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author | 2023-11-11 07:02:01 +0100 | |
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committer | 2023-11-11 07:22:51 +0100 | |
commit | a5125d6fea824df1191777fe3eb53a2f748208b9 (patch) | |
tree | 4c854e4367af13bf02ae0e052a28a95f79437f3a /wgpu/src/image.rs | |
parent | 75c9afc608a4a9ff44d60a8fb6f4a5819f05bf79 (diff) | |
download | iced-a5125d6fea824df1191777fe3eb53a2f748208b9.tar.gz iced-a5125d6fea824df1191777fe3eb53a2f748208b9.tar.bz2 iced-a5125d6fea824df1191777fe3eb53a2f748208b9.zip |
Refactor texture image filtering
- Support only `Linear` or `Nearest`
- Simplify `Layer` groups
- Move `FilterMethod` to `Image` and `image::Viewer`
Diffstat (limited to 'wgpu/src/image.rs')
-rw-r--r-- | wgpu/src/image.rs | 238 |
1 files changed, 132 insertions, 106 deletions
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs index 6768a714..1a88c6ae 100644 --- a/wgpu/src/image.rs +++ b/wgpu/src/image.rs @@ -7,8 +7,6 @@ mod raster; mod vector; use atlas::Atlas; -use iced_graphics::core::image::{FilterMethod, TextureFilter}; -use wgpu::Sampler; use crate::core::{Rectangle, Size}; use crate::graphics::Transformation; @@ -29,8 +27,6 @@ use crate::core::svg; #[cfg(feature = "tracing")] use tracing::info_span; -const SAMPLER_COUNT: usize = 4; - #[derive(Debug)] pub struct Pipeline { #[cfg(feature = "image")] @@ -41,30 +37,31 @@ pub struct Pipeline { pipeline: wgpu::RenderPipeline, vertices: wgpu::Buffer, indices: wgpu::Buffer, - sampler: [wgpu::Sampler; SAMPLER_COUNT], + nearest_sampler: wgpu::Sampler, + linear_sampler: wgpu::Sampler, texture: wgpu::BindGroup, texture_version: usize, texture_atlas: Atlas, texture_layout: wgpu::BindGroupLayout, constant_layout: wgpu::BindGroupLayout, - layers: Vec<[Option<Layer>; SAMPLER_COUNT]>, + layers: Vec<Layer>, prepare_layer: usize, } #[derive(Debug)] struct Layer { uniforms: wgpu::Buffer, - constants: wgpu::BindGroup, - instances: Buffer<Instance>, - instance_count: usize, + nearest: Data, + linear: Data, } impl Layer { fn new( device: &wgpu::Device, constant_layout: &wgpu::BindGroupLayout, - sampler: &wgpu::Sampler, + nearest_sampler: &wgpu::Sampler, + linear_sampler: &wgpu::Sampler, ) -> Self { let uniforms = device.create_buffer(&wgpu::BufferDescriptor { label: Some("iced_wgpu::image uniforms buffer"), @@ -73,6 +70,59 @@ impl Layer { mapped_at_creation: false, }); + let nearest = + Data::new(device, constant_layout, nearest_sampler, &uniforms); + + let linear = + Data::new(device, constant_layout, linear_sampler, &uniforms); + + Self { + uniforms, + nearest, + linear, + } + } + + fn prepare( + &mut self, + device: &wgpu::Device, + queue: &wgpu::Queue, + nearest_instances: &[Instance], + linear_instances: &[Instance], + transformation: Transformation, + ) { + queue.write_buffer( + &self.uniforms, + 0, + bytemuck::bytes_of(&Uniforms { + transform: transformation.into(), + }), + ); + + self.nearest.upload(device, queue, nearest_instances); + self.linear.upload(device, queue, linear_instances); + } + + fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) { + self.nearest.render(render_pass); + self.linear.render(render_pass); + } +} + +#[derive(Debug)] +struct Data { + constants: wgpu::BindGroup, + instances: