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author | 2022-10-31 13:37:56 -0700 | |
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committer | 2022-11-05 03:19:37 +0100 | |
commit | 2c7c42ee93a61f39562590f6a75eb2dd8b220fb8 (patch) | |
tree | 83279bcbd9ef0ca5ea8c8b763d38259555640216 /wgpu/src/image/raster.rs | |
parent | 7b129917281baaa6688158c303922f94341ab69f (diff) | |
download | iced-2c7c42ee93a61f39562590f6a75eb2dd8b220fb8.tar.gz iced-2c7c42ee93a61f39562590f6a75eb2dd8b220fb8.tar.bz2 iced-2c7c42ee93a61f39562590f6a75eb2dd8b220fb8.zip |
Move image/svg handling into `iced_graphics`
The `TextureStore` trait is implemented by the atlas, and can also be
implemented in the glow renderer or in a software renderer.
The API here may be improved in the future, but API stability is
presumably not a huge issue since these types will only be used by
renderer backends.
Diffstat (limited to '')
-rw-r--r-- | graphics/src/image/raster.rs (renamed from wgpu/src/image/raster.rs) | 68 |
1 files changed, 41 insertions, 27 deletions
diff --git a/wgpu/src/image/raster.rs b/graphics/src/image/raster.rs index 2b4d4af3..f9672dd5 100644 --- a/wgpu/src/image/raster.rs +++ b/graphics/src/image/raster.rs @@ -1,18 +1,27 @@ -use crate::image::atlas::{self, Atlas}; +//! Raster image loading and caching + use iced_native::image; use std::collections::{HashMap, HashSet}; use bitflags::bitflags; +use super::{TextureStore, TextureStoreEntry}; + +/// Entry in cache corresponding to an image handle #[derive(Debug)] -pub enum Memory { - Host(::image_rs::ImageBuffer<::image_rs::Bgra<u8>, Vec<u8>>), - Device(atlas::Entry), +pub enum Memory<T: TextureStore> { + /// Image data on host + Host(::image_rs::ImageBuffer<::image_rs::Rgba<u8>, Vec<u8>>), + /// Texture store entry + Device(T::Entry), + /// Image not found NotFound, + /// Invalid image data Invalid, } -impl Memory { +impl<T: TextureStore> Memory<T> { + /// Width and height of image pub fn dimensions(&self) -> (u32, u32) { match self { Memory::Host(image) => image.dimensions(), @@ -23,21 +32,16 @@ impl Memory { } } +/// Caches image raster data #[derive(Debug)] -pub struct Cache { - map: HashMap<u64, Memory>, +pub struct Cache<T: TextureStore> { + map: HashMap<u64, Memory<T>>, hits: HashSet<u64>, } -impl Cache { - pub fn new() -> Self { - Self { - map: HashMap::new(), - hits: HashSet::new(), - } - } - - pub fn load(&mut self, handle: &image::Handle) -> &mut Memory { +impl<T: TextureStore> Cache<T> { + /// Load image + pub fn load(&mut self, handle: &image::Handle) -> &mut Memory<T> { if self.contains(handle) { return self.get(handle).unwrap(); } @@ -53,7 +57,7 @@ impl Cache { }) .unwrap_or_else(Operation::empty); - Memory::Host(operation.perform(image.to_bgra8())) + Memory::Host(operation.perform(image.to_rgba8())) } else { Memory::NotFound } @@ -65,7 +69,7 @@ impl Cache { .ok() .unwrap_or_else(Operation::empty); - Memory::Host(operation.perform(image.to_bgra8())) + Memory::Host(operation.perform(image.to_rgba8())) } else { Memory::Invalid } @@ -91,19 +95,19 @@ impl Cache { self.get(handle).unwrap() } + /// Load image and upload raster data pub fn upload( &mut self, handle: &image::Handle, - device: &wgpu::Device, - encoder: &mut wgpu::CommandEncoder, - atlas: &mut Atlas, - ) -> Option<&atlas::Entry> { + state: &mut T::State<'_>, + store: &mut T, + ) -> Option<&T::Entry> { let memory = self.load(handle); if let Memory::Host(image) = memory { let (width, height) = image.dimensions(); - let entry = atlas.upload(width, height, image, device, encoder)?; + let entry = store.upload(width, height, image, state)?; *memory = Memory::Device(entry); } @@ -115,7 +119,8 @@ impl Cache { } } - pub fn trim(&mut self, atlas: &mut Atlas) { + /// Trim cache misses from cache + pub fn trim(&mut self, store: &mut T, state: &mut T::State<'_>) { let hits = &self.hits; self.map.retain(|k, memory| { @@ -123,7 +128,7 @@ impl Cache { if !retain { if let Memory::Device(entry) = memory { - atlas.remove(entry); + store.remove(entry, state); } } @@ -133,13 +138,13 @@ impl Cache { self.hits.clear(); } - fn get(&mut self, handle: &image::Handle) -> Option<&mut Memory> { + fn get(&mut self, handle: &image::Handle) -> Option<&mut Memory<T>> { let _ = self.hits.insert(handle.id()); self.map.get_mut(&handle.id()) } - fn insert(&mut self, handle: &image::Handle, memory: Memory) { + fn insert(&mut self, handle: &image::Handle, memory: Memory<T>) { let _ = self.map.insert(handle.id(), memory); } @@ -148,6 +153,15 @@ impl Cache { } } +impl<T: TextureStore> Default for Cache<T> { + fn default() -> Self { + Self { + map: HashMap::new(), + hits: HashSet::new(), + } + } +} + bitflags! { struct Operation: u8 { const FLIP_HORIZONTALLY = 0b001; |