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authorLibravatar Héctor Ramón <hector0193@gmail.com>2021-05-24 20:26:56 +0700
committerLibravatar GitHub <noreply@github.com>2021-05-24 20:26:56 +0700
commitdf971ac99beedb41537763f95f7b14d8bf7475a8 (patch)
tree70bf9d7aac84ae05f841b51dca6eb66c1769de93 /wgpu/src/image.rs
parent3918257883dba3cf260bd9764cb7b34101c435e6 (diff)
parent4cbc34524598756ce18cb25a664bc6f256d42851 (diff)
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Merge pull request #830 from Dispersia/upgrade-wgpu
Upgrade wgpu
Diffstat (limited to 'wgpu/src/image.rs')
-rw-r--r--wgpu/src/image.rs86
1 files changed, 44 insertions, 42 deletions
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
index 5511565e..cd7b3d23 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image.rs
@@ -97,11 +97,13 @@ impl Pipeline {
entries: &[
wgpu::BindGroupEntry {
binding: 0,
- resource: wgpu::BindingResource::Buffer {
- buffer: &uniforms_buffer,
- offset: 0,
- size: None,
- },
+ resource: wgpu::BindingResource::Buffer(
+ wgpu::BufferBinding {
+ buffer: &uniforms_buffer,
+ offset: 0,
+ size: None,
+ },
+ ),
},
wgpu::BindGroupEntry {
binding: 1,
@@ -134,28 +136,29 @@ impl Pipeline {
bind_group_layouts: &[&constant_layout, &texture_layout],
});
- let vs_module = device.create_shader_module(&wgpu::include_spirv!(
- "shader/image.vert.spv"
- ));
-
- let fs_module = device.create_shader_module(&wgpu::include_spirv!(
- "shader/image.frag.spv"
- ));
+ let shader =
+ device.create_shader_module(&wgpu::ShaderModuleDescriptor {
+ label: Some("iced_wgpu::image::shader"),
+ source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
+ include_str!("shader/image.wgsl"),
+ )),
+ flags: wgpu::ShaderFlags::all(),
+ });
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::image pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
- module: &vs_module,
- entry_point: "main",
+ module: &shader,
+ entry_point: "vs_main",
buffers: &[
wgpu::VertexBufferLayout {
array_stride: mem::size_of::<Vertex>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
attributes: &[wgpu::VertexAttribute {
shader_location: 0,
- format: wgpu::VertexFormat::Float2,
+ format: wgpu::VertexFormat::Float32x2,
offset: 0,
}],
},
@@ -165,27 +168,27 @@ impl Pipeline {
attributes: &[
wgpu::VertexAttribute {
shader_location: 1,
- format: wgpu::VertexFormat::Float2,
+ format: wgpu::VertexFormat::Float32x2,
offset: 0,
},
wgpu::VertexAttribute {
shader_location: 2,
- format: wgpu::VertexFormat::Float2,
+ format: wgpu::VertexFormat::Float32x2,
offset: 4 * 2,
},
wgpu::VertexAttribute {
shader_location: 3,
- format: wgpu::VertexFormat::Float2,
+ format: wgpu::VertexFormat::Float32x2,
offset: 4 * 4,
},
wgpu::VertexAttribute {
shader_location: 4,
- format: wgpu::VertexFormat::Float2,
+ format: wgpu::VertexFormat::Float32x2,
offset: 4 * 6,
},
wgpu::VertexAttribute {
shader_location: 5,
- format: wgpu::VertexFormat::Uint,
+ format: wgpu::VertexFormat::Sint32,
offset: 4 * 8,
},
],
@@ -193,27 +196,28 @@ impl Pipeline {
],
},
fragment: Some(wgpu::FragmentState {
- module: &fs_module,
- entry_point: "main",
+ module: &shader,
+ entry_point: "fs_main",
targets: &[wgpu::ColorTargetState {
format,
- color_blend: wgpu::BlendState {
- src_factor: wgpu::BlendFactor::SrcAlpha,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- alpha_blend: wgpu::BlendState {
- src_factor: wgpu::BlendFactor::One,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
+ blend: Some(wgpu::BlendState {
+ color: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ }),
write_mask: wgpu::ColorWrite::ALL,
}],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
front_face: wgpu::FrontFace::Cw,
- cull_mode: wgpu::CullMode::None,
..Default::default()
},
depth_stencil: None,
@@ -423,16 +427,14 @@ impl Pipeline {
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::image render pass"),
- color_attachments: &[
- wgpu::RenderPassColorAttachmentDescriptor {
- attachment: target,
- resolve_target: None,
- ops: wgpu::Operations {
- load: wgpu::LoadOp::Load,
- store: true,
- },
+ color_attachments: &[wgpu::RenderPassColorAttachment {
+ view: target,
+ resolve_target: None,
+ ops: wgpu::Operations {
+ load: wgpu::LoadOp::Load,
+ store: true,
},
- ],
+ }],
depth_stencil_attachment: None,
});