Buffer<Instance>, + instance_count: usize, +} + +impl Data { + pub fn new( + device: &wgpu::Device, + constant_layout: &wgpu::BindGroupLayout, + sampler: &wgpu::Sampler, + uniforms: &wgpu::Buffer, + ) -> Self { let constants = device.create_bind_group(&wgpu::BindGroupDescriptor { label: Some("iced_wgpu::image constants bind group"), layout: constant_layout, @@ -102,28 +152,18 @@ impl Layer { ); Self { - uniforms, constants, instances, instance_count: 0, } } - fn prepare( + fn upload( &mut self, device: &wgpu::Device, queue: &wgpu::Queue, instances: &[Instance], - transformation: Transformation, ) { - queue.write_buffer( - &self.uniforms, - 0, - bytemuck::bytes_of(&Uniforms { - transform: transformation.into(), - }), - ); - let _ = self.instances.resize(device, instances.len()); let _ = self.instances.write(queue, 0, instances); @@ -146,37 +186,25 @@ impl Pipeline { pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self { use wgpu::util::DeviceExt; - let to_wgpu = |method: FilterMethod| match method { - FilterMethod::Linear => wgpu::FilterMode::Linear, - FilterMethod::Nearest => wgpu::FilterMode::Nearest, - }; - - let mut sampler: [Option<Sampler>; SAMPLER_COUNT] = - [None, None, None, None]; - - let filter = [FilterMethod::Linear, FilterMethod::Nearest]; - for min in 0..filter.len() { - for mag in 0..filter.len() { - sampler[to_index(&TextureFilter { - min: filter[min], - mag: filter[mag], - })] = Some(device.create_sampler(&wgpu::SamplerDescriptor { - address_mode_u: wgpu::AddressMode::ClampToEdge, - address_mode_v: wgpu::AddressMode::ClampToEdge, - address_mode_w: wgpu::AddressMode::ClampToEdge, - mag_filter: to_wgpu(filter[mag]), - min_filter: to_wgpu(filter[min]), - mipmap_filter: wgpu::FilterMode::Linear, - ..Default::default() - })); - } - } - let sampler = [ - sampler[0].take().unwrap(), - sampler[1].take().unwrap(), - sampler[2].take().unwrap(), - sampler[3].take().unwrap(), - ]; + let nearest_sampler = device.create_sampler(&wgpu::SamplerDescriptor { + address_mode_u: wgpu::AddressMode::ClampToEdge, + address_mode_v: wgpu::AddressMode::ClampToEdge, + address_mode_w: wgpu::AddressMode::ClampToEdge, + min_filter: wgpu::FilterMode::Nearest, + mag_filter: wgpu::FilterMode::Nearest, + mipmap_filter: wgpu::FilterMode::Nearest, + ..Default::default() + }); + + let linear_sampler = device.create_sampler(&wgpu::SamplerDescriptor { + address_mode_u: wgpu::AddressMode::ClampToEdge, + address_mode_v: wgpu::AddressMode::ClampToEdge, + address_mode_w: wgpu::AddressMode::ClampToEdge, + min_filter: wgpu::FilterMode::Linear, + mag_filter: wgpu::FilterMode::Linear, + mipmap_filter: wgpu::FilterMode::Linear, + ..Default::default() + }); let constant_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { @@ -338,7 +366,8 @@ impl Pipeline { pipeline, vertices, indices, - sampler, + nearest_sampler, + linear_sampler, texture, texture_version: texture_atlas.layer_count(), texture_atlas, @@ -381,8 +410,8 @@ impl Pipeline { #[cfg(feature = "tracing")] let _ = info_span!