of::<Vertex>() as u64, step_mode: wgpu::InputStepMode::Vertex, attributes: &[wgpu::VertexAttribute { shader_location: 0, - format: wgpu::VertexFormat::Float2, + format: wgpu::VertexFormat::Float32x2, offset: 0, }], }, @@ -165,27 +163,27 @@ impl Pipeline { attributes: &[ wgpu::VertexAttribute { shader_location: 1, - format: wgpu::VertexFormat::Float2, + format: wgpu::VertexFormat::Float32x2, offset: 0, }, wgpu::VertexAttribute { shader_location: 2, - format: wgpu::VertexFormat::Float2, + format: wgpu::VertexFormat::Float32x2, offset: 4 * 2, }, wgpu::VertexAttribute { shader_location: 3, - format: wgpu::VertexFormat::Float2, + format: wgpu::VertexFormat::Float32x2, offset: 4 * 4, }, wgpu::VertexAttribute { shader_location: 4, - format: wgpu::VertexFormat::Float2, + format: wgpu::VertexFormat::Float32x2, offset: 4 * 6, }, wgpu::VertexAttribute { shader_location: 5, - format: wgpu::VertexFormat::Uint, + format: wgpu::VertexFormat::Uint32, offset: 4 * 8, }, ], @@ -193,27 +191,28 @@ impl Pipeline { ], }, fragment: Some(wgpu::FragmentState { - module: &fs_module, - entry_point: "main", + module: &shader, + entry_point: "fs_main", targets: &[wgpu::ColorTargetState { format, - color_blend: wgpu::BlendState { - src_factor: wgpu::BlendFactor::SrcAlpha, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, - alpha_blend: wgpu::BlendState { - src_factor: wgpu::BlendFactor::One, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, + blend: Some(wgpu::BlendState { + color: wgpu::BlendComponent { + src_factor: wgpu::BlendFactor::SrcAlpha, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + alpha: wgpu::BlendComponent { + src_factor: wgpu::BlendFactor::One, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + }), write_mask: wgpu::ColorWrite::ALL, }], }), primitive: wgpu::PrimitiveState { topology: wgpu::PrimitiveTopology::TriangleList, front_face: wgpu::FrontFace::Cw, - cull_mode: wgpu::CullMode::None, ..Default::default() }, depth_stencil: None, @@ -424,8 +423,8 @@ impl Pipeline { encoder.begin_render_pass(&wgpu::RenderPassDescriptor { label: Some("iced_wgpu::image render pass"), color_attachments: &[ - wgpu::RenderPassColorAttachmentDescriptor { - attachment: target, + wgpu::RenderPassColorAttachment { + view: target, resolve_target: None, ops: wgpu::Operations { load: wgpu::LoadOp::Load, diff --git a/wgpu/src/image/atlas.rs b/wgpu/src/image/atlas.rs index 660ebe44..4855fa4a 100644 --- a/wgpu/src/image/atlas.rs +++ b/wgpu/src/image/atlas.rs @@ -4,6 +4,8 @@ mod allocation; mod allocator; mod layer; +use std::num::NonZeroU32; + pub use allocation::Allocation; pub use entry::Entry; pub use layer::Layer; @@ -24,7 +26,7 @@ impl Atlas { let extent = wgpu::Extent3d { width: SIZE, height: SIZE, - depth: 1, + depth_or_array_layers: 1, }; let texture = device.create_texture(&wgpu::TextureDescriptor { @@ -294,19 +296,19 @@ impl Atlas { let extent = wgpu::Extent3d { width, height, - depth: 1, + depth_or_array_layers: 1, }; encoder.copy_buffer_to_texture( - wgpu::BufferCopyView { + wgpu::ImageCopyBuffer { buffer, - layout: wgpu::TextureDataLayout { + layout: wgpu::ImageDataLayout { offset: offset as u64, - bytes_per_row: 4 * image_width + padding, - rows_per_image: image_height, + bytes_per_row: NonZeroU32::new(4 * image_width + padding), + rows_per_image: NonZeroU32::new(image_height), }, }, - wgpu::TextureCopyView { + wgpu::ImageCopyTexture { texture: &self.texture, mip_level: 0, origin: wgpu::Origin3d { @@ -334,7 +336,7 @@ impl Atlas { size: wgpu::Extent3d { width: SIZE, height: SIZE, - depth: self.layers.len() as u32, + depth_or_array_layers: self.layers.len() as u32, }, mip_level_count: 1, sample_count: 1, @@ -355,7 +357,7 @@ impl Atlas { } encoder.copy_texture_to_texture( - wgpu::TextureCopyView { + wgpu::ImageCopyTexture { texture: &self.texture, mip_level: 0, origin: wgpu::Origin3d { @@ -364,7 +366,7 @@ impl Atlas { z: i as u32, }, }, - wgpu::TextureCopyView { + wgpu::ImageCopyTexture { texture: &new_texture, mip_level: 0, origin: wgpu::Origin3d { @@ -376,7 +378,7 @@ impl Atlas { wgpu::Extent3d { width: SIZE, height: SIZE, - depth: 1, + depth_or_array_layers: 1, }, ); } |