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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-11-05 03:13:04 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-11-05 03:19:38 +0100
commit8ce8d374b1e8d1d394a42a5ee2bca8af790f0b71 (patch)
tree40cf3587e2a08f845c9a8d89108b1b3d8cd86213 /wgpu/src/image.rs
parent5575e6ea0897e406674e7e4239808fbf9daa07c3 (diff)
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Refactor some `image` traits a bit
- Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
Diffstat (limited to 'wgpu/src/image.rs')
-rw-r--r--wgpu/src/image.rs18
1 files changed, 11 insertions, 7 deletions
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
index b9f165f0..a4a422ce 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image.rs
@@ -10,7 +10,8 @@ use crate::Transformation;
use atlas::Atlas;
use iced_graphics::layer;
-use iced_native::Rectangle;
+use iced_native::{Rectangle, Size};
+
use std::cell::RefCell;
use std::mem;
@@ -262,7 +263,7 @@ impl Pipeline {
}
#[cfg(feature = "image_rs")]
- pub fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
+ pub fn dimensions(&self, handle: &image::Handle) -> Size<u32> {
let mut cache = self.raster_cache.borrow_mut();
let memory = cache.load(handle);
@@ -270,7 +271,7 @@ impl Pipeline {
}
#[cfg(feature = "svg")]
- pub fn viewport_dimensions(&self, handle: &svg::Handle) -> (u32, u32) {
+ pub fn viewport_dimensions(&self, handle: &svg::Handle) -> Size<u32> {
let mut cache = self.vector_cache.borrow_mut();
let svg = cache.load(handle);
@@ -515,15 +516,18 @@ fn add_instances(
add_instance(image_position, image_size, allocation, instances);
}
atlas::Entry::Fragmented { fragments, size } => {
- let scaling_x = image_size[0] / size.0 as f32;
- let scaling_y = image_size[1] / size.1 as f32;
+ let scaling_x = image_size[0] / size.width as f32;
+ let scaling_y = image_size[1] / size.height as f32;
for fragment in fragments {
let allocation = &fragment.allocation;
let [x, y] = image_position;
let (fragment_x, fragment_y) = fragment.position;
- let (fragment_width, fragment_height) = allocation.size();
+ let Size {
+ width: fragment_width,
+ height: fragment_height,
+ } = allocation.size();
let position = [
x + fragment_x as f32 * scaling_x,
@@ -549,7 +553,7 @@ fn add_instance(
instances: &mut Vec<Instance>,
) {
let (x, y) = allocation.position();
- let (width, height) = allocation.size();
+ let Size { width, height } = allocation.size();
let layer = allocation.layer();
let instance = Instance {