("Wgpu::Image", "DRAW").entered(); - let mut instances: [Vec<Instance>; SAMPLER_COUNT] = - [Vec::new(), Vec::new(), Vec::new(), Vec::new()]; + let nearest_instances: &mut Vec<Instance> = &mut Vec::new(); + let linear_instances: &mut Vec<Instance> = &mut Vec::new(); #[cfg(feature = "image")] let mut raster_cache = self.raster_cache.borrow_mut(); @@ -393,7 +422,11 @@ impl Pipeline { for image in images { match &image { #[cfg(feature = "image")] - layer::Image::Raster { handle, bounds } => { + layer::Image::Raster { + handle, + filter_method, + bounds, + } => { if let Some(atlas_entry) = raster_cache.upload( device, encoder, @@ -404,7 +437,12 @@ impl Pipeline { [bounds.x, bounds.y], [bounds.width, bounds.height], atlas_entry, - &mut instances[to_index(handle.filter())], + match filter_method { + image::FilterMethod::Nearest => { + nearest_instances + } + image::FilterMethod::Linear => linear_instances, + }, ); } } @@ -432,7 +470,7 @@ impl Pipeline { [bounds.x, bounds.y], size, atlas_entry, - &mut instances[to_index(&TextureFilter::default())], + nearest_instances, ); } } @@ -441,7 +479,7 @@ impl Pipeline { } } - if instances.is_empty() { + if nearest_instances.is_empty() && linear_instances.is_empty() { return; } @@ -466,24 +504,24 @@ impl Pipeline { } if self.layers.len() <= self.prepare_layer { - self.layers.push([None, None, None, None]); + self.layers.push(Layer::new( + device, + &self.constant_layout, + &self.nearest_sampler, + &self.linear_sampler, + )); } - for (i, instances) in instances.iter_mut().enumerate() { - let layer = &mut self.layers[self.prepare_layer][i]; - if !instances.is_empty() { - if layer.is_none() { - *layer = Some(Layer::new( - device, - &self.constant_layout, - &self.sampler[i], - )) - } - } - if let Some(layer) = layer { - layer.prepare(device, queue, instances, transformation); - } - } + let layer = &mut self.layers[self.prepare_layer]; + + layer.prepare( + device, + queue, + &nearest_instances, + &linear_instances, + transformation, + ); + self.prepare_layer += 1; } @@ -493,28 +531,24 @@ impl Pipeline { bounds: Rectangle<u32>, render_pass: &mut wgpu::RenderPass<'a>, ) { - if let Some(layer_group) = self.layers.get(layer) { - for layer in layer_group.iter() { - if let Some(layer) = layer { - render_pass.set_pipeline(&self.pipeline); - - render_pass.set_scissor_rect( - bounds.x, - bounds.y, - bounds.width, - bounds.height, - ); - - render_pass.set_bind_group(1, &self.texture, &[]); - render_pass.set_index_buffer( - self.indices.slice(..), - wgpu::IndexFormat::Uint16, - ); - render_pass.set_vertex_buffer(0, self.vertices.slice(..)); - - layer.render(render_pass); - } - } + if let Some(layer) = self.layers.get(layer) { + render_pass.set_pipeline(&self.pipeline); + + render_pass.set_scissor_rect( + bounds.x, + bounds.y, + bounds.width, + bounds.height, + ); + + render_pass.set_bind_group(1, &self.texture, &[]); + render_pass.set_index_buffer( + self.indices.slice(..), + wgpu::IndexFormat::Uint16, + ); + render_pass.set_vertex_buffer(0, self.vertices.slice(..)); + + layer.render(render_pass); } } @@ -529,14 +563,6 @@ impl Pipeline { } } -fn to_index(filter: &TextureFilter) -> usize { - let to_index = |m| match m { - FilterMethod::Linear => 0, - FilterMethod::Nearest => 1, - }; - return (to_index(filter.mag) << 1) | (to_index(filter.min)); -} - #[repr(C)] #[derive(Clone, Copy, Zeroable, Pod)] pub struct Vertex { @@ -571,7 +597,7 @@ struct Instance { } impl Instance { - pub const INITIAL: usize = 1_000; + pub const INITIAL: usize = 20; } #[repr(C)] |